Guys down below, Move to a flanking position, Try to take out the pirates down below if you can.
(I got bodyguard because I didn't wanna get Sunda Killed...)
"Sunda, you have to cut through that doo, don't worry, I'll cover you."
*Moves infront of where he's cutting*
Ok I'll snap at a pirate, Reflect at a turret attack, dodge the other and let the rest come.
"Yes Master!" says an eager Sunda as he gets to work on the door.
(His previous blow was using Strike, btw)
Rusky- it must be said, that is a creative interpretation of what Roan just asked you to do. Do try and teamplay. Meanwhile, no need to activate CofC- it kicks in automatically when you attack a mook.
Rusky therefore starts the fight down below and the pirates there lose three frames in surprise; Rusky easily kills his target, after blowing a Force point to draw.
Roan, this pirate is the only one you can stay in range of AND protect Sunda. -2 is not your best shot, but still enough for a kill.
The bad guys open fire. One pirate nearly hits Roan, one nearly gets Sunda, but Roan fends off all attacks...
But one really DOES hit Xeth, for five damage.
Roan, the attack you intend to Reflect rolls -2 for a 6. Your attack is at 8, and you roll +2 for a 10. A hit... but the turrets are armoured to the tune of two points, and the shot fizzes off that armour.
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CURRENT SITUATION AT: First Sequence, Frame 11
Forum, third level
Xeth: 12/14/11
Roan: 9/1/9
Sunda: 4/8/11
Pirates x10: 0/9
Auto-turrets x6: 0/9
Forum, second level
Pirates x12: 0/9
Forum, first level
Christof: 10/5/15
Densk: 10/0/15
Rusky: 11/0/11
Pirates x11: 0/9
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No particular danger that you can sense, Vlad. Neimodian bars aren't like the ones on Coruscant, though; they are full of heartless wealthy people.
--
Ok, Coruscant folks, the night is passing! And passing easy. There seems to be no trouble.
It is a cold night though, Clarion. You shiver slightly. Hmm.. this place SHOULD be well heated... and indeed, the heaters are on.
Odd... you notice goosebumps rising on your skin. You ARE cold... but not physically so.
Something vague is wrong... something... elusive.
You can't Throw people at people because that is not what the power does!
The surprise attack gives a small bonus to hit- more importantly, the guards have lost frames as they try and react, giving you people down below lots of time to play with.
Ok, Rusky, your Master Throw comes into operation as you send a small supply crate into a pirate (though you may as well use Combat Push). You roll +2 for a 14, which is enough for a kill! The crate smashes in and takes the pirate down.
Cleave cannot be used until after an attack, Xeous, but your desire to use it is noted. Your attack rolls +1; most definitely a kill, and then Cleave, for a second kill!
Densk, you can always draw and do something else; that is part of its beauty. You can indeed Flying Charge and attack someone, though if you only want to approach the one target you may as well just movr and attack, which I shall do for you now. Use Flying Charge to attack multiple opponents on the move, or land in the midst of foes. Your attack rolls +1; a kill.
Christof and Densk both have time to attack again so I shall do so, and you both score further kills. You have big load of mook-killers down there! Christof can Cleave once more, and Densk attack once more, for yet more kills. Your surprise attack down there has smashed the pirates.
Up top, Xeth goes crazy bonkers with his flying charge. He rolls evens and +5, for final totals of 12 and 17- these are both kills, as lightsabres ignore armour. The turret is sliced in two and the pirate hacked down, though you have now moved away from the others, of course. BTW, I also blew a force point to draw your sabre.
Ok, return fire time. Seven pirate attacks each at Roan, Sunda and Xeth, two turret shots at Roan and Xeth, and one at Sunda. Down below, a rather paltry one attack each on the three Jedi.
Ok, we have one hit on Roan, for five damage. He reflects six others, scoring two kills on Pirates. Xeth gets away clean, and kills a pirate vua reflection himself. Sunda will take three Bodyguard dodges on his pirate attacks, keeping him safe.
Xeth, one of the turrets has you firmly in its firing arc, and a solid hit gets you for seven damage- trouble!
Everyone down below is fine, but Christof's reflection goes nowhere.
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CURRENT SITUATION AT: First Sequence, Frame 9
Forum, third level
Xeth: 5/21/5
Roan: 3/6/7
Sunda: 4/8/5
Pirates x6: 0/6
Auto-turrets x5: 0/6
Forum, second level
Pirates x12: 0/6
Forum, first level
Christof: 7/5/9
Densk: 9/0/9
Rusky: 7/0/8
Pirates x3: 0/6
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Sunda has managed three frames of cutting. Now the Jedi on the first floor have attacked, the second level pirates will split their fire up and down, cutting the top level Jedi a break.