USH'S STAR WARS GAME- CAMPAIGN II, EPISODE I (DARK SIDE)- New Order

Started by Captain REX125 pages

I was thinking quarter of the entire drop, so half of half?

Ah! Ok. That's a long way down, though- less damage, but much more tight on time and more chance of being caught... going to try it?

okay..a slash at one of the osokans, after which takuan boosts himself past him as he defends

Wait, what? Less damage, but more tight on time and more change of being caught? How does that work?

Because it is a relatively short fall, but takes longer to get there than a higher one!

Okie-dokie...

Galder will give it a go, just to see what happens...

Ok! At this point, then, you are scrambling down- but two hunters are moving across to block you off!

The combat push wasnt really to injure them only to take advantage of them being off balance as they climb, so that they fall and have to start again.

Um which ship am I on, and does it have a top hatch access so that I may be able to get Rand and myself into the ship?

It's Tanic's. And... actually I really dunno!

Can I fall past them?

Only if you actually want to fall all the way now, and you are only a quarter down.

And all the way is certain death, right? Unless I get some good roll or something?

Actually, that's pretty much death even WITH a good roll.

What would halfway be?

In your condition, I'd say too dangerous.

Rah quickly looks round for a top hatch.

If he finds one he uses his comm link "Rianna? Rianna can you get Tanic to tell me how to get in through his ships top hatch?"

How about this? Fall a quarter of the way, then fall another quarter, and so on till I hit the ground and am still conscious?

No, like I said, Galder, if you fall, you fall ALL the way.

Grr...

So I've got two Osokans after a quarter of the way drop?

Combat Push to disarm one, Dodge against the other (crosses fingers for good rolls).

You do realise that with your level of impairment a disarm would be hideously lucky?