If the AI isn't good enough to:
a) NOT p*** the player off by going: "I think I'll get stuck on these steps and run around aimlessly like a broken record until the player pushes me, thats right PUSHES me back on track, therefore shattering any perception of this game being realistic"
and
b) NOT p*** the player off by going: "I think I'll stand in between your gun and what you are shooting, I'll be safe there"
.......then there's no need for escort missons at all. Good AI? AI can defend themselves? Then escort missions can be brilliant - but any other way, they are a nightmare.
Also, speaking of escort-type misisons - who hates it in Driving games like Driver and GTA where you've gotta tail somebody (without getting too close or too far behind)? Who the hell wants to play those missions?
Originally posted by Linkalicious
I'll echo what Cyclops and Maddox said.Video game makers focus too much on graphics now adays. Sunset Riders and Contra 3...both side scrollers, both use 16 bits of graphics...both stomp 95% of the games produced today.
DUDE i still have Sunset Riders! it took me FOREVER to beat! truly a great game. games nowadays really are too easy to get through. Vectorman was also a great game. Earthworm Jim is in the same club(still havent beaten it, but i only play my Genesis like once every summer), and classic Sonic games were f*ckin awesome.
Another thing, why don't you try to scale down how many buttons there are for combos in sports games so it's not so damn complicated. I tryed football on the PS1 awhile back, but I lost focus real fast (that is EXTREMELY HARD for me to do when it comes to video games) and lost horribly. I got fed up and shattered the disc.