Okidokey, people in the Power Room all jump at high without much problem. However, another dozen droids- with more to follow- are heading in, their metallic bodies unaffected (or barely affected) by the steam. This is going to make life difficult for you guys, hanging from pipes that line the ceiling of the room, and you will certainly want to get a move on...
(Power room situation frozen on the update for now- I am leaving it there to keep track of your damage)
In the control room- it would be a difficulty 16 Force roll to Speed past the remaining battle droids to the droidekas. Flying Charge does you much better- but only at one, I am afraid.
+6 on the athletics roll is a perfect landing... sadly, -4 on your Lightsabre roll muffs it. Scraped off the top of the armour, no hit.
Sunda runs over to the turrets and takes a Strike at one. Sadly, he rolls a boxcars and botch, and trips over a fallen droid along the way, framing out.
Delfedd kills a droid- but I am afraid Densk does not!
Much to my surprise, Roan rolls +10 on his speed roll for 22. Flashy! He blurs amongst the Mark IIs and hacks at one of them. Evens is a hit! That is 14 damage (they have a higher toughness when wheeled).
The battle droids fire. +6 is a hit on Lorn (no defence given!). Seven damage! Also, the well-rolling droids hit Gallagher and Densk. Five damage to Gallagher, four to Densk.
Lorn would get a bounce from a droid that bothced a shot to his rear... if he had enough Total Cover. Oh well!
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CURRENT SITUATION AT: Twelfth Sequence, frame 5
Power room
Marcus: 12/12/FO
Vlad: 8/19/FO
Xeth: 8/15/FO
Jelena: 8/9/FO
Lurik: 13/6/FO
Vilpa: 8/34/FO
Control Tower, Ground Floor
Lorn: 5/18/3 (by droidekas)
Sunda: 6/30/FO
Roan: 3/19/3 (by droidekas)
Delfedd: 10/17/3
Gallagher: 3/10/5 (sidestep) (by stairs)
Densk: 4/10/3 (sidestep)
Battle Droid MkIIs x14: 0/2 (in behind)
Droideka: 0/4
Droideka: 14/4
Turret x1: 0/4
Turret x1: 3/4
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Turrets fire- one at Gallagher, one at Densk- and so do the Droidkeas- one at Roan, one at Lorn. Your DAs, if any, and subsequent actions please!
Power room folks, there isn't a way out- you have to be on ground level, which is instantly fatal. Xeth is correct to point out that cutting more pipes will not improve your predicament.
A -1 from Gallagher destroys that turret.
Roan, you dodge the Droideka just fine... which immediately pins you so you cannot attack it.
Lorn wins the DOH! of the day award, for despite having been already reminded he tried to deflect a Droideka, promptly reflecting the shot uselessly into itsa forcefield. Oops, now you think about it, you were told that would happen... furthermore, that causes you to be pinned also, so you cannot attack it. Luckily, its +3 JUST misses you.
You aren't actually under fire, Delfedd. The turret misses Densk, but so does his bounce.
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CURRENT SITUATION AT: Twelfth Sequence, frame 5
Power room
Marcus: 12/12/FO
Vlad: 8/19/FO
Xeth: 8/15/FO
Jelena: 8/9/FO
Lurik: 13/6/FO
Vilpa: 8/34/FO
Control Tower, Ground Floor
Lorn: 4/18/2 (by droidekas)
Sunda: 6/30/FO
Roan: 3/19/2 (by droidekas)
Delfedd: 10/17/3
Gallagher:0/8/2 (sidestep) (by stairs)
Densk: 3/10/2 (sidestep)
Battle Droid MkIIs x14: 0/2 (in behind)
Droideka: 0/1
Droideka: 14/1
Turret x1: 0/1
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