you have access to this list now ๐ but you are permitted to use them in matches against people of lower status then you ๐
2nd-Level Sorcerer/Wizard Spells
Blindness/Deafness (Enchantment): The target creature is
struck blind and deaf. (whole turn)
Bullโs Strength (Transmutation): Target creatureโs Strength is
Increased, + 2 ( per casters level) to each spells attack for 2 rounds
Catโs Grace (Transmutation): The target creatureโs Dexterity is
Increased, -2 ( per casters level) to all damage for 2 rounds
Darkness (Evocation): Cover creatures in a shroud of darkness. -2 ( per casters level) to targets attack for 2 rounds against the caster
Eagleโs Splendor (Transmutation): Targetโs Charisma increases, -2 ( per casters level) for 2 rounds
Endurance (Transmutation): Targetโs Constitution increases, -2 (per caster level) to all damage to the caster for two rounds
Foxโs Cunning (Transmutation): Targetโs Intelligence increases, all casters spells do +2 damage (per level of the caster)
Ghostly Visage (Illusion): Immune to 0 โ 1 level attacks for two rounds
Ghoul Touch (Necromancy): Paralyze target with touch attack. Target cannot attack or defend for one round
Invisibility (Illusion): Cannot be attacked until or casts a
spell.
Knock (Transmutation): Able to unlock doors and containers.
Lesser Dispel (Abjuration): Weak version of Dispel Magic โ takes away one defense or unsommons an opponents level one creature
Melfโs Acid Arrow (Conjuration): Acid bolt does 3 damage for two rounds
Owlโs Wisdom (Transmutation): Targetโs Wisdom increases โ able to use spells over again with only a
-1 penalty rather then 2
Resist Elements (Abjuration): -5 damage against all
elemental forms of damage. (acid, Electricity, water, earth, wind, water (ice), fire)
See Invisibility (Divination): Target creature is able to see all
invisible creatures. โ dispels invisibility
Summon Creature II (Conjuration): Summons a dire boar. 4 damage per round for 3 rounds and has 10 life
Ultravision (Transmutation): Darkvision and low-light vision. Dispels blind or darkness spells.
Web (Conjuration): Trap enemies in a web. All enemies lose either an attack or defense and summoned creatures cannot attack for a whole round
(Uni went first but is suppose to get only an attack)
Endure elements blocked burning hands.
Round 1:
Uni:
Attack: Burning Hands (Transmutation) 5 fire damage
Ice:
Defense: Endure Elements(Abjuration): forms a shield that absorbs 5 damage against all elemental forms of damage.
Attack: Summon Creature I (Conjuration): Summons a dire badger. Which does 2 damage per round and has 10 Health points and stays for 3 rounds.
Uni:
Attack:
Defense:
Originally posted by RaventheOnly
(Uni went first but is suppose to get only an attack)
Endure elements blocked burning hands.Round 1:
Uni:
Attack: Burning Hands (Transmutation) 5 fire damage
Ice:
Defense: Endure Elements(Abjuration): forms a shield that absorbs 5 damage against all elemental forms of damage.Attack: Summon Creature I (Conjuration): Summons a dire badger. Which does 2 damage per round and has 10 Health points and stays for 3 rounds.
Uni:
Attack:Defense:
Attack: Negative Energy Ray (Necromancy): 6 points of damage from negative energy
Defence: Endure Elements(Abjuration): forms a shield that absorbs 5 damage against all elemental forms of damage.