USH'S MATRIX GAME FIFTH ASSIGNMENT (PHILOSOPHY PATH)- 'The Reason'

Started by Ushgarak33 pages

It does, Castor, but you missed. If you wanted to improve your chance to hit you wanted Breath.

Castor* rolls evens... miss. He'll Fox's Retreat against you; you roll evens and miss yourself.

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CURRENT SITUATION AT: Seventh Sequence, Frame 7

Suite

Castor: 5/34/4
Rade: 0/41/6

Castor*: 8/20/7
Rade*: 3/26/7

Jericho: 10/3/7

Entry/exit corridor

Hephaestus: 10/15/5

Xiao Emo: ?/4/5

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Still Heph to go, and that triple 7 up top means all three bad guys take a shot!

Rade* and Castor* will swap targets. Rade* will Grasshopper Sweep at Castor, whilst Castor* will Grasshopper Sweep at Rade, for some well co-ordinated action...

When Jericho's feet touch the ground, they do so only for the briefest of moments before he flips back forwards, and comes bearing down upon Castor with a Flying Weapon...

Forgot about that stupid Retreat move...

Heph attacks with a Lightning Fist.

dodge...damn..i have so lil focus

The Xiao Emo dodges... but you roll +3, Heph, for a 19 and a hit! 12 damage to the Xiao from a mighty blow...

He'll come back at you with a Sting of the Mantis.

Castor* rolls -5, Rade... leaves you safe.

Much better...

That puts me on Frame 2, him on Frame 3 after his attack...

Heph will let it come.

I am afraid he rolls a +3 of his own, Heph! That is seven damage to you as he cuts badly across you.

That actually leaves you both on two (that was a Sting, not a Bite) so you strike next.

Dammit! I hate this Mantis path!

Strike of the Snake, want some left for a Defense.

No mods, just a punch?

Kick of the Grasshopper alright?

That's not a mod.

Alright, I haven't used Strike of the Snake before...soooooo...

Hands Without Shadow. It would have been great with Sharpened Scales was still Modifier Path...

It'd be too damn good if it was...

The Xiao Emo will take that, then. You roll +4, Heph- a solid hit! Four more damage to the Xiao Emo.

He'll finish off with an Embrace of the Mantis.

I played it smart there...

Active dodge!

He rolls evens- a miss! That's you guys done for the sequence.

Jesus.

Okay, dodge for Rade*. Dodge and UTS for Jericho, can I modify my UTS with Hands without shadow.

Ok... Rade* rolls +3, so it is a damn good job he is impaired else that would have hit!

Jericho rolls -4, and all that manoeuvring from him was a waste of time. He does not bother with a dodge; Castor's attack rolls +2, which is a miss.

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CURRENT SITUATION AT: Seventh Sequence, Frame 5

Suite

Castor: 1/34/4
Rade: 0/41/5

Castor*: 7/20/4
Rade*: 2/26/4

Jericho: 8/3/4

Entry/exit corridor

Hephaestus: 2/22/Framed Out

Xiao Emo: ?/20/Framed Out

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Castor and Rade!

(Pound into Rade*! The more damage you do, the less time it takes to kill him! 😉 )

Dexx, Castor, read my PM!

no focus bb.
punch at rade

Only one focus, heh.

Kick at Jericho