USH'S STAR WARS GAME- CAMPAIGN II EPISODE III (DARK SIDE)- The Way Back

Started by Lana170 pages

Wow, we really need to get down the idea of coherent planning....

Anyway, Trick's idea sounds good enough to me, Rianna will use Blur to run over to the generator. Once she's in a position to attack, snapped attacks and Defend for defense.

i will use twirl when I get there and see how many frames I have.
Defend for defence.

One bad roll still leaves Takuan with one kill, as a foe falls screaming from the rock.

I assume Gallador goes over the chasm. +1 makes that roll.

Tanic blurs down the track... as does Xavier.... and Rianna.

Galder makes his jump rather easily, and promptly spins three bad guys to their doom.

One roll is too low even for Rand, but with two points of Emotion expenditure, he gets three kills, even from that distance!

Ok, bad guys fire. And that is a LOT of firepower.

A hit on Gallador! He Pains that.

A hit on Xavier, for six.

Lenikan is hit for six also.

And a hit on Dak for five.

There is then time for a second barrage of firepower.

A hit on Dak for four, likewise on Tanic.

One on Rianna for six.

Gallador quickly decapitates a foe.

And it is at this point that the heavily armed gunship hovers up from the drop on the east side of the track!

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Situation at: Second Sequence, Frame 7

Atop ridge

Dak: 10/13/7
Takuan: 7/4/4 (Ward)
Rand: 6/0/5 (SFF- Pirates) (Rivalry)
Lenikan: 12/10/6

Beyond chasm

Gallador: 7 (5)/0/6 (Hatred)
Galder: 6/7/5 (Rivalry penalty)

Pirates x8: 0/4

Alongside track

Tanic: 9/16/4
Xavier: 7/6/6
Rianna: 7/12/6

Pirates x12: 0/4

Gunship: 0/6 (above drop)

Atop giant rock

Pirates x11: 0/4

Shield Generator

Pirates x9: 0/4

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The weaponry on the gunship is equivalent to two standard attacks each time it fires, and one heavy weapons attack also.

i will pull three more down from the giant rock

Well, isn't that lovely....

Rianna's going to continue down the track (using Blur) and try to seperate herself from the rest of them. Defend for defense against any attacks.

(btw, Defend will be my standard defense in this fight)

Lenikan, to Tanic!

C-people, to the generator! Defend as defence, and the dive away rule.

Snapped attack on one of the mooks aongisde the track. StS - combat arm, I think.

Gallador will continue fighting Pirates beyond chasm. ( I am using Strenght From Fear)

Any way to get to the gunship? If I can see the pilot, maybe I can use Bewilder on him?

I will continue to blur to the generator as well. defend for defence.

(OOC: Makes sense that the fighting should start on my birthday while I'm at Six Flags the whole day. Oh well.)

Dak will move toward the nearest pirates and attack. (I'd like to use Carnival of Carnage if it isn't automatic.) Defend for defense.

Is the Gunship hovering over the chasm that Galder just leaped across?

Galder will Cleave, then Spin about again, slicing up four more pirates.

No, it's a sheer cliff.

"I will not let thieves tear apart my base!"

Rand nods to Takuan, hoping he will follow suit, and uses Throw to hurl sizeable boulders at the Gunship, expending a Force point or two if possible to deal a great amount of damage to the Gunship's cannons.

"that'd be our base, there.." howls Takuan back 😛

(All your base belongs to us!- the pirates should say!)

(Yeah, cos then we'd have more reason to kill them. 😐)

Good rolling from Takuan! Three killed, all screaming.

+7 on Tanic's attack is perfect- consider that one taken alive!

Can't see the pilot I am afraid, Gallador. Damn difficult to get to, too.

Dak leaps the chasm, rather neatly.

Rand goes for a Master Throw on the Gunship, which has a effective toughness of 20. Evens is not good enough; the boulder bounces heavily off it but only scratches it.

Two kills for Gallador, three great and one crap roll from Galder. Dak and Gallador takes out the last two there.

Bad guys fire.

A hit on Galder for four. Likewise on Xavier. And on Gallador for six.

The gunship fires with its lasers and heavy weapon, but obviously is getting used to the fight right now and misses.

But it has just beein joined by a friend...

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Situation at: Second Sequence, Frame 3

Atop ridge

Takuan: 4/4/FO (Ward)
Rand: 0/0/1 (SFF- Pirates) (Rivalry)
Lenikan: 12/10/3

Beyond chasm

Gallador: 7 (2)/6/3 (Hatred)
Galder: 4/11/1 (Rivalry penalty)
Dak: 8/13/1

Alongside track

Tanic: 8/16/FO

Pirates x11: 0/1

Gunship x2: 0/3 (above drop)

Atop giant rock

Rianna: 5/12/2
Xavier: 5/10/3

Pirates x8: 0/1

Shield Generator

Pirates x9: 0/1

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How high is it off the ground?

Defend, dive away.

Depends, simple up/down height or diagonally? Because literally it is several miles from the ground.

Hmm...

Galder will Defend, sacrificing player privilege.

"Damn them!" Galder curses.

Would it be possible for Galder to use his ship caller to call his ship in?

Ahh!

Rand will active dodge should the gunships fire at him.

Would Rand be able to Master Jump onto one of the gunships next round, with Force points and good rolling?