Command & Conquer is harder then Red Alert. For some reason though, I can't expect the Red Alert series to challenge me every year, sure I'll need to adjust to the new AI's tactics, of how fast they build, and what they build, but it's a Strategy game, it isn't meant to challenge gamers to the fullest. I can't go into details because I'm half awake, and lack the time before work, but if gamers have already established Gameplay over Graphics. Then I wonder, why do they spend so much time on the new graphics, and only make Hard/whatever the hardest mode is, "enemies do double damage" that's ALWAYS what it is, and they think it's a challenge, when it isn't at all. So I think we either need multiple difficulties, (ie Very Easy, Easy, Normal, Hard, Very Hard/Extreme/Super/Whatever) or there should be questions before you play the game like Metal Gear Solid 3. "Is this the first game you played in the series?"
If you pick "Yes" you get easy mode, like Resident Evil REmake kinda,
If you pick "No" you get Normal mode,
If you pick the other choice, you get Hard.
It's just an idea, but they seriously need to separate the boundaries of Easy and difficult games. They can't expect us to play the same, what, handful of difficult games to death? No, we always need something new to balance out the present and old.
That is just my opinion afterall...and my opinion at 9:30 am. 😂