The Official Duelling Hall

Started by Unicor77711 pages

any time ! Just tell me the time and the judge !

i dunno.. and the judge will b one of my favorite kmc persons...rto

๐Ÿ˜‚ i will judge but its really simple you two can figure out thru the list of spells ๐Ÿ˜„ just remember you are level one right now and i will award the next level to the winner of the duel and i will award a 1/2 level as a loss points.

hey RTO, I m bored and those two aren't here, wanna have a go at level 2?
Or maybe we can trick someone to duel us both ๐Ÿ˜›
I don't know, I m just bored, please help! ๐Ÿ˜›

we can try a level 2 match ๐Ÿ˜„

For sure. Ready when you are.

ill play with u

ok Dare and ice a level one match ๐Ÿ˜„ i would rather not duel all the time ๐Ÿ˜„ i'm kinda busy i will watch and interven if needed ๐Ÿ˜„

ill go first

Expelliarmus!

you have to use the spell list provided ๐Ÿ˜„ it is easier and makes the duel possible

SORCERER/WIZARD SPELLS
0-Level Sorcerer/Wizard Spells
Acid Splash: Caster throws a small orb of acid 3 ponits of damage
Electric Jolt: caster shots a small jolt of electricity 3 points of damage
Flare: burst of hot light 2 damage to all enemies
Daze (Enchantment): target is dazed. Losses an attack or defense during a turn
Light (Evocation): Create small light source.
Ray of Frost (Conjuration): 3 cold damage.
Resistance (Abjuration): -2 element fdamage
1st-Level Sorcerer/Wizard Spells
Horizikaul's Boom: 4 points of sonic (sound) damage to all enemies per level of the caster
Ice Dagger: Caster creates a dagger shaped ice shard that flys at target and does 3 damage.
Shield: caster is immune to magic missle for two rounds
Burning Hands (Transmutation): 5 fire damage from
cone of fire.
Color Spray (Illusion): Knocks unconscious, blinds, or stuns
creatures.
Endure Elements(Abjuration): forms a shield that absorbs 5 damage against all elemental forms of damage.
Grease (Conjuration): Slows or knocks down opponents.
Mage Armor (Conjuration): -4 to all damage for 2 turns
Magic Missile (Evocation): 1 missile every 2 levels and each
missile does 4 + 1/level damage.
Negative Energy Ray (Necromancy): 6 points of damage from
negative energy
Protection from Alignment (Abjuration): blocks 4 negative energy based attacks
Ray of Enfeeblement (Necromancy): causes enemies spells to do 2 points less damage for 2 rounds
Scare (Necromancy): Causes fear in weak creatures.
Sleep (Enchantment): Causes creatures to fall asleep.
Summon Creature I (Conjuration): Summons a dire badger. Which does 2 damage per round and has 10 Health points and stays for 3 rounds.

Dude, go watch the spell lists on page 1 and come back then.
Protego, couldn't help it ๐Ÿ˜›

Damn you RTO, you beat me to it ๐Ÿ™‚

Ray of Frost

Defense: Endure Elements(Abjuration): forms a shield that absorbs 5 damage against all elemental forms of damage.

Attack: Summon Creature I (Conjuration): Summons a dire badger. Which does 2 damage per round and has 10 Health points and stays for 3 rounds.

Avanda Kedavara!

hehe joking

HAHA, not funny!
Dude, wanna duel or not?

pffff, just my luck that somebody leaves right in between of a duel.

maybe he'll be back ๐Ÿ˜•