name:idril coemenal
Silvan Elf(2)
warrior, main weapon is bow and two short knives. also an able scout
Strength: +10
Agility: +5
Constitution: +5
Intelligence: +5
Intuition: +5
Presence: +15
MOVEMENT/MANOEUVRE SKILLS:
Unarmoured- 5
WEAPON SKILLS:
One-handed edged weapons-(10/5)=15
Missile Weapons- (5/5)=10
GENERAL SKILLS:
Ride- 5
Swim- (10/5)=15
SUBTERFUGE SKILLS:
Stalk/Hide- (15/10)=25
OTHERS:
Read Runes- 10
Use Item- 5
Perception- (15/5)=20
Stamina- (7/5)=12
Tenna' telwan
MENELACAR
MENELACAR
Dunadan man, a nobleman from Belfalas in the South of Gondor. He is an ancestor of Galador, who founds Dol Amroth a few centuries after the game is set.
As such, his combat style is similar to that of a knight – a capable horseman who can handle himself in battle. He is also a capable diplomat, and it is these skills that Earnil II, the King of Gondor, has identified and he has sent Menelacar as an emissary to Arthedain to work with the Gondorian Ambassador, Turambar.
As he is still young, his father has given him a family heirloom as a ‘coming of age’ gift: Chainmail forged by the Elves.
Strength 15
Agility 5
Constitution 15
Intelligence
Intuition 5
Presence 10
MANOEUVRES
Unarmoured- (5/5/5)= 15
Rigid Leather- (5/5)= 10
Chain- (10/15/10/10)= 45
WEAPON SKILLS
One-handed edged weapons- (15/10/15/3)= 43
Thrown Weapons- (5/5/3)= 13
Missile Weapons- (5/5/5/3)= 18
Pole-arms- (15/5/3)= 23
GENERAL SKILLS
Ride- (5/5/5/1/20)= 36
Climb- (5/1)= 6
Swim- (5/1/-)= 6
Track- (1) = 1
SUBTERFUGE SKILLS
Stalk/Hide (5/10)= 15
Pick Lock-
Disarm Trap (5)= 5
OTHERS
Perception-
Stamina- (21/21/15/2)= 59
Defensive Score: (0/5/0/5)= 10
SECONDARY
Charisma (20/10)= 30
Backgrounds: Animal Empathy (Horse), Charismatic, Quality Chainmail
I have transferred 1 point each from General and Subterfuge to give 20 in Charisma as a secondary skill.
Ghel
Noldor Elf
Adventurer
Strength: 15 (Background Point)
Agility: 15
Constitution: 15 (Background Point)
Intelligence: 10
Intuition: 10
Presence: 25
MOVEMENT/MANOEUVRE SKILLS
Unarmoured: (5/15)=20
Soft Leather: (-25/15/0/-15)=-25
Rigid Leather: (-25/15/0/-30)=-40
Chain: (-25/10/0/-45)=-60
Plate: (-25/10/0/-60)=-65 (2 Development Points)
WEAPON SKILLS
One-handed edged weapons: (5/10/2)=42 (3 Development Points and 2 Spell Development Points)
One-handed concussion weapons: (-25/10/2)=-8
Two-handed weapons: (-25/10/2)=-8
Thrown weapons: (-25/10/2)=-13
Missile Weapons: (5/15/2)=22
Pole arms: (-25/10/2)=-13
GENERAL SKILLS
Climb: (-25/15/2)=-3 (1 Development Point)
Ride: (5/10/2)=17
Swim (Agility): (10/15/2)=27
Track: (-25/10/2)=-3 (2 Development Points)
SUBTERFUGE SKILLS
Stalk/Hide: (10/25/2)=37
Pick Lock: (-25/10/2)=-3 (2 Development Points)
Disarm Trap: (-25/10/2)=-8 (1 Development Point)
OTHERS
Perception: (15/10)=25
Defensive Score: (-25/15)=-10
Stamina: (7/10)=31 (14 Development Points)
Background Points: 2 +5 points to any stats
Ghel hails from Edhellond, the Elven haven in south Gondor.
