USH'S STAR WARS GAME- CAMPAIGN II, EPISODE I (LIGHT SIDE)- Conspiracy

Started by Fire154 pages

*walks in the office of the company*

Ok, well, choose who you want to talk to, and give your pitch...

someone who handles new possibly important contracts.

well I'd continue my cover and play a PI, hired by some mon callamari merchant, who wants to move some ship parts to *names a random planet* and my contracter would like it done with as little attention as possible. So he hired me to find the right company, I looked around and after a long search I selected their company, but in my search I found some evidence of a shipment being transported to 'nowhere' which is not what my contracter would like. So I first need to find out where that shipment went. I'm contacting them on Neimodia because I was here anyway to investigate the shipment and because this might draw less attention (if possible Tidus could play the contracter over some form of audio communication only)

Ok then! Your Persuasion roll is good, and whilst they are not happy about it, they do let you look at the shipping reocrds- and with the receipt, you soon find what you are looking for.

Ah- destination was not a planet at all. It was in a space station, out in the nearby Badlands (an area of dense electrical activity; not somewhere anyone would go casually).

"Thank you for this information, I will let my contracter know that the last glitch is solved and I will contact you as soon as possible to arrange a meeting."

Ok! You have a location, but neither of you are pilots, so getting there is an issue.

so we have to get to that space station, I take it Tidus (who has a ship can't accidently learn to fly?)

Tell you what- I have spotted a small issue in Tidus' skills selection- his Jedi Lore skill is two points beyind the standard maximum (12).

So as he has taken a ship, I shall re-invest those two points into Pilot, and he can take you there after all!

woohoo 🙂
so I head back to Vlad and Vilpa and off we go
"keep your eyes open, Keep your mind open to the force Vilpa"

"Master Yoda," Kellan replied respectfully, relaxing tensed limbs. "My thoughts keep sleep away, it seems."

Fixed my computer...Kinda...I'll catch up on the story ASAP.

Yeah ok, Badlands...Yeah like the sound of that...Fighting!!! ANyways so Vlad will fly Vulpa and Marcus to the station...

Flurry fire is 3 attacks right?
I"lll activate sidestep...
Then Dodge one of strine's attacks and let everything else come.

Oh adn it I get hit and fail a death check, im gonna use evade and reduce it, just an FYI

Strine is two frames up on you, Roan- you need a clear frame of your own to activate Sidestep, I am afraid- though that would have been of use earlier in the fight against all those mooks!

The Dodge is a good call, Roan, as Strine's first shot is indeed dodged.

The second hits you for eight damage... except in that seeing it just a moment before it happens, you fling yourself over and Evade the shot. That blew your Force pool though. Good call! Better use of powers being made here now! Sunda takes one Bodyguard dodge and lets the others come- he stays safe.

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CURRENT SITUATION AT: Fourth Sequence, Frame 11

Bridge

Roan: 0/33/4 (upper walkway)
Sunda: 5/24/2 (upper walkway)
Xeth: 3/32/3 (upper walkway)

Pirates x5: 0/2 (upper walkway)
Pirate taskmaster: 0/1 (upper walkway)

Pirates x6: 0/5 (controls)
Strine: ?/0/4 (controls)

Forum, third level

Densk: 4/11/Framed Out
Rusky: 9/18/Framed Out

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Ok, Roan and Xeth to act, and let's try and zip on quick!

-

"Mmmm..." says Yoda. "Much to think about there is... Sannan was here. Talk to you, he did. Worry you, perhaps?"

-

Vlad, you slowly navigate your ship through the Badlands. The electrical activity made an accurate hyperspace jump impossible, and even normal space navigation is proving very hard indeed. Your ships is jostled and rumbled and keeps taking minor damage.

But then there it is, in a quieter part of the stormy areas... a space station, floating vaguely around the rivulets of energy, encased in a protective field. It's big, but not huge- enough to house that factory.

The field is of no barrier to physical things, and your ship slips through and makes docking contact. There is no sign of life from the station.

"Careful" (can we open the hatch?)

Yes, the link is working fine, and there is pressure and oxygen.

okie can I use sense to see if I can feel danger behind that hatch? if there is no danger I go through it

Sense does not sense dnager; it senses things. Intuition is your danger sense and is not conscious.

You sense nothing unusual there.

okie I hope then hatch and hope for the best

It slides open smoothly. It is all well built, for sure.

Lights are out, but the nearby controls respond to your touch, and an empty corridor comes into light.

No noise. No sign of any use of this place whatsoever.