Not at all, Gundy- I was doing very quick emergency updates whilst on holiday, because the games are running behind. There is a more leisurely pace for yours.
"Oh, he's dead," says Grevor. "He was always juggling a hundred balls; he was bound to drop one in the end. Died chasing down his old Master, I believe. I stopped dealing with him long before. My point is... all the effort us Jedi, and the Council, put into wisdom and nobility, the Masters of the Dark Side put into twisted, evil deception. Their mind games are masterly and you must not get embroiled. You remember what happened last time with Kuylen?
"Every time I got involved with Kalik, it burnt me. I had to learn to focus on my job and not be drawn in. This isn't your fight, Gundark. You had a single mandate to find the Sith link. The only thing you can report is that you THINK it is inside the Techno-Union. Believe me, whatever can be done about that will be. Don't let it become personal."
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Xeth- emergency switch, no. The hydraulic systems have to be physically reconnected. Although the final part of that process most likely involves pushing a switch of some kind, the preceeding parts (a good 12 frames or more to complete) need to be done in close proximity and concentration, at the far side of the power room.
Twirling sadly not, Lorn- they are not close enough together. And aside from anything else, you are pinned by your droideka until the next sequence and cannot attack it.
Delfedd- no need for the super-snap, as it would still frame you out, sams as a standard one. However, as you are reflecting, that frames you out before you get the chance to do it anyway!
I have a hit on Roan for six, which he Evades out two of.
Another hit on Gallagher, for four (after Sidestep subtraction).
Delfedd gets a solid bounce-kill.
You will be happy to know the droidekas miss.
New sequence starts, unlucky for some, twenty droids to take pot shots at the pipe dudes, and meanwhile reinforcements enter in the control tower!
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CURRENT SITUATION AT: Thirteenth Sequence, frame 13
Power room
Marcus: 12/12/
Vlad: 8/19/
Xeth: 8/15/
Jelena: 8/9/
Lurik: 13/6/
Vilpa: 8/34/
Battle droids x20: 0/10
Control Tower, Ground Floor
Lorn: 12/18/12 (by droidekas)
Sunda: 6/30/11
Roan: 12/23/11 (by droidekas)
Delfedd: 10/17/13
Gallagher: 15/12/11 (by stairs)
Densk: 10/10/13
Battle Droid MkIIs x20: 0/11 (in behind)
Battle droids x10: 0/10 (in behind)
Droideka: 0/11 (in behind)
Droideka: 14/11 (in behind)
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Delfedd's first snap misses, second one kills.
Lorn, even if you could do that, it wouldn't work- think about the mistake you just made...
Lorn spends a frame twirling, then tries to close for a kill! +7 is solid. This time the droideka goes down.
Roan rolls +2, -2 on his combo... ohhh, so close, but the second one is a miss! At which point Densk comes Flying over and rather neatly hacks it in two.
Gallagher- danger, yes, but not absurd amounts; turrets and droids, not unassailable.
Xeth, yes you can, in fact, you can move around pretty easily that way.
Marcus- absolutely, though a bad throw will coat the sabre and mean that you cannot hold it for a while.
Lurik- getting down is fatal; the floor area is covered in flesh-destroying super-steam.
Droids fire! I have a hit on Densk for five, and one on Gallagher for four, and one on Lorn for six!
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CURRENT SITUATION AT: Thirteenth Sequence, frame 11
Power room
Marcus: 12/12/
Vlad: 8/19/
Xeth: 8/15/
Jelena: 8/9/
Lurik: 13/6/
Vilpa: 8/34/
Battle droids x20: 0/10
Control Tower, Ground Floor
Lorn: 11/24/8 (by entrance)
Sunda: 6/30/10 (by stairs)
Roan: 10/23/8 (by entrance)
Delfedd: 10/17/9 (middle)
Gallagher: 15/16/11 (by stairs)
Densk: 7/15/10 (by entrance)
Battle Droid MkIIs x19: 0/8 (middle)
Battle droids x10: 0/7 (middle)
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