USH'S STAR WARS GAME- CAMPAIGN II, EPISODE I (DARK SIDE)- New Order

Started by Captain REX125 pages

Best of luck?

Best idea I have heard. Going for it?

Sure, may as well.

Okdiokey then. You two can dive into the water; the Osokans will follow. Doon will move to help you; do you have any plan to aid the process?

Umm...swim really fast?

How many Osokans are following?

About a dozen.

Ouch...

Ouch indeed. If you just swim for it it comes down to dice rolls, which is fine by me but I'll give you a chance to think of any ways to shade the odds that you wish. I really must move things on, though.

Hows Rah coming with that access hatch?

Could they possibly kick off the wall behind them to give them some distance?

It'll be open in good time, Rah, so that's why this Rianna/Rand thing is the last thing to check.

The roll assumes that their technique is as fast as possible, Galder.

Well, I don't have Speed...and I'm pretty sure Rand doesn't either...

Oooh.

Ok, just the rolls then?

Guess so...

I shall do them tonight. Tricky to speed across water anyway.

As I found...

Ok then, rolling time...

-1 and evens. Not fantastic, Doon has a line down to the faster Rianna, but he can't get her up very fast, and Rand is left floundering and vulnerable...

"Oh not good..."

Nume will attack the first Osokan to move to attack him, Guard for defense.

As soon as the hole is cut Rah will help Doon to get Rianna and Rand out of the water.

Rand, if you get your sabre out you are NEVER getting up there; as Galder found out, swimming and fighting and climbing one handed are real pains.