USH'S STAR WARS GAME- LIGHT SIDE INTERLUDE- The Warlord of Droben

Started by Tptmanno161 pages

"Yes, good idea."
Hmm, matenince hatch anywhere near?

There probably will be maintenance access somewhere around, yes.

OK were going that-a-way!

Yep, thats a good idea...

So, is the entire team trampling off to find the maintenance access then?

No let the people with most intrusion find them and then the rest follows

(Well, I have an intrusion skill of 7, I see Xeth has a 9 though. Anyone else beat that?)

"Master Marcus, do you want me to scout ahead for an alternate route?"

"Yes, I think that would be a good plan," Xeth says to Marcus.

Less yak, more act! Who's going?

Andro looks at Xeth, and nods his head forward.

"Shall we?"

"We shall," Xeth replies, before heading out to find the hatch.

"I'll follow your lead." (follows Xeth)

I didn't Up my intrusion any,
so I guess I'm staying behind, unless it has any substantial value with out it

A seven isn't up to the job. Xeth will have to do it. Bit of a gap in the Jedi line-up, there!

Xeth rolls a +3, for a 12... good enough! Ok, it isn't a perfect route, but Xeth has found a way to the maintenance locker areas. You can gain access to the basr there... though moving the entire group through the access is rather cumbersome and prone to possible error.

So error in what way?

Being spotted, mostly. Or possibly getting split up.

Ush will it help if we send the group in in groups?

and possibly use sense to detect presences coming

good Idea Marcus...

Lets go with the Cart groups....

Xeth will agree to that, after scampering back from his scouting.

Delfedd is standing around after being grounded by the jedi council
🙂