From what I understand, there is an investigation in to which of the council members is leaking information to the Witch-King, and there is a tournament to be held. Darvan and Menelacar are dueling. Palidan and Argentis are speaking with Halatiar (one of the council members if I'm correct). I believe this is all happening in Fornost, though I am unsure as to exactly where.
Name- Tenharien of Mirkwood/ Sindarin Elf: Played by Mace Skywalker
Warrior- A specialist in direct combat, normally good with a variety of weapons. Also not lacking in general skills. ‘Warrior’ is a broad term; Legolas and Boromir are both warriors but very different. Warriors are normally professional fighters.
Strength: +10
Agility: +15
Constitution:+10
Intelligence: +10
Intuition: +5
Presence: +15
MOVEMENT/MANOEUVRE SKILLS:
Unarmoured: (5/15/3)-(1 development point +5)=28
Rigid Leather: (5/15/3)-(1 development points +5)=28
WEAPON SKILLS:
One-handed edged weapons: (5/10/3)-(3 development points +10)=28
Missile Weapons: (10/15/3)-(1 development points +5)=33
GENERAL SKILLS:
Climb: (5/15/1)-(1 development point +5)=26
Ride: (5/5/1)-(1 development point +5)=16
Swim: (10/15/1)=26
SUBTERFUGE SKILLS:
Stalk/Hide: (15/15/2)-(1 development point +5)=37
Use Item: (10/10/2)-(1 development point +5)=27
OTHERS:
Read Runes: (5/10/1 )=16
Perception: (15/5/1 )=21
Stamina: (21/10/ 2)=33
Spells: ( / / )=
Name- Tenharien of Mirkwood/ Sindarin Elf: Played by Mace Skywalker
Warrior- A specialist in direct combat, normally good with a variety of weapons. Also not lacking in general skills. ‘Warrior’ is a broad term; Legolas and Boromir are both warriors but very different. Warriors are normally professional fighters.
Strength: +10
Agility: +15
Constitution:+10
Intelligence: +10
Intuition: +5
Presence: +15
MOVEMENT/MANOEUVRE SKILLS:
Unarmoured: (5/15/3/)-(1 development point +5)=28
Rigid Leather: (5/15/3/)-(1 development points +5)=28
WEAPON SKILLS:
One-handed edged weapons: (5/10/3/5)-(3 development points +10)=33
Missile Weapons: (10/15/3/5)-(1 development points +5)=38
GENERAL SKILLS:
Climb: (5/15/1)-(1 development point +5)=26
Ride: (5/5/1)-(1 development point +5)=16
Swim: (10/15/1)=26
SUBTERFUGE SKILLS:
Stalk/Hide: (15/15/2)-(1 development point +5)=37
Use Item: (10/10/2)-(1 development point +5)=27
OTHERS:
Read Runes: (5/10/1 )=16
Perception: (15/5/1 )=21
Stamina: (21/10/ 2)=33
Defensive score( / / /5)=
Spells: ( / / 2)=
8. Lightning Reactions- gives a +5 bonus (special) to all weapon skills, and your Defensive Score. used 1 point
3. An item of quality- superior Elvish blade or rope, or armour tailored to you, or quality boots that make no noise… regardless the item is worth +10 to a skill. Note that you cannot take a mount this way- horses etc. must be bought. 1 point not used
1. Money. Each point spent on money gives you ten gold pieces to buy stuff with. You start off eith only basic equipment if you take no money. used 1 point
Alright thats what it looks like now, unfinished.
New character
Name: Hankerto Ivyhill. Aka Hanky
Race: Hobbit
Profession: Adventurer
Charismic, Talented musician, Nimbleness, Animal empathy Eagle, Money
Strength: -15
Agility: 25
Constitution: 15
Intelligence: 0
Intuition: 5
Presence: 0
MANOEUVRES
Unarmoured- (10/0/15/-0) 25
Soft- (10/0/15/-10) 15
Weapon
Throw: (10/0/15/+2) 25
Missile: (10/0/15+2) 25
General
Climb: 7
Subterfuge
Stalk/Hide- 27
Pick Lock- 7
Disarm Trap- 7
Secondary
Perception- 20
Stamina- 12