USH'S STAR WARS GAME- CAMPAIGN II EPISODE II (DARK SIDE)- In the Coils of the Serpent

Started by Lana215 pages

Heh! I figured that was wrong.

Snap attacks at two of them while moving forward between them....Defend for defense, as well as a Riposte.

Ok, Galder has gttoen his Cleave this time- three kills!

RIanna, you got your kills- but move or fight, which is it?

Rand powers home competently- bowling over two thugs with ease.

Ok, bad guys firing, now in large numbers. I have hits on both Takuan and Rand, for six apiece.

Other than that, all clear- on we go!

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SITUATION AT: Second sequence, frame 10

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Hangar

Galder: 6/20/8 (by stairs)
Gallador: 12/0/10 (by stairs)
Tanic: 12/4/9 (by stairs)

Guards x13: 0/7 (by stairs)

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Great Hall

Rand: 11/15/7 (7 of 12)
Takuan: 13/6/6 (1 of 12)

Assorted thugs x17: 0/7

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Outside vault

Rianna: 9/5/9

Enforcers x8: 0/8

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Move for now, with Defend for defense as well as 1 Riposte.

As the three fall, Galder slides the tip of his lightsaber across the throat of another in a Snapped attack, and then Twirls. He Defends, batting away shots.

(Does Galder have damage penalty right now?)

Rianna, you are not getting that riposte in! No-one is going to fire at you that close.

Heh! I'll move my way through then with Defend as my defense against any attacks. I was hoping I'd have a chance to get a Riposte in while I was moving through the crowd.....ah well.

Like I said before, they will just back away. Your best bet with a crowd of gun nuts is to Flying Charge them- just moving towards them will never really get Ripostes.

Damn, don't have that....grrr.....

Okay, forget the Riposte altogether.....

Rand will use *dun dun!* Strength from Pain!

Then, he will use that bonus pool to Combat Push three of those mooks.

Really, Rand doesn't want to power through and leave Takuan in the lurch, nor does he want to run into something alone...

*gasp*..thingsa re moving fast....

takuan will move across the room. he will deflect two attacks.

i assume you can't use a force power whilst still running...

Dexx, you have Defend, trust me and use it. 😉

i did...but this gives me a chance to kill a few also...worked so far.

A snapped attack with my sabre now Ush. Use draw, if nesscessary.

And that'll put Tanic on the same frame as them, won't it?
Then he does a normal attack, and uses Defend.

I use Staredown as I mentioned before.

there's no point gallador..you're just loosing frames and force points for nothing. keep it simple with these guys. pushes, throws, and saber attacks...and defenses

Well, I wanted to experiment a bit with my many powers.

Gallador moves to take position behind Galder, protecting his rear and defending from incoming attacks.

Shame you weren't around last episode, Gallador- these powers are very useful against Osokans.

Ok, Rianna is moving to barge her way out of there, having killed enough to start to move through. She is keen on getting out of this corridor and mobile ASAP.

(Imperial March plays). Dark Side power used! Oh, they just made Rand MAD!!!)

Takuan, it must be said, you are falling behind on the frame battle; all those defdnces are eating into your moving time. Yes, you can use forcr powers on the move, that is what Rand has been doing, with my 'four for two' thing I mentioned above (i.e. he can move and attack for four frames, which moves him two frames forwards)

Ok, Tanic, it was a frame to put your gun away. Your snap is a +8 and scores an easy kill.

Ok... looks like Gallador is declining to attack at this point. Right now, as Galder rushed to the stairs pretty quick (though not as quick as he could have done- why does no-one ever use the fast-move powers?), people cannot get past him on the stairs.

+1 for Galder's snap is a kill- and no, you are not impaired right now.

Ok, bad guys fire! Unlucky for Tanic- a +8 is a hit, for six damage.

A very heavy barrage of fire in the Great Hall... but Rand and Takuan have their luck in right now, and all miss, and Takuan socres another bounce kill!

Rianna is clear also!

Galder immediatley pushes forwards with a Twirl, downing two foes, and Tanic pushes forwards to down one also.

Rand's push is highly successful, netting three kills!

I will give Gallador a slash, netting in aother kill, and then I can in fact have the bad guys go again, assuming defences as before, save Takuan's Reflections, because he wants to move.

Ok, this time I have a hit on Gallador, for six. Other than that, all misses again- it seems to be the hnagar guards on form today!

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SITUATION AT: Second sequence, frame 4

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Hangar

Galder: 3/20/1 (by stairs)
Gallador: 10/6/3 (by stairs)
Tanic: 9/10/1 (by stairs)

Guards x7: 0/1 (by stairs)

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Great Hall

Rand: 8 (+1)/9/1 (7 of 12)
Takuan: 10/6/3 (1 of 12)

Assorted thugs x13: 0/1

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Outside vault

Rianna: 7/5/4

Enforcers x8: 0/2

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And yes, Dexx, it is going wuick! Which is great, I wish everything went this smoothly. It is actually surprising how fast you can go if you leave me enough stuff to do in advance; I can whiz through sequences pretty quick.

i will use combat push on three assailants as i move

That will be at -5 to hit, you understand?

(I gave Rand a -2 to hit whilst moving also- likewise Tanic when moving and shooting)

two assailants then 😛