USH'S STAR WARS GAME- LIGHT SIDE INTERLUDE- The Warlord of Droben

Started by Bespin Bart61 pages

Then Force Dodge that bastard. 😛

(OK, since Kiu is taking care of the last Seargent, I'll want to head for Kraken. How many frames to get there?)

Your lucky you passed the death check. You and Lance and Gallagher have been getting killed by the enemies cuz you weren't here.

Originally posted by Jazzman_78
(OK, since Kiu is taking care of the last Seargent, I'll want to head for Kraken. How many frames to get there?)

You can help if you want.

Originally posted by Ushgarak
Spin on Kraken... no idea what you mean there, Roan. I'll make that a normal attack.

He'll let that come. Good choice- -1 is a miss.

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SPIN
Frame cost: 3 Force cost: 1
The Jedi can spin in a relentless series of rapid attacks against many nearby foes. This is like Twirl but can target up to four foes. The penalty to hit is -1 per roll if targeting two foes, -2 per roll if targeting three, and -3 per roll if targeting four. There is still an additional -1 on rolls attacking foes to your sides and -2 if behind you, when using Spin.

Requires Cleave

That....

Andro stalks out of the lift as soon as the doors part.
"Sorry, I'm late." he says dryly, and continues directly for the man with the big gun standing in the middle of the room.

(DODGE Kraken, then SWORD WHIRL and STRIKE him.)

oops.. wrong power...
I really ment
FLURRY

Frame cost: 3 Force cost: 4
The Jedi can now execute a stunning series of rapid attacks on a foe. Make three attacks on your opponent. They are each at -1 to hit. If your opponent elects to take a Defensive action, the effects are applied to all three attacks.

Requires Riposte
Which is what I'm going to use next...
After A riposte Defence on Kracken
and Dodge on Balek If needed.

I'll go for Balek this round can I use blur to get into position? if so I'll use it

I'll go for Guard as a defence (evading out 4 damage if hit)
and I'll use strike to attack him.

(using SabreMaster against Balek)

I have actually been giving you some defences, Xeth. Just there has been a lot of firepower around! And you couldn't have dodged Balek's rocket launcher.

Kiu Sword Whirls and attacks (note- Sword Whirl probably not worth it on the Sergeants. Oh, and also, earlier you Whirled and then Snapped- that really is just a waste! The snap removes the bonus sword whirl gave you and more- may as well just make a normal attack!)

A bit of overkill here, as Xeth then Flying Charges and kills said Sergeant!

Two frames gets Andro over to Kraken, who is rather beset now!

Kraken will take a shot at Roan... a risky no-dodge from Roan, but -3 is a miss! Roan ripostes, Kraken dodges, and with impairment, +2 is sadly a miss.

Roan then goes for his Flurry! Karaken dodges that as well. +7 is an immediate hit from Roan. That double-impairs Kraken. Then +1 is a miss, but an on-form Roan then gets a +5 and a hit- and hacks Kraken in two.

Balek points his arm at the people around where Kraken was. A compartment slides out the other side of the arm...

... and Balek fires his spike gun, targetting Roan, Sunda and Marcus! Luckily Andro isn't quite there yet. Without Reaction-Push/Pull there's little you can do to defend yourselves againt it. +2 is a hit from Balek, causing Roan to death check- passed- Marcus to evade out, and Sunda to be very close to death checking.

Marcus blurs over to Balek...

... who activates his wrist-mounted shield. His harness launcher also fires, a piton firing into the wall behind him.

Sunda goes for a droideka.

Droidekas fire, a direct hit on Lance, which I shall say takes him out the fight as we seem to have lost him.

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Situation at: Fifth sequence, Frame 10

Control Centre

Roan: 5/44/7 (Middle area)
Marcus: 5/10/9 (Middle area)
Gallagher: 12/29/10 (Middle area) (Sidestep)
Xeth: 9/35/9 (Outside lifts)
Kiu: 9/24/9 (outside lifts)
Sunda: 8/34/10 (Middle area)
Andro: 10/42/11 (Middle Area)

Balek: ?/0/9 (Far area)

Droidekas x4: 0/8 (Far area)

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A secondary objective I forgot to mention was to download all the data from the control centre- to get information both on Droben and on Balek's activities.

I'll use strike, guard for defence

I'll go for the nearest droideka with a combat push and then I'll use guard.

you do know that's not very effective against a droideka

Ya, but it's the best I've got right now.

(Well! I' guess I'll go kill a Droidekka too. I'll do another FLURRY on the nearest one, DODGE on Balek.)

Andro watches Roan cut Kraken in two, and so then advances on the Droidekkas. Marcus and Roan seem to want the Warlord for themselves, and Andro has no problem with that, injured as he is.

Balek will use his shield to block Marcus, who rolls +1... not quite good enough!

Balek then suddenly flies way, propelling along his harness cord to the rear of the room, blasting at Marcus as he does so. +2 is a hit! Ten damage to Marcus.

Andro goes for a droideka, making it over there in time, and an excellent rolling Flurry brings it down!

Afraid that was a waste, Kiu- Combat Push doesn't work on supermooks and doubly so not on droidekas.

Sunds goes for a droideka twice and manages a hit.

Two lifts doors open... and Mercenaries pour out. Reinforcements are starting to pour in!

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Situation at: Fifth sequence, Frame 8

Control Centre

Roan: 5/44/7 (Middle area)
Marcus: 3/10/6 (Far area)
Gallagher: 12/29/8 (Middle area) (Sidestep)
Xeth: 9/35/8 (Middle area)
Kiu: 7/24/6 (outside lifts)
Sunda: 8/34/6 (Far Area)
Andro: 6/42/6 (Far area)

Balek: ?/0/5 (Rear)

Droidekas x2: 0/8 (Far area)
Droideka: 20/8 (Far area)

Drobenite Mercenaries x12: 0/6 (outside lifts)

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I'm assuming I can't use blur again right away (cause there need to be 3 frames in between) so I'll snap an attack at the damaged droideka and use guard for defence, dodge Balek his shot

(If I'm close enough, I'll target the last two Droidekkas, FLURRY on the nearest, then if I can make it in time, COMBINATION on the last.)

Andro turns on the last two Droidekkas, not missing a beat despite his injuries. His blade flashes from every direction, as he tries to clear the last of the enemies from this end of the room.

I'll run for the Mercenaries and then use a sword twirl and then a cleave and to finish it off, defend.

Xeth will Flying Charge three mercs. Defensive Leap for defense.

Blah.

I'll move up to marcus with Speed, then move up to Balek with Marcus...
Dodge Balek.
"Sunda, Be careful!!"