Ok, some changes:
1. There will never be an attack in Star Wars that takes less than two frames (by default- snapping can reduce it), or a dodge that takes less than one frame. Note that a two frame attack is valuable, so Guns might be tweaked as well.
2. Dark Siders are now going to have one less Force rating, and one higher force attack. Force defence will be the same for everyone. There will be no generic Dark Side discount. The Dark Side only force powers will increase in cost to reflect this. The Orphan MAY get the old Dark Side discount as one of his talent options (this was actually how the Orphan originally worked but it might be too powerful now)
3. Several Dark Side powers are being changed- Strength from Fear will now be about becoming scary, rather than drawing power from adversity, for example.
4. Blade Tricks- Mind of the Warrior, Total Cover, Friend of the Force and Block are all going. Mind of the Warrior will return in name only; at least one new Blade Trick is being created. Half the Blade Tricks will now have the sole function of helping you use Force powers in battle- they will be called 'complimentary' Blade Tricks. Because they tie into force powers, Type C templates may now require more force powers, which will cause some tricky rebalancing, so expect to see some of your force power numbers change in-game
5. Carnival of Carnage now gives you Killing Power for the first two levels, and reduces frame cost afterwards. Note this does mean a small exception to what I said above, as four levels in Carnival of Carnage will give you one frame attacks- but still only against mooks. Killing Power now does extra damage to supermooks.
6. New Force powers- Reflexes returns, but only giving one extra point of initiative and is rather expensive. Dodge and Guard will help you stay safe. Combination and Cleave will help you kill things.
With any luck, after a little playtesting makes sure these things are balanced, this will be IT for new SW rules, at least for a while (though we may still sneak in new Force powers over time).
And immediately scratch number 2! A force rating is not worth a force atack. Light/Dark side equivalents will now have the same force ratings. This makes the difference between them very small- but that is not a problem, there are only meant to be 5 template types anyway, with Knight/Renegade/Dark/Marauder only making small changes to that.