Captain America vs. Wolverine

Started by badabing164 pages

Originally posted by King KAM
dude we used to be friends...untill i figured out uyou were a RAT!!!...lol

but nahh. i just sincerely dont see bats beating captain america...im not sure why, but in the h2h department bats is just wayyy too outclassed, hes not winning any of those...and with the gadgets, unless bats hits the cap with something like a sonic or something....i dont think those would work either.....

and as for the styles of fighting.....it doesnt matter how many you know, it simply matters how good you are, an old martial arts saying is, "dont fear the man who has done 1000moves 1 time, fear the man who has done 1 move 1000times" so styles dont really matter, cap is too well rounded for that too make a difference....and can we please keep this to cap and wolverine???


Yeah, I was just playin'. The threads are kind of boring, I'm just trying to spice things up. devil

Originally posted by King KAM
cap has never bluffed in his life...

😆

Originally posted by batdude123
Anyways, can we please get back on subject????

Sure unless Wolverine's healing factor is gone for the fight Wolverine cleans house.

wolvie wins.

Originally posted by srankmissingnin
Sure unless Wolverine's healing factor is gone for the fight Wolverine cleans house.
nah....cap would choke him out and beat him with the shield.

Originally posted by batdude123
Well, you can chose which one of these Batman would hit him with:

Bat-antidote Powder (used to recover from any form of poison)
Bat-cillin (also called Bat-acillin, available in lozenge form to prevent infection)
Mobile Phone Bat-plugs (enable use of a portable Bat-phone)
Bat-gas (also called Bat-sleep, used to put people to sleep)
Bat-awake (counteracts effects of Bat-gas)
Anti Bat-sonic device (deflects energy beams)
Underwater Bat-sonar Device (can be attached to tracking devices to enable them to work underwater)
Bat-homing Devices (can be rendered ineffective by some metal alloys)
Emergency Bat-air Pumps (used for pumping up Batmobile tires)
Bat-respirators (used for traveling underwater)
Remote Batcomputer (allows access to the Bat-computer's databanks from any distance)
Bat-detector (can be set to super laugh track sensitivity)
Bat-plugs (go in nostrils, to prevent inhalation of poisonous fumes)
Anti Short-circuiting Brain Bat-electrodes (also known as Anti Short-circuiting Bat-brain Electrodes)
Mini-charge (puts out 5000 Volts)
Remote Control Batcomputer Oscillator (activates Radio Frequency Bat-generator in Batcomputer, accepts Batman's voice commands)
Bat-melter (for locks)
Emergency Bat-communicator (fits on jacket lapel, or disguised as cufflinks)
Anti Eavesdrop Bat-plug (placed on telephone mouthpiece)
Remote Batmobile Control Phase Advancer (brings Batmobile to user's current position)
Small Echoing Seal Pulsator (tracking device for seals)
Super-thermalized Bat-skivvies (also known as bat-thermal underwear, protect against Mr. Freeze's freeze gun)
Batrope (used in the Bat-climb)
Anti Radioactive Bat-pill
Bat X-ray deflector
Special Exploding Batarang
Bat-cuffs
Bat-sound Amplifier
Trusty Bat-deflector
Bat-fan
Small Batcave Improvement Loan
Empty Alphabet Soup Bat-container
Bat-negative Ion Attractor
Instant Unfolding Bat-costumes complete with Utility Belts (add warm water)
Shark Repellent Bat-spray
Heel-and-toe Bat-rockets (experimental)
Portable Ultra-violet Bat-ray (used to set off explosions)
Bat-geiger Counter (detects radiation and indicates which direction it's in)
Pipe of Fog Bat-reverser
Anti Blast Bat-powder
Insecticide Bat-bomb
Bat-tweezers
Bat-shield
Miniature Bat-communicator
Bat-ear Plugs (block out any sound over 14,000 decibels)
Anti Thermal Bat T-shirts (provide protection from explosions)
Anti Lethal Fog Bat-spray
All Purpose Bat-swatter
Reverse Thermal Bat-lozenge
Ice Batarang
Ice Batrope
Bat-tools (for picking locks)
Bat-synchronizer (moves lips of the Bat-dummy)
General Emergency Bat-extinguisher (can remove fog from a room)
Batmobile Bat-tracker Device (leads the user to current position of Batmobile)
Bat-file (for escaping from handcuffs)
African Death Bee Antidote Pill
Bat-brush
Laser Bar Cutter
Bat-hooks
Bat-chemical (makes metal 20 times heavier)
Anti Alvino Ray Bat-disintegrator
Steam Neutralizing Bat-pellets
Three-Seconds-Flat Bat-vault Combination Unscrambler
Anti-percussion Asbestos Bat-flax
Bat-bomb Machine (defuses bombs)
Bat-hook (attached to suction cup, allows things to be hung on wall)
Bat-gauge (used to search for hidden doors)
Laser-gun (can be used to melt things)
Special Super Thermal B Long Underwear
Universal Drug Antidote Pill
Anti-freeze Capsule
Anti-mesmerizing Bat-reflector (for deflecting Mad Hatter's Super Instant Mesmerizer)
Bat-key (though likely highly illegal, can open any door in Gotham)
Insulated Bat-clips (for cutting electrical wires safely)
Bat-inverser (reverses the polarity of electric currents)
Bat-pellet (explodes on contact, releasing cloud of white smoke)
Bat-knife (excellent for cutting bonds)
Emergency Tank of Bat-oxygen (comes in handy when running low on air)
Anti-Penguin-gas Pills (counters the effects of Penguin’s knock-out gas)
Bat-magnet (compact, powerful magnet which is useful for stealing guns from villains' hands)
Transitorized Shortwave Bat-transmitter (used for sending signals to the Batcave)
Infra-red Eye Goggles (allow the Dynamic Duo to see in the dark)
Bat-radio (much like a walkie-talkie)
Adhesive Bat-bombs (small explosive devices with an adhesive which will stick to any surface. They are on a delayed detonation.)
Particle Bat-accelerator Units (creates a anti-charge which negates the effects of Mintrel's static bolts)
Sad pill (used to counter the effects of Egghead's sleeping gas egg; however, the dosage was a little strong, resulting in a few moments of weeping by the Dynamic Duo.)
Plastic explosives
Bat-antifreeze activating solution (is rubbed on skin & costumes to prevent attacks from Mr. Freeze's gun)
Bat-compass
Bat-nesia gas (instantly puts a person to sleep and erases their memory)
Counter-hypnosis Bat-pellets (protect the user from any kind of hypnosis or mesmerism)
Wayne Manor housekey (in case they get locked out accidentally)
Bravery tablets (counteracts the effects of fear gas)

