Originally posted by Ushgarak
Spin on Kraken... no idea what you mean there, Roan. I'll make that a normal attack.He'll let that come. Good choice- -1 is a miss.
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SPIN
Frame cost: 3 Force cost: 1
The Jedi can spin in a relentless series of rapid attacks against many nearby foes. This is like Twirl but can target up to four foes. The penalty to hit is -1 per roll if targeting two foes, -2 per roll if targeting three, and -3 per roll if targeting four. There is still an additional -1 on rolls attacking foes to your sides and -2 if behind you, when using Spin.
Requires Cleave
That....
oops.. wrong power...
I really ment
FLURRY
Frame cost: 3 Force cost: 4
The Jedi can now execute a stunning series of rapid attacks on a foe. Make three attacks on your opponent. They are each at -1 to hit. If your opponent elects to take a Defensive action, the effects are applied to all three attacks.
Requires Riposte
Which is what I'm going to use next...
After A riposte Defence on Kracken
and Dodge on Balek If needed.
I have actually been giving you some defences, Xeth. Just there has been a lot of firepower around! And you couldn't have dodged Balek's rocket launcher.
Kiu Sword Whirls and attacks (note- Sword Whirl probably not worth it on the Sergeants. Oh, and also, earlier you Whirled and then Snapped- that really is just a waste! The snap removes the bonus sword whirl gave you and more- may as well just make a normal attack!)
A bit of overkill here, as Xeth then Flying Charges and kills said Sergeant!
Two frames gets Andro over to Kraken, who is rather beset now!
Kraken will take a shot at Roan... a risky no-dodge from Roan, but -3 is a miss! Roan ripostes, Kraken dodges, and with impairment, +2 is sadly a miss.
Roan then goes for his Flurry! Karaken dodges that as well. +7 is an immediate hit from Roan. That double-impairs Kraken. Then +1 is a miss, but an on-form Roan then gets a +5 and a hit- and hacks Kraken in two.
Balek points his arm at the people around where Kraken was. A compartment slides out the other side of the arm...
... and Balek fires his spike gun, targetting Roan, Sunda and Marcus! Luckily Andro isn't quite there yet. Without Reaction-Push/Pull there's little you can do to defend yourselves againt it. +2 is a hit from Balek, causing Roan to death check- passed- Marcus to evade out, and Sunda to be very close to death checking.
Marcus blurs over to Balek...
... who activates his wrist-mounted shield. His harness launcher also fires, a piton firing into the wall behind him.
Sunda goes for a droideka.
Droidekas fire, a direct hit on Lance, which I shall say takes him out the fight as we seem to have lost him.
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Situation at: Fifth sequence, Frame 10
Control Centre
Roan: 5/44/7 (Middle area)
Marcus: 5/10/9 (Middle area)
Gallagher: 12/29/10 (Middle area) (Sidestep)
Xeth: 9/35/9 (Outside lifts)
Kiu: 9/24/9 (outside lifts)
Sunda: 8/34/10 (Middle area)
Andro: 10/42/11 (Middle Area)
Balek: ?/0/9 (Far area)
Droidekas x4: 0/8 (Far area)
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A secondary objective I forgot to mention was to download all the data from the control centre- to get information both on Droben and on Balek's activities.
Balek will use his shield to block Marcus, who rolls +1... not quite good enough!
Balek then suddenly flies way, propelling along his harness cord to the rear of the room, blasting at Marcus as he does so. +2 is a hit! Ten damage to Marcus.
Andro goes for a droideka, making it over there in time, and an excellent rolling Flurry brings it down!
Afraid that was a waste, Kiu- Combat Push doesn't work on supermooks and doubly so not on droidekas.
Sunds goes for a droideka twice and manages a hit.
Two lifts doors open... and Mercenaries pour out. Reinforcements are starting to pour in!
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Situation at: Fifth sequence, Frame 8
Control Centre
Roan: 5/44/7 (Middle area)
Marcus: 3/10/6 (Far area)
Gallagher: 12/29/8 (Middle area) (Sidestep)
Xeth: 9/35/8 (Middle area)
Kiu: 7/24/6 (outside lifts)
Sunda: 8/34/6 (Far Area)
Andro: 6/42/6 (Far area)
Balek: ?/0/5 (Rear)
Droidekas x2: 0/8 (Far area)
Droideka: 20/8 (Far area)
Drobenite Mercenaries x12: 0/6 (outside lifts)
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(If I'm close enough, I'll target the last two Droidekkas, FLURRY on the nearest, then if I can make it in time, COMBINATION on the last.)
Andro turns on the last two Droidekkas, not missing a beat despite his injuries. His blade flashes from every direction, as he tries to clear the last of the enemies from this end of the room.