Rianna rolls evens on her re-roll and drops her target.
Snapped? Sir is brave... a lot may rest on this roll...
The Hunter dodges, taking his defence to 13. You roll +1, taking your offence to 16. -2 for the snap makes that 14... hit! Kill! The Hunter is dropped, the way is clear, and that is you two done until the end of the sequence as you smash out the ring that was around you. Nice bit of concentrated firepower there, folks.
Ok, Rah, I'll give you one riposte, two dodges, and one dodge/evade if necessary.
Your attackers roll...
-3, +1, +3, +4.
The -3 is a miss and you vigorously riposte... unfortunately, you roll -8; in the giddy confusion you let yourself be blocked.
The +1 and the +3 you dodge, but the Captain has struck home with a 17. Even using Evade to drain your Force pool, he still catches you for four damage.
-----
CURRENT SITUATION AT: First Sequence, Frame 6
Starport Promenade, NE Quarter
Rah: 0/9 (9)/Framed Out (Main corridor)
Tanic: 12/0/3 (Main corridor)
Osokan Hunters x20: 0/3 (Main Corridor)
Osokan Hunter: 25/3 (Main Corridor)
Osokan Captain A: 3/0/3 (Main Corridor)
Osokan Captain B: 3/0/3 (Main Corridor)
Vargas: 6/0/3 (Main Corridor)
-
Plaza
Rand: 6/0/Framed Out (West)
Rianna: 0/0/Framed Out (West)
Galder: 2/0/Framed Out (River- south)
Osokan Hunters x7: 0/Framed Out (West)
Osokan Hunters x2: 0/Framed Out (West)
Osokan Hunter: 7/Framed Out (West)
Osokan Hunters x11:Framed Out (River- south)
Osokan Hunter: 20/Framed Out (River- south)
Osokan Hunters x7: 0/Framed Out (Riverside south)
Osokan Captain E: 3/0/Framed Out (West)
Osokan Captain F: 3/0/Framed Out (West)
Osokan Captain G: 3/0/5 (River- south)
Osokan Captain H: 3/0/2 (River- south)
Osokan Captain I: 3/0/Framed Out (Riverside south)
-
Observation room
Takuan: 14/0/6
Osokan Hunters x14: 0/6
Osokan Captain C: 3/0/6
Osokan Captain D: 3/0/6
-----
Ok, Tanic has managed another three frames of cutting, for seven in all.
Now, however, things crowd in. Two Hunters move around Rah's flanks and engage Tanic directly, and only Rah's continuos shifting is stopping him having to take on more; the wall prevents them surrounding you. Phew!
Four attacks on Rah again, and two on Tanic.
(Bit of an experimental defense here, and I think Rah may need to use his lucky merit, if he can...)
Rah's starting to get quite mad now, these Osokans are really p***sing him off big style! He starts screaming, and using all of his acrobatic grace, he ducks, dives, weaving about randomly waving his sabres around madly towards the Osokans trying to make himself as harder target to hit as possible...
(All of them, I'm kind of trying to make it realistic. Rah is really pi**ed off and is showing it by acting slightly irrational, he isn't afraid to die and he's showing it - in reality hardened experienced warriors have been fazed, even scared by "mad" men. This is what I'm trying to portray, if it doesn't work I'll think of something else)
Ok then, Rah... pig rolls are +2, -1, evens and +2. You dodge them all...
Two attacks from Tanic, which he tries to kind of half dodge, but at -2 to his dodge...
+4, hit, and +3, hit. That is sixteen damage in all, and Tanic is in trouble quick off the bat.
At the end of the sequence, Tanic has cut for ten frames.
Second sequence speed roll is a 6.
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CURRENT SITUATION AT: Second Sequence, Frame 15
Starport Promenade, NE Quarter
Rah: 12/9 (9)/10 (Main Corridor)
Tanic: 12/16 (16)/13 (Main Corridor)
Osokan Hunters x20: 0/13 (Main Corridor)
Osokan Hunter: 25/13 (Main Corridor)
Osokan Captain A: 3/0/13 (Main Corridor)
Osokan Captain B: 3/0/13 (Main Corridor)
Vargas: 6/0/13 (Main Corridor)
-
City Streets
Rand: 15/0/12 (Crossroad centre)
Rianna: 10/0/15 (Crossroad centre)
Osokan Hunters x9: 0/13 (Crossroads east)
Osokan Hunter: 7/13 (Crossroads east)
Osokan Hunters x7: 0/13 (Crossroads west)
Osokan Hunters x7: 0/13 (Crossroads south)
Osokan Hunters x7: 0/13 (Crossroads north)
Osokan Captain E: 3/0/13 (Crossroads east)
Osokan Captain F: 3/0/13 (Crossroads east)
Osokan Captain J: 3/0/13 (Crossroads west)
Osokan Captain K: 3/0/13 (Crossroads south)
Osokan Captain L: 3/0/13 (Crossroads north)
-
River
Galder: 10/0/15 (River/Centre approach)
Osokan Hunters x11: 0/13 (River/Centre approach)
Osokan Hunter: 20/13 (River/Centre approach)
Osokan Hunters x7: 0/13 (Riverside/City Centre)
Osokan Captain G: 3/0/13 (River/Centre approach)
Osokan Captain H: 3/0/13 (RiverCentre approach)
Osokan Captain I: 3/0/13 (Riverside/City centre)
-
Observation room
Takuan: 14/0/12
Osokan Hunters x14: 0/13
Osokan Captain C: 3/0/13
Osokan Captain D: 3/0/13
-----
Ok, here is the situation
Promenade people, you are surrounded by a mass of Osokans. There is no question of making any escape now other than your cut exit, which is two frames from completion.
Rah faces four attacks again. Tanic faces two, and a third from Vargas, who comes around to make a Quick Attack, only taking him two frames. Rah, you start this sequence almost floored- you have dodged to the point where it;s going to be very difficult to get THROUGH the damn hole once it is done.
City streets people- Rianna and Rand, you run through the streets to a nearby crossroads, and from there... oh bugger...
Galder, you swim on, the river now approaching the centre area where climbing will be easier. But the ones at the side have gotten ahead and are at the centre already.
Takuan, you try the east door...
... locked. The starport is on security lockdown. It will take two frames for te bad guys to reach you.
Plans? Better be good ones...
Rade- 6.
Galder, you slash back behind you and drop your opponent, who lies floating in the river.
Then, you Speed... uh oh... disaster. You roll boxcars and then fail. A botch! Mis-coordinating, you swim directly into the wall at some speed. Temporarily dazing yourself, by the time you get yourself back into position to swim on, you are now in attack range of three Hunters and a Captain, and all four attack you now.
Are you going to dodge, Rah, or are you just going to go for it and take the punishment?