Also re-entering the fray at this point are Galder, as vibrant (and slighty dented as ever)...
... and Rand, walking tall, with a discreet black metallic covering on his front and back. From that covering run delicate nerve filaments, which run up his neck and into his body at the spine at the bottom of the head. The spinal damage could not be full fixed, and now your nerve impulses run down these artificial wires. It's very good, but you don't have QUITE the same fine motor control that you used to, in your extemities. Talking of extremities, the tips of the tendrils that run from your head have withered as well.
The final confrontation takes place, for some neat dramatic contrast, in the comfortable lounge area, complete with sofas and nice view down the mountain. You guys burst in to fight Doon, Jena, and their bodyguards.
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Situation at: Tenth Sequence, Frame 13
Main Lounge
Rianna: 10/25/13
Tanic: 12/36/11
Takuan: 13/29/10
Galder: 10/20/13
Rand: 14/20/10
Slate: 15/11
Rura Ta: 17/12
Mecrossan Assassin Probe: 13/12
Jena's Bodybuilding Bodyguard x12: 0/11
Doon's Gunmen x12: 0/11
Jena Lantarnas: ?/0/12
Melkus Doon: ?/0/11
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You really should give Jenna a chance to surrender, remember that according to Ushgarak she looks like Monica Belluci herself! http://www.geocities.com/braconr1/monicabelluci/monica.htm