USH'S STAR WARS GAME- CAMPAIGN II EPISODE II (LIGHT SIDE)- Arms Race

Started by Tptmanno1122 pages

OK guys, lets roll,
I'll Use speed to get to the Droidikas and use combination on one of them, hopefully before it opens up.

If anyone else can, oh, say flying charge the Droidikas, DO IT NOW! I wnat them dead before they unfold!

Flying charge at the wheeled droidekas, (both of them). "Let's take the droidekas down before they open up and get their shields active."

(Sent a suggestion in to Tpt...)

Jelena will jump to a pipe then as well.

O and I also wanna say "Sunda, I want you to help take out those turrets! Use everything you can!"

...

no flying charge here.

I guess after I attack the droids, i'll run over to the droidekas and attack them.

nother attack, reflection for defense

Okidokey, people in the Power Room all jump at high without much problem. However, another dozen droids- with more to follow- are heading in, their metallic bodies unaffected (or barely affected) by the steam. This is going to make life difficult for you guys, hanging from pipes that line the ceiling of the room, and you will certainly want to get a move on...

(Power room situation frozen on the update for now- I am leaving it there to keep track of your damage)

In the control room- it would be a difficulty 16 Force roll to Speed past the remaining battle droids to the droidekas. Flying Charge does you much better- but only at one, I am afraid.

+6 on the athletics roll is a perfect landing... sadly, -4 on your Lightsabre roll muffs it. Scraped off the top of the armour, no hit.

Sunda runs over to the turrets and takes a Strike at one. Sadly, he rolls a boxcars and botch, and trips over a fallen droid along the way, framing out.

Delfedd kills a droid- but I am afraid Densk does not!

Much to my surprise, Roan rolls +10 on his speed roll for 22. Flashy! He blurs amongst the Mark IIs and hacks at one of them. Evens is a hit! That is 14 damage (they have a higher toughness when wheeled).

The battle droids fire. +6 is a hit on Lorn (no defence given!). Seven damage! Also, the well-rolling droids hit Gallagher and Densk. Five damage to Gallagher, four to Densk.

Lorn would get a bounce from a droid that bothced a shot to his rear... if he had enough Total Cover. Oh well!

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CURRENT SITUATION AT: Twelfth Sequence, frame 5

Power room

Marcus: 12/12/FO
Vlad: 8/19/FO
Xeth: 8/15/FO
Jelena: 8/9/FO
Lurik: 13/6/FO
Vilpa: 8/34/FO

Control Tower, Ground Floor

Lorn: 5/18/3 (by droidekas)
Sunda: 6/30/FO
Roan: 3/19/3 (by droidekas)
Delfedd: 10/17/3
Gallagher: 3/10/5 (sidestep) (by stairs)
Densk: 4/10/3 (sidestep)

Battle Droid MkIIs x14: 0/2 (in behind)

Droideka: 0/4
Droideka: 14/4

Turret x1: 0/4
Turret x1: 3/4

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Turrets fire- one at Gallagher, one at Densk- and so do the Droidkeas- one at Roan, one at Lorn. Your DAs, if any, and subsequent actions please!

ok ppl ideas?

Um... no.

...The pipes! Ush, if we break open one of the pipes, then what wlil come out of it?

reflection

Originally posted by Flame Alchemist
...The pipes! Ush, if we break open one of the pipes, then what wlil come out of it?

More steam and pain for us.

yeah, reflection.

Gallagher will empty his Force pool to reduce damage from that last hit, then actively dodge that turret...which Gallagher should be ahead of frame-wise, so Gallagher will attack it with a lightsaber jab to its circuitry.

Siiick!
Uhh Reflection doesn't do much good... So I'll Just dodge and evade any result.
Combination for attack.

(I think we need to establish a way out of there first and then try to get there ASAP)

(Doh! Always forget something 😛 Reaction Ricochet relfection if i can. Can we jump out of any windows in the room?)

Power room folks, there isn't a way out- you have to be on ground level, which is instantly fatal. Xeth is correct to point out that cutting more pipes will not improve your predicament.

A -1 from Gallagher destroys that turret.

Roan, you dodge the Droideka just fine... which immediately pins you so you cannot attack it.

Lorn wins the DOH! of the day award, for despite having been already reminded he tried to deflect a Droideka, promptly reflecting the shot uselessly into itsa forcefield. Oops, now you think about it, you were told that would happen... furthermore, that causes you to be pinned also, so you cannot attack it. Luckily, its +3 JUST misses you.

You aren't actually under fire, Delfedd. The turret misses Densk, but so does his bounce.

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CURRENT SITUATION AT: Twelfth Sequence, frame 5

Power room

Marcus: 12/12/FO
Vlad: 8/19/FO
Xeth: 8/15/FO
Jelena: 8/9/FO
Lurik: 13/6/FO
Vilpa: 8/34/FO

Control Tower, Ground Floor

Lorn: 4/18/2 (by droidekas)
Sunda: 6/30/FO
Roan: 3/19/2 (by droidekas)
Delfedd: 10/17/3
Gallagher:0/8/2 (sidestep) (by stairs)
Densk: 3/10/2 (sidestep)

Battle Droid MkIIs x14: 0/2 (in behind)

Droideka: 0/1
Droideka: 14/1

Turret x1: 0/1

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I'm where in relation to the droids and stuff?