USH'S STAR WARS GAME- CAMPAIGN II, EPISODE I (DARK SIDE)- New Order

Started by Dexx125 pages

safe as in...whereever i don't sense osokans swarming

Ok then Rah heads for the 'trouble'...

(I am predicting, Dexx, that they are everywhere...)

yes..rather frustrating

Indeed...

As they are behind you as well, Takuan, you are sensing no specific safety in the general area. I'd get moving if I were you.

They would probably get a couple of strikes on you, Galder, though you could defend them. Speed away after that and you are clear.

Ok, Rah, you will meet up with Galder soon...

Ok, Tanic, what is it to be?

well ofcourse....Takuan starts running.
what do i see?

I will try to get the hell out of there then, Ush...

Screw it, sorry Alana, if Tanic's this far behind, it'll just be Rianna on her tod, and I think t'would be better to fight together. Since Tanic can't intrude, I say they just run toward their target. Okay?

What you are seeing is deja vu, Takuan- you have climbed in at the same level that you jumped out of earlier in the day- though at the far side of the starport to the window you came out of. So if you head down the stairs yo would come to the promenade; if you moved through the doors to the corridors you will eventually loop around to said (ex) window. Looks like the doors are no longer locked down- but you sense that ight only be a matter of time, before the Osokans react.

Ok, Tanic, nice and simple. You have reached an Osokan vessel. The transmitter is just outside it- abot three times as high as man, with a central pillar moving up and down. Even at that size, this is a low-power transmitter; the full version would be building sized (they are meant to be interplanetary, after all).

A dozen Osokans are guarding it, with one Captain- and Helkin is on the ship's landing ramp.

Two attacks on you, Galder- defending?

Two active dodges, for good measure...

... ooh...

Two active dodges will raise the difficulty of your Speed roll needed to get away to a 10. Happy?

I'll give it a shot...

Osokans roll: +2 and +3. Misses!

You roll: -1... a nine! Fail! You slip out of the way of the Osokan attacks neatly enough... and then when you speed away, you smash into the doorframe in error, and collapse to the ground. By the time you get up, four hunters have engaged you in combat...

This is when Rah turns up!

I cannot help but laugh at that...

Galder will strike at one of the Osokans then!

😂 Seeing Galders amazing near exit attempt Rah lights his sabre and rushes over to join him "You never one for a flashy exit!" he says with grin. "Do you want to stay and play with the pigs or shall we try for that door again?"

Ok, Galder, you roll -3... a miss, I am afraid!

Rah: 12/26 (16)/12
Galder: 9/21 (21)11

Osokan Hunter: 0/10
Osokan Hunter: 0/11
Osokan Hunter: 0/11
Osokan Hunter: 0/11

Still both of you to act.

Rah strikes out at another. "Lets try and herd them together so that they get in the way of themselves." Rah quietly suggests to Galder.

Dodge for defense

Hmmm....to kill Helkin, or not to kill Helkin...heh...I'm leaning towards kill the bastard right now...

A dozen? And I'm assuming we'll have to take them all out to get at the transmitter itself...think we can take that, Tanic?

Rianna slashes at the nearest of the Osokans (standard saber attack). 1 Riposte (preferably against the one she just attacked, if it attacks her) and 2 Dodges for defense (one dodge against the captain if it attacks her).

i think i'll go for the corridors. can't remember if i saw anything similar to a control room last time i passed through here