falls asleep *snores* .... no one has gotten to this level but i would like to post it anyways ๐
3rd-Level Sorcerer/Wizard Spells
Clairaudience/Clairvoyance (Divination): caster automatically dodges and avoids all damage from the following attack if the spell is 3rd level and lower.
Clarity (Necromancy): Removes sleep, confusion, stun, and
charm effects and protects against same for 2 rounds.
Dispel Magic (Abjuration): Remove magical effects from
creatures.
Find Traps (Divination): find trap
Fireball (Evocation): 8 fire damage
Flame Arrow (Conjuration): 4 damage per fire arrow; 1 arrow
every 3 levels of the caster.
Haste (Transmutation): One extra attack action per round for this round --- (this spell is used in place of the defense)
Hold Person (Enchantment): Target humanoid is paralyzed. Unable to attack or defend for one round.
Invisibility Sphere (Illusion): Self and allies hidden in a sphere
of invisibility.
Lightning Bolt (Evocation): 7 points of electricity
+ 1 damage/level of the caster.
Lock: Traps the enemies summoned creature in a box for two rounds unable to attack.
Magic Circle Against Alignment (Abjuration): Caster and all
nearby allies gain -4 to all damage, and immunity to
mind-affecting spells.
Negative Energy Burst (Necromancy): 8 points of negative
energy damage + 1 per level.
Protection from Elements (Abjuration): -7 damage
against all elemental forms of damage.
Slow (Transmutation): Target movement rate lowered by 50%. Causing target to lose an attack or defense during the round and all defenses and attacks do half the protection for two rounds.
Set Trap: Activates trap that goes of in 2 rounds doing 10 damage.
Stinking Cloud (Conjuration): Causes 4 points of damage to all enemies for 3 rounds, Creatures and the enemy caster are dazed and nauseated for 1 round unable to attack or defend for one round yet the cloud takes up the casters next attack round also.
Summon Creature III (Conjuration): Summons a dire wolf which does 5 damage per round for 4 rounds and has 10 life.
Vampiric Touch (Necromancy): does 4 negative energy damage multiplied by every two caster
levels. The damage however transfers to the caster health.