So, I hope you get my point. Anyways, yes, I would like to keep this to Captain America vs. Wolverine. ✅

Just incase you missed this KAM. 😉

Originally posted by King KAM
nah....cap would choke him out and beat him with the shield.

While Cap was choking him Wolverine would have two hands free for stabbing...

And Cap coukd beat on Wolverine with his shield for two weeks with out knocking him out

Originally posted by srankmissingnin
While Cap was choking him Wolverine would have two hands free for stabbing...

And Cap coukd beat on Wolverine with his shield for two weeks with out knocking him out

You do know that Wolverine's healing factor can be overloaded by constant, powerful pummelling, correct?

When a punch is landed to the head, the circulation to the brain is compressed. The impact to the brain depends on the acceleration and snapping motion of the head. When forcefully struck, the head accelerates backwards or sideways. The force of this acceleration determines whether the knockout occurs. The impact to the brain is dependent on the rapid turning of the head following impact. The carotid arteries in the neck may also compress.

Originally posted by badabing
When a punch is landed to the head, the circulation to the brain is compressed. The impact to the brain depends on the acceleration and snapping motion of the head. When forcefully struck, the head accelerates backwards or sideways. The force of this acceleration determines whether the knockout occurs. The impact to the brain is dependent on the rapid turning of the head following impact. The carotid arteries in the neck may also compress.

Wolverine can be knocked out.

Originally posted by Metalmanx
You do know that Wolverine's healing factor can be overloaded by constant, powerful pummelling, correct?

Yeah, as of late his healing factor is only overloaded if there is less than 25% of his muscles/tissues on his body. 😉

Originally posted by badabing
Wolverine can be knocked out.

And has been quite a few times.

Originally posted by Metalmanx
You do know that Wolverine's healing factor can be overloaded by constant, powerful pummelling, correct?

Not by Cap it can't. One punch from the Hulk is more damage then Cap could dream of dishing out in a week... and Wolverine has shrugged off several such attacks in unison.

That's where the division of opinion lies on these threads. If the Hulk hit Wolverine with all his might it would shatter Wolverine or send him into high orbit.

Originally posted by badabing
That's where the division of opinion lies on these threads. If the Hulk hit Wolverine with all his might it would shatter Wolverine or sent him into high orbit.

Didn't you hear? Logic doesn't apply to Wolverine. 😛

Originally posted by badabing
That's where the division of opinion lies on these threads. If the Hulk hit Wolverine with all his might it would shatter Wolverine or send him into high orbit.

If Hulk hit Namor full strength he'd send him into orbit. If Hulk hit Thor full strength he'd send him into orbit. If Hulk hit Thing full strength he'd send him into orbit. If Hulk hit Herc full strength he'd send him into orbit. If Hulk hit... well I'm sure you get the point. These characters only weigh what? Between 300-1000lbs? One punch from anyone even close to there strength class and the fight is over... even Spider-man should be knocking Hulk around like a pinball with his strenght. Unless you want to debate so every fight is over in one punch it doesn't ably to Wolverine either.

Originally posted by srankmissingnin
If Hulk hit Namor full strength he'd send him into orbit. If Hulk hit Thor full strength he'd send him into orbit. If Hulk hit Thing full strength he'd send him into orbit. If Hulk hit Herc full strength he'd send him into orbit. If Hulk hit... well I'm sure you get the point. These characters only weigh what? Between 300-1000lbs? One punch from anyone even close to there strength class and the fight is over... even Spider-man should be knocking Hulk around like a pinball with his strenght. Unless you want to debate so every fight is over in one punch it doesn't ably to Wolverine either.

Maybe but at least with the Fliers you mentioned there they can prevent themselves from reaching orbit🙂 Wolverine cannot!

Originally posted by Soleran
Maybe but at least with the Fliers you mentioned there they can prevent themselves from reaching orbit🙂 Wolverine cannot!

True enough but they'd still be knocked far enough away for it to be considered a ring out. Either it applies to everyone or it applies to no one.

It only applies to Logan. 😏

when are you guys going to realize that Wolverine can heal from being just a drop of blood 😛