USH'S STAR WARS GAME- CAMPAIGN II, EPISODE I (LIGHT SIDE)- Conspiracy

Started by <Tidus>154 pages

Fire! Help me out... Contacts...Lets try out the most popular Smuggler in Nemodia...And lets try out any kind of the factories Sponsor...If it has one.....

(Amen! 😛 )

*slap*

Sorry I haven't been on! 😬

Jelena shuffles into the room behind Ithrorn.

Would using Guard be too easy for Strine?

attack two close opponents, reflection for defense

(feel free to take part in the convo, Jelena)

"I rather think the Viceroy could be persuaded," says Xian-Tai. "He has not actually been given a chance to refute the allegations against him yet, due to Nebb's tactics, and by the look of him in the Courtroom, he's just as frustrated with the Senator as we are. I am also sure he does not enjoy these continuing threats to his life while this hearing drags on. Other than that, I shall have to rely on your natural charm and persuasive skills which I am sure as a famed Jedi Master that you possess. So if he is given a chance to tell his side... we may make progress.

"I am sure you would not be making any accusations about the Lamellan government at Tartarus without direct proof of course, Master Jedi..." says Xian-Tai, with a slight smile.

-

Like I say, Vlad, you cannot just conveniently assign contacts as you need them- you need to choose them in advance. So you may not at this point choose any contact that would be immediately useful to you- so nothing to do with Neimodia, the Trade Federation or the Techno-Union.

-

Strine has a gun skill one less than your dodge value, Xeth, so a Guard makes him significantly more likely to miss, but a good proprotion of shots still go in. Mind you, if he Flurry Fires, a Guard would make you decidedly unucky to be hit, what with the additonal -2 it gives him, even over three shots.

Roan has a bigger problem- Strine's gun skill is equal to Roan's dodge value (Roan and Xeth are of equal skill, Xeth having increased his with experience, but Xeth also gets +1 to all dodge values, being a Type D), so unless Roan increases his dodge with a defensive action, Strine has more than a 50/50 chance of hitting each time. Not like fighting Mooks...

As mentioned, Rusky destroyed his turret. Densk, yuo are on form today! Your attacks are superb, and two pirates are beought down. They are now spaced apart to the extent that attacking two at once is not possible without Flying Charge.

Ok, two pirates and two turrets attack Rusky; three pirates and the taskmaster attack Densk; they Reflect, each Reflecting three out of the four attacks.

Rusky kills a pirate, and with a fantastic rebound even blows out a turret!

Densk also kills a pirate... make that TWO pirates, and both of you stay safe.

Now under considerably less fire, Rusky advances and destroys the final turret.

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CURRENT SITUATION AT: Fourth Sequence, Frame 11

Bridge

Roan: 12/33/8 (behind barricade)
Sunda: 6/24/9 (behind barricade)
Xeth: 12/25/8 (behind barricade)

Pirates x6: 0/8 (upper walkway)
Pirate taskmaster: 0/8 (upper walkway)

Pirates x6: 0/8 (controls)
Strine: ?/0/9 (controls)

Forum, third level

Densk: 7/11/7
Rusky: 9/18/2

Pirates x3: 0/5
Pirate taskmaster: 7/5

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Everyone to act except Rusky and Xeth- still need a defence from Xeth!

"Of course," Kellan stated, returning the judge's smile. "I will speak with the Viceroy and attempt to fulfill your request, sir. I can promise you nothing but I will do my best to expedite this process."

"That is all we can ask of anyone in the name of justice, Master Jedi. Interesting being, this Nebb. Law school and then into politics. His means of accession to Senator were not pleasant, and I have no idea hose interests he is now representing."

"That's a piece of information I would surely like to know myself, Judge."

(Ascar actually told Marcus earlier, but I shall happily repeat it)

"Oh, his predecessor died in a freak elevator accident."

Techno Union Ush.

Attack 2 pirates, combat push pirate off bridge, riposte for defense if it is close otherwise ill just dodge or w/e

This is one of those times where I should have kept Sidestep, eh?

Xeth will chance a Guard. Then he will Flying Leap to the upper walkway, attacking the Taskmaster and a pirate.

Hmm...
Dare I try something suicidal and attack Strine directly?

can I find a trucker from that corporation aht the starport?

Indeed you may well be able to find someone of that description, Marcus. In fact, they not only have their office, but their own loading bay here. Seems they are a major contractor for this kind of work.

Like I said, Vlad, you cannot take one that is immediately useful right now- Techno Union is on the 'no' list. You must define them independantly in advance- normally before you start playing!

-

Unfortunately, there are not two pirates close enough together for Densk to kill two at once, but with his frames he is capable of doing two singles with CofC- easy kills

Absolutely no point gurding against Strine's attack alone, Xeth; Guard is only worth one and an active dodge will be better, so I'll give you that. As it is, Strine rolls -10 and misses by miles!

However, the bad luck trades. I am afraid you roll -7 on your acrobatics roll, Xeth- even with your bonus, that's not high enough. You land on the upper walkway, but lose your attacks.

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CURRENT SITUATION AT: Fourth Sequence, Frame 11

Bridge

Roan: 12/33/8 (behind barricade)
Sunda: 6/24/9 (behind barricade)
Xeth: 9/25/4 (upper walkway)

Pirates x6: 0/8 (upper walkway)
Pirate taskmaster: 0/8 (upper walkway)

Pirates x6: 0/8 (controls)
Strine: ?/0/7 (controls)

Forum, third level

Densk: 4/11/Framed Out
Rusky: 9/18/Framed Out

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Densk's reactive Push kills the last pirate outside, and then the two of you hack down the Taskmaster.

Roan, whatever you do, make it quick, as we are at the point where I'll have to dock off frames soon.

Xeth, six pirates and the Taskmaster up there shoot at you twice

*thinks about how to do this*

"Accidents will happen," Kellan agreed.

rusky runs up to the bridge and attacks the nearest pirate, reflecting incoming attacks