The Official Duelling Hall

Started by RaventheOnly11 pages

๐Ÿ˜„ congrats ๐Ÿ˜„ you won ๐Ÿ˜„

RG: 5 RTO: 0

Raven Guardia i award you level two status ๐Ÿ˜„

you have access to this list now ๐Ÿ˜„ but you are permitted to use them in matches against people of lower status then you ๐Ÿ˜„

2nd-Level Sorcerer/Wizard Spells
Blindness/Deafness (Enchantment): The target creature is
struck blind and deaf. (whole turn)
Bullโ€™s Strength (Transmutation): Target creatureโ€™s Strength is
Increased, + 2 ( per casters level) to each spells attack for 2 rounds
Catโ€™s Grace (Transmutation): The target creatureโ€™s Dexterity is
Increased, -2 ( per casters level) to all damage for 2 rounds
Darkness (Evocation): Cover creatures in a shroud of darkness. -2 ( per casters level) to targets attack for 2 rounds against the caster
Eagleโ€™s Splendor (Transmutation): Targetโ€™s Charisma increases, -2 ( per casters level) for 2 rounds
Endurance (Transmutation): Targetโ€™s Constitution increases, -2 (per caster level) to all damage to the caster for two rounds
Foxโ€™s Cunning (Transmutation): Targetโ€™s Intelligence increases, all casters spells do +2 damage (per level of the caster)
Ghostly Visage (Illusion): Immune to 0 โ€“ 1 level attacks for two rounds
Ghoul Touch (Necromancy): Paralyze target with touch attack. Target cannot attack or defend for one round
Invisibility (Illusion): Cannot be attacked until or casts a
spell.
Knock (Transmutation): Able to unlock doors and containers.
Lesser Dispel (Abjuration): Weak version of Dispel Magic โ€“ takes away one defense or unsommons an opponents level one creature
Melfโ€™s Acid Arrow (Conjuration): Acid bolt does 3 damage for two rounds
Owlโ€™s Wisdom (Transmutation): Targetโ€™s Wisdom increases โ€“ able to use spells over again with only a
-1 penalty rather then 2
Resist Elements (Abjuration): -5 damage against all
elemental forms of damage. (acid, Electricity, water, earth, wind, water (ice), fire)
See Invisibility (Divination): Target creature is able to see all
invisible creatures. โ€“ dispels invisibility
Summon Creature II (Conjuration): Summons a dire boar. 4 damage per round for 3 rounds and has 10 life
Ultravision (Transmutation): Darkvision and low-light vision. Dispels blind or darkness spells.
Web (Conjuration): Trap enemies in a web. All enemies lose either an attack or defense and summoned creatures cannot attack for a whole round

YAY!!!!!!!!!

thanx!!

๐Ÿ˜„

๐Ÿ˜„ my pleasure ๐Ÿ˜„ you won by a good margin ๐Ÿ˜„

each level brings about new challenges ๐Ÿ˜–hifty:

Has anyone seen Hobit ! ???

โŒ not yet โŒ

Congrats Raven G!!! Good for you hun!

Hmm is my catch phrase catching on hun 'grins'

kisses

ok, who wants to duel with me ???

Bring it on Uni

๐Ÿ˜ฑ waits for Uni and Ice to start ๐Ÿ˜ ๐Ÿ™‚

*sits waiting while eatin popcorn*

Originally posted by Iceman22
Bring it on Uni

Attack: Burning Hands (Transmutation)

Defence: Endure Elements(Abjuration)

Originally posted by Unicor777
Attack: Burning Hands (Transmutation)

Defence: Endure Elements(Abjuration)

heya
YEY GO UNI GO UNI GO UNI. ๐Ÿ’ƒ ๐Ÿ’ƒ ๐Ÿ’ƒ

lol woOoohoOooo ๐Ÿ˜„

Defense: Endure Elements(Abjuration): forms a shield that absorbs 5 damage against all elemental forms of damage.

Attack: Summon Creature I (Conjuration): Summons a dire badger. Which does 2 damage per round and has 10 Health points and stays for 3 rounds.

Go Badger go ๐Ÿ˜›

(Uni went first but is suppose to get only an attack)
Endure elements blocked burning hands.

Round 1:

Uni:

Attack: Burning Hands (Transmutation) 5 fire damage

Ice:
Defense: Endure Elements(Abjuration): forms a shield that absorbs 5 damage against all elemental forms of damage.

Attack: Summon Creature I (Conjuration): Summons a dire badger. Which does 2 damage per round and has 10 Health points and stays for 3 rounds.

Uni:
Attack:

Defense:

Originally posted by RaventheOnly
(Uni went first but is suppose to get only an attack)
Endure elements blocked burning hands.

Round 1:

Uni:

Attack: Burning Hands (Transmutation) 5 fire damage

Ice:
Defense: Endure Elements(Abjuration): forms a shield that absorbs 5 damage against all elemental forms of damage.

Attack: Summon Creature I (Conjuration): Summons a dire badger. Which does 2 damage per round and has 10 Health points and stays for 3 rounds.

Uni:
Attack:

Defense:

Attack: Negative Energy Ray (Necromancy): 6 points of damage from negative energy

Defence: Endure Elements(Abjuration): forms a shield that absorbs 5 damage against all elemental forms of damage.

Ice:4 (badger 10 2/3rounds ) Uni:8
(๐Ÿ˜– uni found the powerful loop in the first round ๐Ÿ˜– ๐Ÿ˜› thumbsup )

Round: 2

*Uni is alerted and waits for Iseman22 to strike back*