The Official Duelling Hall

Started by Iceman2211 pages

Nope not that I remember, why?

Originally posted by Iceman22
Nope not that I remember, why?

nothin ๐Ÿ˜„ i was just wondering because i've never seen you around before ๐Ÿ˜„

Well I was around but like a great Turkish writer said:"It's better not to talk and to observe, than talk without any knowledge of what you're saying."I guess i was just staying in the background and observing. ๐Ÿ™‚

Wise words ๐Ÿ˜„ observation is sometimes greater then action ๐Ÿ˜„ yet i am unfamiliar with turkish philosophy ๐Ÿ˜„

Don't worry, I am, so if you need any advice (like when you've a turkish girlfriend ๐Ÿ˜›) I'll be there. ๐Ÿ˜„

๐Ÿ˜‚ sounds useful ๐Ÿ˜‚

I challenge RTO to a duel ๐Ÿ˜„

ok RG ๐Ÿ˜„ you get to go first ๐Ÿ˜„

Just so you don't need to go back this is a revised list ๐Ÿ˜„

SORCERER/WIZARD SPELLS
0-Level Sorcerer/Wizard Spells
Acid Splash: Caster throws a small orb of acid 3 ponits of damage
Electric Jolt: caster shots a small jolt of electricity 3 points of damage
Flare: burst of hot light 2 damage to all enemies
Daze (Enchantment): target is dazed. Losses an attack or defense during a turn
Light (Evocation): Create small light source.
Ray of Frost (Conjuration): 3 cold damage.
Resistance (Abjuration): -2 element fdamage
1st-Level Sorcerer/Wizard Spells
Horizikaul's Boom: 4 points of sonic (sound) damage to all enemies per level of the caster
Ice Dagger: Caster creates a dagger shaped ice shard that flys at target and does 3 damage.
Shield: caster is immune to magic missle for two rounds
Burning Hands (Transmutation): 5 fire damage from
cone of fire.
Color Spray (Illusion): Knocks unconscious, blinds, or stuns
creatures.
Endure Elements(Abjuration): forms a shield that absorbs 5 damage against all elemental forms of damage.
Grease (Conjuration): Slows or knocks down opponents.
Mage Armor (Conjuration): -4 to all damage for 2 turns
Magic Missile (Evocation): 1 missile every 2 levels and each
missile does 4 + 1/level damage.
Negative Energy Ray (Necromancy): 6 points of damage from
negative energy
Protection from Alignment (Abjuration): blocks 4 negative energy based attacks
Ray of Enfeeblement (Necromancy): causes enemies spells to do 2 points less damage for 2 rounds
Scare (Necromancy): Causes fear in weak creatures.
Sleep (Enchantment): Causes 2d4 HD of creatures to fall asleep.
Summon Creature I (Conjuration): Summons a dire badger. Which does 2 damage per round and has 10 Health points and stays for 3 rounds.

wait love I have a question do I use an attack from the list?

Originally posted by Raven Guardia
wait love I have a question do I use an attack from the list?

๐Ÿ˜„ โœ… all the spells on the list are the only ones available ๐Ÿ˜„ it makes it a bit simpler ๐Ÿ™ some of the HP spells are rather combersome ๐Ÿ™

okay ๐Ÿ˜„

I want to use the Electric Jolt

Dude, did she just call you love and challenge you to a duel at the same time? ๐Ÿคจ
Damn, why do girls have to be ununderstandable.I doubt that i would understand her, even if she was turkish ๐Ÿ˜„

๐Ÿ˜„

(attack)--- Burning Hands (Transmutation): 5 fire damage from

(defense)--- Resistance (Abjuration): -2 element fdamage

Iceman> ๐Ÿ˜‚

attack >Horizikaul's Boom 4 points

(you get a defense to ๐Ÿ˜„ i suggest a resistence to elements one ๐Ÿ˜„ to block fire ๐Ÿ™‚ )

okay..well I must go to bed so we will finish this tomorrow ๐Ÿ˜ˆ ๐Ÿ˜–hifty:

Ooh, come on, you can't just stop in the middle of a duel like that.
Are you really tired or are you just pulling that ununderstandable girl thing again?๐Ÿ˜›

๐Ÿ˜„ its like 2am were she is ๐Ÿ˜› she has a right to be tired ๐Ÿ˜„

โœ…

I wanna fight!!!! i challenge...uni