You might be able to make it, building to building, Clarion. You don't know this part of Coruscant well, so you will have to rely on your instncts to find a way, an to be sure he will keep taking pot shots at you. Still, you feel better that way than charging him down (especially as game wise you are in no condition to take another hit).
Meanwhile, whilst we wait, experience has been calculated.
Basic participation xp for this game is out of 6. People who didn't score the whole 6 are: Vlad, with a 5 (late start), Jelena and Gundark with a 3 (sporadic but did actually take part at important points), Clarion with a 2 (no gaps but came in only at the end), and Rusky and Densk with a 4 (missed bits). Christof and Gallagher score zero as their particpation has not been relevant.
Roan, Xeth and Marcus get the full 6.
Victory points are out of two- one point for winning, and one point for Conspiracy busting. Anzat and Neimodia crowd score one; no attempt was made to take Arazi and hammer down the case at Anzat- but this is just as well as seeing how the fight went someone may well have died if you had tried. Balek got clean away at Neimodia. However, you got the evidence needed on Neimodia and shut down the Corsairs at Anzat so you did win.
Of course, we don't know about Coruscant yet, but that will likely be a one. The Viceroy actually can't die- first because he... well... DIDN'T... and also for other reasons. But in as much as the job was pursued well and certain leads were exposed, this will be a victory too unless something goes seriously wrong with Clarion. However, you are left with no clue as to the Seronno link and the Viceroy playing silly buggers with you, nor what Ascar was trying to tell you about Nebb. In short, the Conspiracy there is untouched, as it was at the other places.
The game was not Opposed to the Dark Side, nor was there some relevant threat that I could make this an opposed game to. Technically the Techno Union is a threat but that's not a contest you can win in the context of this game. Future episodes might have more decisive enemies for you to score victory or defeat against. So no points there.
No conspicuous heroism has been noted, though you certainly did your best for each other.
Rusky and Densk score one point of danger money for being caught down below when Christof vanished, and Roan and Xeth score two for being left totally in the lurch up top by the bridge when play almost ceased down below.
Which leaves the final allocations at:
Clarion: 3, which you may as well hang on to.
Gundy: 4
Jelena: 4
Vlad: 6
Rusky: 6
Densk: 6
Marcus: 7
Roan: 9
Xeth: 9
Feel free to spend that; luckily the Coruscant crowd will most likely bank theirs because otherwise they would have to wait until they were done to spend it.