A second re-roll for Rianna, but she gets the kills!
-2 from Tanic, what with the impairment and the snap, is a miss.
Another miss from poor Rura! But the probe kills a foe.
Jena goes for Rianna, and +4 is a hit. That causes a death check.. which she passes.
Melkus goes for that probe. He scores a bullseye, and takes it out.
Rura gets bashed by a bodyguard, as does Galder, causing him to death check already! Pass
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Situation at: Tenth Sequence, Frame 7
Main Lounge
Rianna: 7/40/2
Tanic: 9/45/3
Takuan: 1/29/3
Galder: 7/37/7
Rand: 11/27/6
Slate: 22/2
Rura Ta: 28/2
Jena's Bodybuilding Bodyguard x9: 0/5
Doon's Gunmen x8: 0/5
Doon's Gunmen: 15/4
Doon's Gunmen: 16/2
Doon's Gunmen: 17/3
Jena Lantarnas: ?/4/2
Melkus Doon: ?/0/3
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Well, I'll move it on then. Galer and Rand can have arrived late, though in time to kill one gunman and one bodyguard each.
Takuan rolls -1... just a hit!
Tanic misses again! Those snaps are really not working for him with his impairment.
And Rianna uses her third re-roll... but gets two hits!
Slate and Rura score a kill also.
Doon goes for Tanic. +3 is another hit... that's too much for Tanic. He'd down.
Jena goes for Takuan- something she enjoys. But -1 doesn't hit him.
Doon has another shot to come though; he hits Rura, who decides this is a smart time for him to withdraw.
Lucky round other than that- no hits.
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Situation at: Eleventh Sequence, Frame 13
Main Lounge
Rianna: 10/40/13
Takuan: 14/29/10
Galder: 10/37/13
Rand: 14/27/10
Slate: 22/12
Jena's Bodybuilding Bodyguard x6: 0/11
Jena's Bodybuilding Bodyguard: 23/11
Jena's Bodybuilding Bodyguard: 22/11
Jena's Bodybuilding Bodyguard: 17/11
Doon's Gunmen x6: 0/11
Doon's Gunmen: 15/11
Doon's Gunmen: 16/11
Jena Lantarnas: ?/4/12
Melkus Doon: ?/0/11
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It's a problem you guys have had all fight. Look at Rianna now- spreadout out her attacks when she should be concentraing on one until it is dead.
Or outside, taking kills on the heavily damaged bad guys whom the probe or Rura could have killed, massively wasting her large sabre damage which could have killed the less hurt ones.
We're past the stage now where the fights will be forgiving of such inefficency; enemy rolls have been lucky this combat but they only could have been lucky because you always left too many standing.