USH'S STAR WARS GAME- CAMPAIGN II EPISODE II (DARK SIDE)- In the Coils of the Serpent

Started by Lana215 pages

Snap attacks at the remaining two damaged body guards, Defend for defense, as well as active dodge against Jena/Doon (that'll be my standard defense for this fight, btw.)

Snapped attack on the most hurt of Doon's gunmen.
Defend, and Force Dodge (Rest of fight standard defence if I can't get online)

A second re-roll for Rianna, but she gets the kills!

-2 from Tanic, what with the impairment and the snap, is a miss.

Another miss from poor Rura! But the probe kills a foe.

Jena goes for Rianna, and +4 is a hit. That causes a death check.. which she passes.

Melkus goes for that probe. He scores a bullseye, and takes it out.

Rura gets bashed by a bodyguard, as does Galder, causing him to death check already! Pass

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Situation at: Tenth Sequence, Frame 7

Main Lounge

Rianna: 7/40/2
Tanic: 9/45/3
Takuan: 1/29/3
Galder: 7/37/7
Rand: 11/27/6

Slate: 22/2
Rura Ta: 28/2

Jena's Bodybuilding Bodyguard x9: 0/5

Doon's Gunmen x8: 0/5
Doon's Gunmen: 15/4
Doon's Gunmen: 16/2
Doon's Gunmen: 17/3

Jena Lantarnas: ?/4/2

Melkus Doon: ?/0/3

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no force for a master throw....
i'll make a saber attack at one of jena's bodyguards. and defend

No verbal taunting? Where is the spirit?

If I could only participate 🙁

We taunt when all the guards are dead. If we taunt and get taken out, we look silly.

Snapped attack on most hurt gunman.

Defend, plus Dodges.

Rianna will use her remaining frames to snap attacks at two of the bodyguards....and standard defense.

Ok, quick public vote- do I wait for Galder and Rand? They should be back today.

Or push on?

Hmmmm....if you move on, they might complain about us not waiting. But, I'm really really impatient and want to finish this fight as fast as possible.

So I would say move on. But that's just because...well...I'm as impatient as they come.

Move on! Or let me control their characters.

Hahahaha!!!

Yeah. That'd be a good way for them to want to kill you once they're online 😛

Well, I'll move it on then. Galer and Rand can have arrived late, though in time to kill one gunman and one bodyguard each.

Takuan rolls -1... just a hit!

Tanic misses again! Those snaps are really not working for him with his impairment.

And Rianna uses her third re-roll... but gets two hits!

Slate and Rura score a kill also.

Doon goes for Tanic. +3 is another hit... that's too much for Tanic. He'd down.

Jena goes for Takuan- something she enjoys. But -1 doesn't hit him.

Doon has another shot to come though; he hits Rura, who decides this is a smart time for him to withdraw.

Lucky round other than that- no hits.

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Situation at: Eleventh Sequence, Frame 13

Main Lounge

Rianna: 10/40/13
Takuan: 14/29/10
Galder: 10/37/13
Rand: 14/27/10

Slate: 22/12

Jena's Bodybuilding Bodyguard x6: 0/11
Jena's Bodybuilding Bodyguard: 23/11
Jena's Bodybuilding Bodyguard: 22/11
Jena's Bodybuilding Bodyguard: 17/11

Doon's Gunmen x6: 0/11
Doon's Gunmen: 15/11
Doon's Gunmen: 16/11

Jena Lantarnas: ?/4/12

Melkus Doon: ?/0/11

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Snap attacks on each of the hit bodyguards, standard defense.

Three kills! And boy you needed them.

This bit is going slower than I thought it would.....

Your attacks as a group are being hopelessly co-ordinated. I don't know why you guys won't work as a team.

Damn. I thought that if Rianna took down one group and I the other, then the people (who aren't here) would be able to kill Doon and Jena.

Looks like no subjects for Gallador's experiments. The others don't have strike to subdue.

Could Slate heal Tanic? With his healy patches?

They are Devices; they don't work on others.

You need to drop foes ASAP. Look how spread out your damage is! Hurting people wins nothing, you have to kill them.

Oh, so no chance of Tanic getting to fight the bastards.

Damn holidays. Lucky Rand and Galder!

It's a problem you guys have had all fight. Look at Rianna now- spreadout out her attacks when she should be concentraing on one until it is dead.

Or outside, taking kills on the heavily damaged bad guys whom the probe or Rura could have killed, massively wasting her large sabre damage which could have killed the less hurt ones.

We're past the stage now where the fights will be forgiving of such inefficency; enemy rolls have been lucky this combat but they only could have been lucky because you always left too many standing.