USH'S STAR WARS GAME- CAMPAIGN II EPISODE II (DARK SIDE)- In the Coils of the Serpent

Started by Dexx215 pages

Takuan will make another slash at the bewildered captain.
defend as a defense

Dexx, just a note, that we should have learned from our first encounter with the Osokans.

Never go for the Captain until his minions are diminished...

Gallador- anyhting you have that blows force! Strike at Captains, try and Bewilder someone else... whatever you can do! One point goes on sustaining Bewilder.

You roll evens; a hit on your Osokan foe!

The other Osokans aren't around front, they are moving in from elsewhere; soon they will reach Helkin. This is where maintaining surprise would have helped.

Snap-hit, snap-hit from Galder- excellent going!

Takuan goes for a Captain. He uses a Parry, and a +1 not good enough to bypass that, as he intercepts your sabre and twirls his whip around it; you yank it free a moment later.

I'll blow Tanic's frames on another hit.

A Captain gets a hit on Galder! Seven more neuro-damage now leaves Galder standard impaired as well!

And then Helkin shoots Tanic this time, for another ten damage.

And a Riposte kill for Rianna!

I am afraid Gallador takes Pain damage, which is also proportionately neuro-damage.

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Situation at: Third Sequence, Frame 13

Near Rendezvous

Rianna: 10/23 (16)/13 (8 of 12 to Command post)
Galder: 10/26 (19)/13 (8 of 12 to Command post)
Gallador: 13/22 (16)/11 (8 of 12 to Command post) (Awe)
Takuan: 14/17 (7)/9 (8 of 12 to Command post)
Tanic: 12/17 (7)/11 (8 of 12 to Command post)

Command Post

Osokan Hunters x3: 0/11 (8 of 12 towards command post)
Osokan Hunters x2: 18/11 (8 of 12 towards command post)

Osokan Captain A: 3/0/11 (8 of 12 towards command post) (Bewildered)
Osokan Captain B: 3/0/11 (8 of 12 towards command post)

Vargas: 5/0/11 (command post)

Agent Helkin: 0/11 (command post)

Osokan Hunters x7: 0/10 (command post)
Osokan Captain C: 0/10 (command post)

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he was supposed to be bewildered ush...how did he parry that.
regardless...i'll take a slash at one of the hit hunters
and defend

Bewilder gives them impairment, Dexx- doesn't make them inapable of defending!

What that Bewilder does mean is that Galder or Rianna have a much better chance of slipping by unharmed, because he is unlikely to hit with his bonus attack.

Okay, I will use Bewilder on one of the Hunters also!

Well, you can only do it to one person at a time, and now the sequence has re-started I think you had best keep it on the Captain- that is very much benefitting the others greatly.

Can I use Hatred now?!

Certainly!

If I can use Hatred while maintaing Bewilder, I will do it while defending from Hunters attacking me!

well..if it's greatly helping, i can bewlider the otehr captain...but i didn't figure it would be that much of a difference.

Gallador, don't forget Hatred.

Galder will snap two attacks on those two injured Osokans, then attempt Combinatiion on the Captain attacking him.

Defend if there is more than one Osokan attacking, active dodge against the Captain attacking me if it is only him.

Rianna will snap attacks at two of the Hunters (if for whatever reason Galder manages to not bring down the two he's attacking, make the attacks on them, if not, just on two of the undamaged Hunters), for defense I want Defend if more than one attack, Dodge if only one, and one Riposte.

Hmmm...

Tanic would like to use illusion on the captains - to make them hear the snap-hiss of a lightsabre ignitng behind them.

As a defence, he will use Defend against more than one attack, Dodge if only one Osokan attacks him. If ONLY Helkin shoots at him, Tanic uses reflection.

I am afraid that with Hatred activated, you can't defend, Gallador. Also, you must attack only one target, which will be the one you are Bewildering (as that is an attack also). It also means you have no time for Awe.

With that in mind, Gallador goes for that Captain! He parries again, catching Gallador's sabre easily.

Galder- evens is a miss, -1 is a miss. Bad idea to snap on decent targets when when impaired, which is precisely what Osokans do to you. Also leaves you slightly emnbarassed by Rianna,. who brings both down, though using a re-roll.

Ok, Tanic, but that needs a good roll as Osokan senses (which include smell) are not easily fooled... and -1 isn't good enough. Illusion not a very good combat power, really.

Rianna, I don't understand your posted defences- if only one, Dodge or Riposte? You can't do both. I shall assume Riposte, but in future muddled defences will lead to nothing.

Your dimished foes are less threat. A good round inf act- Rianna has even Riposted a Captain! Ooh that made him mad...

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Situation at: Third Sequence, Frame 11

Near Rendezvous

Rianna: 7/23 (16)/10 (8 of 12 to Command post)
Galder: 10/26 (19)/10 (8 of 12 to Command post)
Gallador: 10/22 (16)/8 (8 of 12 to Command post) (Hatred)
Takuan: 14/17 (7)/8 (8 of 12 to Command post)
Tanic: 9/17 (7)/7 (8 of 12 to Command post)

Command Post

Osokan Hunters x3: 0/8 (8 of 12 towards command post)

Osokan Captain A: 2/0/8 (8 of 12 towards command post) (Bewildered)
Osokan Captain B: 2/10/8 (8 of 12 towards command post)

Vargas: 5/0/8 (command post)

Agent Helkin: 0/8 (command post)

Osokan Hunters x7: 0/8 (command post)
Osokan Captain C: 0/8 (command post)

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It might be worth a go, Takuan. Or perhaps on Captain C.

sure....bewilder on captain C...if i'm in range.

use it, type Cs... charge past them

In range you certainly are. And a +7 on your Force Attack puts you on the hot seat- success!

Galder will use Strike on the Captain attacking him.

I see you folks have lost all sense of urgency. There are more Osokans coming you know.

He performs a Parry... but +5 from you, a definite hit!

Huzzah!

Galder wants to break for Helkin now...

Force Dodge for defense if the Captain attacks before my break away.