USH'S MATRIX GAME FIFTH ASSIGNMENT (PHILOSOPHY PATH)- 'The Reason'

Started by Ushgarak33 pages

Rade*s rolls evens, and Rade, you roll +6! Very handy! Rade's attack is stopped and he takes 9 damage, taking him to 35 and double impairment and a death check! Which he passes.

Leaves you free to make a blow, Rade.

lightning fist on RAde*
die, bastard 😛

I will dodge. Then use UTS coupled with Hands without shadow.

Jericho's - does not put his blow in good stead; he Fox's Retreats against Castor's riposte, which rolls -2 and misses also.

Rade* dodges, Rade. You roll -3... sorry!

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CURRENT SITUATION AT: Eighth Sequence, Frame 13

Suite

Castor: 7/34/10
Rade: 0/50/8

Castor*: 11/20/11
Rade*: 5/35/10

Jericho: 12/3/10

Entry/exit corridor

Hephaestus: 13/22/11

Xiao Emo: ?/20/13

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Castor* now Grasshopper Sweeps at Castor, Rade* does a Hands Without Shaodw blow at Rade, and Jericho snaps an attack at Rade.

err..don't i have 1 focus left?
ugs - 4
lightning fist - 5

i let rade*'s come. and dodge for jericho.

Oh, you want your impairment back, Rade?

oh..crap...😄..forgot

Heph springs out of the way with active dodge, leaping over the Xiao Emo and landing behind him, spinning to unleash a Flying Whirlwind Kick modified by Hands Without Shadow.

*chews fingernails*

You guys will be dead by Sequence 10, according to Ush...

Rade, don't piddle around with Rade*! Use lighter attacks on him, he's nearly as dead as you are! And don't blow that Focus! Lightning Fist would be a nice finisher on Rade*, but it tends to get crappy rolls...

Dodge and UTS

Rade* rolls -1... phew! And Jericho -3.

Castor* rolls -2 and JUST misses; he lets the return blow come- that rolls +5, for six damage, impairing Castor*!

Heph, the Xiao Emo rolls +3- a hit! With the Embrace, that is seven damage, which leaves you impaired.

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CURRENT SITUATION AT: Eighth Sequence, Frame 10

Suite

Castor: 4/34/9
Rade: 0/50/7

Castor*: 10/26/8
Rade*: 4/35/7
Jericho: 12/3/8

Entry/exit corridor

Hephaestus: 13/29/10

Xiao Emo: ?/20/10

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Jericho repeats his snap at Rade. Castor is up to act, and Heph, now you are impaired, do you wish to change your mind or proceed?

dodge

castor..attack rade*. we'll last longer (well..you will🙂 ) if we take him out

Jericho rolls -2, but now that puts Rade* back in front, so he tries snapping a punch as well.

dodge again 🙂

He rolls -1.

That puts Jericho back ahead of you, and he snaps again!

craaap....dodge. damn. these must look rather silly. rainfall of snapped attacks on poor 50 damaged guy...which dodges them though.

(this comment probably got me a bad roll...to end it 😛)

Jericho rolls evens... and so Rade* will have another go.

dodge him too.

He rolls +2... which is still not enough!

Then Jericho does a Whirling Blade Onslaught, modified with Hands Without Shadow.

boxed2 *hysterical laughter*
umm..yeah...i...let it come