Originally posted by Samurai Guy
Very insightful, Pizzle my Nizzle. I never really thought of it that way. But, even so, that is why we have various difficulty settings. And some games Hard settings are still a walk in the park.😕
I do agree that original Nintendo games are the most challenging. The original Contra was tough as nails.
Well yes, that is what happens, but that is why they port games to other consoles with new difficulties and the such. What challenges gamers from Nintendo, and the consoles now, are extremely different obviously. The company's seem to try to make difficulties that are easy for new players, and unlockable harder difficulties to try to please the Veteren of the series. Though they don't always accomplish this right, and thus the Silent Hill & Resident Evil series come in. Horrific scares, and monsters, with JUST enough ammunition to take them down, and not afford killing sprees, you had to plan out what was fast enough to chase you and kill you, and kill it, and dodge the slow monsters. Resident Evil did this first, and Director's Cut elaborated on it even more. Trust me when I say that it isn't a far off estimate to say on Hard mode, there was/is only 6/42 shotgun shells in the ENTIRE game, and for Jill there was only 1 set of each kind of grenades. I'll tell you this, dodging the amount of hunters I had to leave alive, 3-4 is STILL a helluva lot to have to dodge and not be decapitated, just to have enough ammunition for the laboratory, was a living hell.
Silent Hill 1-4 has always done this from what I've heard, although for the Veterens it isn't as hard as it is for the first time they play through one of the games. Resident Evil 2 failed to do this, and 3 was CLOSER to the original with Nemesis, but not right there. CODE:Veronica tried with the limited handgun/bow bolts for Claire, but it didn't work perfectly.
Then the next-generation consoles were born, and thus came REmake and Zero. With Easy already being a challenge for us, we didn't think it would get much harder then that, but we were wrong. Real Survival mode being only set on Hard, which didn't link the item chests, and Invisible Enemy mode which is obvious, but one-helluva-challenge regardless. Hard was just like the original's Director's Cut Hard difficulty, except just put onto the GCN obviously. Zero's Hard was even more of a nightmare, but a stronger feeling of accomplishment when you beat it. Although strangely I had 06:06:06 when I beat Hard, which scared the hell out of me, but ironically my best grade yet in the game since I stopped soon after that.
That's just a few examples, feel free to add more.