Unless you walk, which would be greatly time consuming, hiring a transport is the only way; a few hundred credits.
-
Throw works with objects but not in THAT sense- the offensive use of Throw is to Throw objects at enemies; that is what it does when you use it.
And no, I am afraid Combat Push is no good against fixed targets. So in essence, Rusky is right; if you want to Force attack a turret, Throw will do you.
Strine rolls -2 for a 12, Roan. Your Reflection therefore goes in as a 2, and has no chance! He's good...
The turrets roll 18 and 3. That first one is a hit; having only just avoided being hit by Strine, that shot burns your side- 11 damage impairs you.
The second shot you reflect neatly into one of the operators, killing him! The other operator now has to take two frames to prepare the weapon before firing it.
Rusky, Combat Push is a dreadful choice for a supermook- it starts with zero damage, and you need to damage these guys.
Densk, even with Flying Charge, four is pushing it- this time it is ok, but not next. Your rolls are good- four well-needed kills! That leap puts you in the midst of the pirates, btw.
-----
CURRENT SITUATION AT: Third Sequence, Frame 14
Bridge
Roan: 9/25/11 (doorway)
Disruptor cannon crew x2: 0/9 (behind barricade)
Disruptor cannon crew x1: 0/7 (behind barricade)
Pirates x6: 0/12 (behind barricade)
Pirate taskmaster: 0/12 (behind barricade)
Pirates x6: 0/12 (upper walkway)
Pirate taskmaster: 0/12 (upper walkway)
Pirates x6: 0/12 (controls)
Strine: ?/0/11 (controls)
Forum, third level
Xeth: 12/21/14
Sunda: 6/19/13
Pirates x8: 0/12
Pirate taskmaster: 0/12
Auto-turrets x3: 0/12
Forum, second level
Densk: 7/6/12
Rusky: 12/10/13
Pirates x8: 0/12
Pirate taskmaster: 0/12
-----
Waiting on Xeth to act; what Sunda does depends on that.
Rusky- whose Combat Push I aborted- and Densk- so fast that he can act again after his attack- can both act also.
Roan, six pirates and a taskmaster firing at you- and the walkway pirates and the ones by Strine are getting into firing positions against you too.
-
Two Blue Senatorial Guards enter the room and stand by the doorway first, Gundark.
Then, in comes Riordan, richly dressed as ever, taling in a loud, blustery voice.
"This is disgraceful, Master Gundark. Absolutely disgraceful! Such a blatant attack on agents of the Republic, doing their duty, in broad daylight! Unthinkable! Thank the stars you are alive, and that the Viceroy was saved. Well, well, well well well, this simply cannot go on, Master Gundark! We will not stand for it. The course of Republican law must be free to take its road without fear of interruption or obstruction. Feel absolutely assured, I will back absolutely any plan you take and any means you use to apprehend these worthless scum who have tried to oppose us all so openly!"
You'd think he was there, to listen to him, Gundy. Still, the sentiment feels honest.
Meanwhile, at the safehouse, there is a message from the Council- they want the team to meet up at the Temple in 30 minutes, to meet with Gundark. Clarion can stay behind to look after the Viceroy.
Jump is not designed for frantic combat; you can do it as part of a movement action but you will be unable to take defensive actions until it is complete.
Dark Siders had this problem- if you want to jump aggressively into combats you need Flying Charge. And it is defences I want from you, Roan.
-
You are surprised abandoned districts exist on Neimodia, Marcus, as you drive on through the industrial zone the bartender spoke of. Goes against what you understood was the Federation vibe of total exploitation. No wonder someone wants to develop the land; chances like this cannot come along often. A failed venture perhaps? Trouble is, you cannot think of any major project the Federation tried to front recently that failed, certainly not so badly that they would just dump all the land afterwards.
And now here you are, pulling up outside. The factory in question is VERY large- huge, in fact. It does not look very old, and it seems well equipped from the outside. But it is totally non-functioning.
"Well, of course!" says Riordan. "We're all batting on the same side on this one, yes? The course of justice must be done and seen to be done; the public is beginning to lose confidence in the system
"This latest crisis has only deepened our worry. My personal advisor on these matters wishes to share some insights with you, Master Gundark."
