USH'S STAR WARS GAME- CAMPAIGN II EPISODE II (DARK SIDE)- In the Coils of the Serpent

Started by Lord Melkor215 pages

Gallador sacrifices one attack for dodge than continues with Emotions+Strike on closest enemy.

Tanic uses Illusion and throws out a hand...

He creates four images of himself, which then back away from each other (as in they start in his body, then move away). One of them stays still, and Tanic moves away from it.

Defend on one attack, and reflection on the other.

It's not sacrificing attacks as such, Melkor; it is all down to managing your frames. Your Strike will come first; -2 for an 11 not your best shot but it suddenly super powers to a 15, with another two force points (which is blowing through your force damn fast), and now you are on the same frames as the bad guys, and can act first if you wish.

So my next action is Dodging. Am I running from Force Points? What if I use Strenght from Pain?

Also, didn`t my 3rd level of Festival of Carnage work like the Strike power on mooks?

SFP is a very good idea- I'll power that in for you now. And indeed, you don't need those Strikes, so you can refund them... of course, now your priortiy is to spend those Strength from Pain points ASAP!

Emotions is not normally this powerful, btw- something is wrong.

(or right, depending on your POV)

However, this current timing discussion is by the by... as you are currently forbidden from taking defensive actions, you are too consumed with hate. So in fact, you attack again! +3 is a solid kill.

Gallador begins to laugh maniacally and proceeds with the slaughter! (I have an image of mad Palpatine swinging in ROTS trailer in my mind!)

You are actually going TOTALLY manic. With Hatred powered up your main option is to choose which target.

In fact, you are now starting to snap your attacks, because blowing those force points in means you are attacking with an effective sabre skill of 17.

You are starting to see the power of the Dark Side in this fight.

YES! I won`t stop now! i want to bathe in blood!

Gallador, you may, if you wish, make Strength from Pain used on every hit against you- handy if you cannot dodge, as Hatred prevents. However, it is not without risk- if you make it the default, it becomes your responsibiltiy to tell me when NOT to use it...

Hmm, I can take 25 damage without being injured, right? So I will stop using Strenght from Pain if it makes me fall over this margin when this fight ends.

I must admit I don`t like math.

It is when the sequence ends, not the fight. You have to spend the pool you get by the end of the sequence.

So I will use this Power after next hit.

"Yes, Master," Galder says, reaching to his belt for his green lightsaber with his left, non-robotic arm. "I shall wipe them from the face of this planet..."

Galder moves in for the kill, driving his blades into two men with a Twirl, then bringing both blades about to Cleave a man.

"Fools..."

Rand activates Dark Emotions - Fear, and attacks four Gladiators with Combat Push...

Evens and evens are enough for kills from Galder- and also the Cleave!

Bad guys fire.

+6... JUST misses Galder... close!

+7 is another hit on Gallador, which gets Pained.... and that is the only hit.

Gallador quickly hacks another two to death...

Actually time for anotheet set of attacks on Tanic, which also miss.

Tanic then does his illusion... +2 on his Force roll is a 14, enough to confuse half of them to not attack him, but not greatly helpful as that blows three of his frames! Tanic- they are going to overwhelm you!

Rand, your emotions seem confused... still you just ook out three foes, one with the help of the +2 from Fear!

Takuan gets a kill... but has not moved.

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SITUATION AT: Third sequence, frame 9

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Jaglon Beta Volcano

Galder: 7/20/9

Red Lance Pirates x5: 0/7

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Palmero tropics

Gallador: 8 (+4)/6/3 (SFF- Guards) (Hatred)

Nostra enforcers x5: 0/4

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Garel Orbital Platform

Tanic: 4/16/3 (by stairs)

Puppets x7: 0/4 (by stairs)

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Rattatak arena

Rand: 6/9/5 (Fear)

Gladiators x5: 0/7

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Belseraphon Jungle

Takuan: 7/22/Framed Out

Miramar Gunmen x6: 0/1

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Demaran Wheatfield

Rianna: 8/5/5 (three frames advanced)

Militia x5: 0/5

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Grinning maliciously, Galder snaps an attack that is driven into the gut of a pirate, then Twirls. Defend for defense.

-4... ooh, dodgy with a snap, Galder. That is an 11... snap makes it a 9... thank the Force for Carnival of carnage! Still a kill. +6 and +1 are solid Twirl kills.

+7 is a hit on you, Galder! Four damage, nearly impaired!

More bad guys!

Galder: 5/24/4

Red Lance Pirates x4: 0/4

Pirate Taskmasters x2: 0/4

Rand can be reliving the old fear of the Storm Droid, and the arena.

Rand, for the first time in the combat, raises his lightsaber and swishes it through an opponent.

Rand, did you want to ignore those missiles then?

Galder will Twirl once more, intending to lower the amount of opposition quickly.

Defend for defense.

(Should have installed Sidestep at the start...)