Final Fantasy XII

Started by BackFire22 pages
Originally posted by Zack Fair
Hmm....After Dissidia I am craving FF so I am thinking about getting a PS2 and this game...is it worth it? If I ignore fanboyism for previous games will I like it? I'm good at doing that. Or is the game mediocre as a standalone piece?

The game is good, the gameplay is fun. The story is significantly lacking compared to just about all other entries into the series.

Definitely worth playing, though. But if you haven't I'd suggest playing FFX, FFVII, and FFVI, not to mention Chrono Trigger, first, if you have the means.

Play FFX! It's been out forever, you can pick it up dirt cheap now. And it's brilliant. My favorite game ever.

FFXII is good, but I still have yet to finish it...over two years after I got it. Oops. One of these days...

I know that this thread is, and I know that this is just a game (which means that not everything is 100% realistic) dead but:

(Note: this isn't really a rant)

How come a steel longsword is weaker than an iron sword?
Why is there an "iron sword" but no "steel sword"?
Why are javelins used as normal spears when they are really throwing spears?
How come diamond swords are stronger than platanium swords but the opposite is true when it comes to shields?
Why is the gladius a dagger
How come the first few daggers > first few swords in power, even though swords are stated to be more powerful?
How come an "ancient sword" > steel longsword?
Why is a STONEblade > Diamond sword?
How come guns (which seem to be muskets due to their slow rate of fire, look and that they are NOT super ultra powerful) are 100% accurate (even though muskets are inaccurate) but have low attack power (daggers > guns in attack power? WTF???)
Why are gold weapons powerful? Gold is fragile!
How are hunting crossbows > normal crossbows?
If a "bronze mace" > "mace", then what is that "mace" made out of? Copper?
How come some bosses are lower leveled than the normal enemies on that level, yet the bosses are still way more powerful

(I was told to post in the official thread...)

Because you touch yourself at night.

(that really can be applied to anything)

Originally posted by Hewhoknowsall
I know that this thread is, and I know that this is just a game (which means that not everything is 100% realistic) dead but:

(Note: this isn't really a rant)

How come a steel longsword is weaker than an iron sword?
Why is there an "iron sword" but no "steel sword"?
Why are javelins used as normal spears when they are really throwing spears?
How come diamond swords are stronger than platanium swords but the opposite is true when it comes to shields?
Why is the gladius a dagger
How come the first few daggers > first few swords in power, even though swords are stated to be more powerful?
How come an "ancient sword" > steel longsword?
Why is a STONEblade > Diamond sword?
How come guns (which seem to be muskets due to their slow rate of fire, look and that they are NOT super ultra powerful) are 100% accurate (even though muskets are inaccurate) but have low attack power (daggers > guns in attack power? WTF???)
Why are gold weapons powerful? Gold is fragile!
How are hunting crossbows > normal crossbows?
If a "bronze mace" > "mace", then what is that "mace" made out of? Copper?
How come some bosses are lower leveled than the normal enemies on that level, yet the bosses are still way more powerful

(I was told to post in the official thread...)

Thats because its called final fantasy.

Originally posted by Wolverine2179
Thats because its called final fantasy.

But it should still be somewhat logical.

Don't get me wrong: the game is very good, there's just some things wrong w/it.

It's a video game. It's not real. It doesn't have to follow real-world logic at all.

Being nitpicky about random details like that doesn't mean there's something wrong with the game, it just means you're nitpicky.

Just played the demo that came with FF: Complete. It looks very polished and nice, the combat system is hard to describe, it's fast and easy, but takes a lot of getting used to.

If you get to know the combat system the combat literally plays itself. There were battles where I'd just put the controller down and would win.

I think even the final boss of the game was a pretty passive fight.

Oh shit! My mistake, my post was regarding to FF XIII, not XII. Sorry 'bout that. Uhh, let's see, thread relevance...

Well, Tiamat was hard at first, then I learned to use Lure, Reverse, and a Bubble Belt, and it was a breeze. Never fought that Ultima Weapon or whatever, in that weird place with no map.