Your Bash hits, Rusky, though it's not best used for offence; more for smashing objects. Damage is its maximum of 3, though he did take a frame dodging.
Xeth, you get in there at the same point Roan is currently at, in time to be fired at by the balcony guys. You'll be Guarding, of course, but I am still waiting for Roan.
Sunda, looking uncertain for a moment as he has been abandoned with no instructions, decides to stay by his Master, and heads inside.
I am assuming Densk reflects as well, like last time... but I am afraid the attacks are mostly inconsequential. One pirate is killed by reflection though.
The Taskmaster fires back at Rusky... but misses.
Up top, the unopposed pirates move in to seal any hope of exit for the upper Jedi. The auto-turrets turn their fire to Densk and Rusky, though it takes them three frames to adjust for new targets. Some of the pirates will be able to fire through inside; the others will soon be targetting Densk and Rusky as well.
-----
CURRENT SITUATION AT: Third Sequence, Frame 12
Bridge
Roan: 9/25/11 (doorway)
Xeth: 12/21/11 (doorway)
Sunda: 6/24/10 (doorway)
Disruptor cannon crew x2: 0/9 (behind barricade)
Disruptor cannon crew x1: 0/7 (behind barricade)
Pirates x6: 0/12 (behind barricade)
Pirate taskmaster: 0/12 (behind barricade)
Pirates x6: 0/12 (upper walkway)
Pirate taskmaster: 0/12 (upper walkway)
Pirates x6: 0/12 (controls)
Strine: ?/0/11 (controls)
Forum, third level
Pirates x8: 0/9
Pirate taskmaster: 0/9
Auto-turrets x3: 0/9
Forum, second level
Densk: 4/6/11
Rusky: 7/10/9
Pirates x8: 0/9
Pirate taskmaster: 3/8
-----
Lest she receive a lecture from Master Mundi at a later time, Kellan quickly channelled her immediate reaction of irritation to Ascar's presence into the remaining dull throb left by the tiny puncture wounds in her left arm.
She considered several different rejoinders in less than two seconds; sarcasm would only embarrass the other Jedi Master present and Kellan had too much respect for Mundi to do anything remotely that immature. She also had to set an example for Jeb and in light of his recent performance, she very much desired to keep a positive line of training in motion.
"Kir Ascar," Kellan replied with the warmest and most cordial tone in her repertoire. "So kind of you to take time out of your busy schedule." She had no doubt Ascar could see through the Force into her tightly wound core, however
verbal pleasantries must be exchanged...
Ok then, the pirates fire.
Your Reflections are good, Roan- you kill two pirates.
But Xeth continues his run of bad luck; a hit does him five damage, and impairs him!
Xeth, you perform your leap. That will need an acrobatics roll; you roll -2, which is neatly countered by your acrobat bonus, and the jump is good! Your attacks are both good- two kills.
Sunda runs to the barricade and hacks down one of the big gunners; no point using Strike as it is built into a move action.
-----
CURRENT SITUATION AT: Third Sequence, Frame 11
Bridge
Roan: 3/25/9 (doorway)
Sunda: 6/19/7 (at barricade)
Xeth: 7/25/7 (behind barricade)
Disruptor cannon crew x1: 0/7 (behind barricade)
Pirates x3: 0/9 (behind barricade)
Pirate taskmaster: 0/9 (behind barricade)
Pirates x6: 0/9 (upper walkway)
Pirate taskmaster: 0/9 (upper walkway)
Pirates x6: 0/9 (controls)
Strine: ?/0/11 (controls)
Forum, third level
Pirates x8: 0/9
Pirate taskmaster: 0/9
Auto-turrets x3: 0/9
Forum, second level
Densk: 4/6/11
Rusky: 7/10/9
Pirates x8: 0/9
Pirate taskmaster: 3/8
-----
Ok, Densk and Rusky can both go.
Up top...
Strine fires at Roan. His six associates fire at Sunda. Then another two shots at Sunda from the outside of the bridge.
The six on the balcony, and the taskmaster there, fire at Xeth.
-
"I'll leave you people to it..." says Mundi, nodding at the Senator before he leaves.
"I never thought I would see the inside of this place again..." says Ascar. "How could I resist such an opportunity? Mission going well?"