USH'S LORD OF THE RINGS GAME- Character Creation
Intro
Welcome to the character creation process for my Lord of the Rings (or more accurately, Middle-Earth) game! Some of this may look a little daunting, but with a small amount of effort, it is really quite easy.
This process allows me to know what kind of character you are, and what your skills and talents are. Unlike my other games, this one is not all focused on how dangerous you are in combat. Many skills are useful in Middle-Earth. Obviously, the films and books are good inspirations for characters, but there are three things you should remember:
1. Some players will be very much more dangerous than others in a fight. No matter which way you cut it in the films, Aragorn is a better swordsman than Merry- yet they are both heroes. It is highly recommended that everyone creates a character that can at least handle himself up close, but when some big Troll turns up, it’s time for the more intellectual characters to take a brave step backwards…
2. It doesn’t just cut across race, either. Compare Aragorn and Boromir. No doubt, Aragorn is an excellent swordfighter- but his skills cut many ways. He tracks and leads and can stalk and hide. Boromir… well, mostly he can fight, and damn well, and in the end, better. If you want to make a character who can do LOTS of things, don’t be surprised when someone who builds a Boromir-type can out-fight you.
3. The characters in the books and films are mighty heroes indeed. In this game, you are not! You are a cut above the rest, but in comparative terms, where Aragorn is a General or even King, you start of more like a Lieutenant or Sergeant. Eventually, you can make your way up to an Aragorn kind of level- but that progression is part of the point of the game. So you must remember you are creating relatively down-to-(Middle) Earth characters! Charging a horde of Orcs- like they do in the film- is a good way to kill yourself. Orcs are vicious and damn dangerous- show them respect. And don’t even think about Trolls- even Aragorn would think twice about them!
Bear in mind these three points and you will be able to handle your concept far better, and with less shattered hopes once you see how dangerous a Middle-Earth fight actually is…
There is a certain amount of number-crunching involved in making your character, but it is nothing complex, merely involved. Showing everything to you at once might overload you a little, so the fastest way to make a character is to first of all make your concept, and then when that is done add in the numbers.
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Concept
Conceptualizing your character involves imagining- broadly- what you want him to be, and to be good at. If you are interested in playing this game and have gotten this far, chances are you have such a concept already. However, that concept has to fit the rules.