SMALL POINTER HERE (Altho I think most ppl figured it out themselves)
- At the end of the round (or when your foes only have a few frames left) that's the moment to blow all your force on big defences and big attacks. Remember FORCE gets replenished at the end of every sequence so DON'T LET IT GO TO WASTE.
- Shorter sequences (low speedrolls) favour Jedi because your amount of Force is still the same which gives you more force per frames.
- Using These pointers is a good way to get tough opponents, as you all know most opponents have Fortune (being a big ***** since it allows them to do quite annoying stuff) But Fortune only gets replenished at the end of every episode so spending Force (certainly when it would else be lost) is a good way of having foes burn through Fortune quickly
Yeah. hard to tell about Gundy right now, Clarion.
Hmm! Do I suspect you have been getting tips? The Zeraphrain does indeed fire at you as you charge it down. He rolls -4 for a 9... miss! You easily deflect his shot to one side as you close in on...
Telepathic! Zeraphrain are a telepathic species. They are born in broods, and the brood children all share a commonality of mind. They have personalities of their own but they know what each other are experiencing and seeing all the time! They always work in teams!
Just as you reach him, Clarion, the sniper (after taking the shot at Jelena which still requires a defence) fires a surprise shot at you, as you just ran back into his firing line. This shot takes two points off your passive dodge due to its surprise nature, due to the well co-ordinated Zeraphrain efforts.
Ok, Clarion, you take the risk and dash for it with a causal defence. Gunman rolls... -2! Miss! Good choice. You manage to deflect the blow away, and close!
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CURRENT SITUATION AT: Second Sequence, Frame 9
Viceroy's crashed vehicle
Gundark: 14/0/9 (out of vehicle)
Jeb: 7/0/9 (in vehicle)
Alleyway
Clarion: 11/7/1 (south side of side alley)
Jelena: 10/4/7 (middle of alley)
Gallagher: 15/5/9 (east side of alley)
Unidentified gunman: 0/8 (west side of alley/upper floor)
Zeraphrain two-gunner: 0/1 (south end of side alley)
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You are on the same frame as your target, Clarion- and as a player, you get to go first. You can take a standard sabre strike or use any form of force power you find appropriate.
Originally posted by UshgarakIt's a Zeraphrain. Race of agile warrior cat-like people from the western quadrant. There is something important you are trying to remember about them...
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OK, here's some advice, you are all better than the gunman, easyily better,
So you should each charge one down, take some damage if you must, you really don't have to worry about damage untill it hits 25-ish, and take them out, then hurry up and get outta there!
Danger money? Cool!
I survived, does that mean I get more?