You know what they say, Rand- no plan survives contact with the enemy.
Maintenance entrances... depends what you mean. There isn't going to be a huge inspection hatch that leads in the back way, as this is a starport, not a factory or spaceship.
But... it's a starport, y'know? It isn't actually a very secure installation.
Ok Rha. Well, my rolls from you show that you actually finish these guys off before they have a chance to strike back! Which is nice.
Only now there are another two, hurrying over from the opposite direction, having heard your sabre flashing. Just before they spot you, you are surprised to see Doon walk out in front of them.
"Ah! There you are!" he says to them. "I've been looking for you. I was wandering if you can help me. See, I happen to be an escaped fugitive..."
Doon is frantically motioning with a hand behind his back for you to move around the building to the other side, Rah. He just rolled +3 on his Lying roll, giving him a 16, which is enough to bamboozle the Osokans for now.
-
Ok, the chase is on to get to the starport walls.
You guys will be making running rolls based on Lightsabre. Each successful roll will bring you 'x' of the way there, where x is your Agility score. Fail a roll and you make your Agility minus the negative Outcome instead, which may be zero if you roll too low, represneitng you tripping over. You have five rolls to make up 20 points of distance. After five rolls, the chasing Osokans catch you. Those of you who make it there early have a mich easier time climbing.
Those of you with Speed can, in addition:
Make a difficulty 8 Force roll to increase your distance moved by 50%
A difficulty 10 roll to increase it by 100%
Or a difficulty 12 roll to increase it by 150%
Fail that roll, though, and you may end up doing worse... ok guys, time to choose! And make sure you let me know what you want to do when you get there.