Takuan may well have a point. As they are hardly marketstore items, you are going to have to push towards finding one at some point. The alternative is to find one covertly, which is entirely reasonable, just not actually safer than expressing interest one and being clever about it. Either way is a deceptive means to youe goal, how you do things is up to you.
The story now moves onto Newhaven. It's not just Dugs; like most worlds, there are a mix of people there, just it is run by Dugs- so it's a little wild and given to technological tinkering, and almost certainly not shy of the odd bit of corruption (to paraphrase Hitchhiker's, it is said that the Dugs are not above a bit of corruption in the same way the sea is not above the clouds).
However, this isn't Hutt space (nor the Serpent, which has mostly recovered by now), it is meant to be the last bastion of true Republican civilisation out this far- not to mention that Bureau office. Also as I say, it's recently gotten a reputation for clearing up this area of space. All in all, the opportunities are there to be found, but you are going to have to do your work.
Now, we'll sort out the exact nature of your ships soon, don't worry about that for now. Let's make everything clear:
PRIMARY OBJECTIVE- GET A NEW SHIELD GENERATOR
That's why you are here! Whole or assemblable, you need a new generator. To keep things simple, let's say you have two days to do it- any later and you won't get back in time to protect your base.
Obviously you are lacking the money to buy one when you find one, so you will have to steal it. Or steal the money needed to buy it. Regardless, you are going to be stealing something! This is a good ol' Dark Side heist- the equivalent of a Jedi criminal investigation, the 'standard' plot for you guys. There are no bonus points on offer for wiping out the natives on the way, and most likely the quieter you can keep it the better- though never be afraid to use violence, an option you always have that the Jedi are denied.
As well as finding it and stealing it, you also need a way to move it back to your ships! You'll want to put a lot of thought into this one.
SECONDARY OBJECTIVE- STAY CLEAN
This isn't a bonus but certainly worth your time bearing in mind. As you will be committing criminal acts on this world, chances are eventually this will become part of a record. But how bad this gets is up to you. Worst case scenario- other than being captured/killed, of course- is that the Bureau gets a positive read on your transponders. It is actually unlikely the Bureau will follow you to Epireus because they don't have the remit, but it means your ships can never enter the Republic again- the Bureau sensor net will detect you immediately*. That you currently have clean ships is your biggest advantage.
* That's an exaggeration- it wouldn't be immediate, not out on the Rim. But it would be a death clock hanging over you.
This is basically an exaltation to be professional, and hence be as low-key as possible. Waving around Lightsabres and Force powers near the Bureau office is risky. But this isn't an undercover mission- just don't be loud about it.
SECONDARY OBJECTIVE- ACQUIRE PARTS
This IS a bonus. As you have to take the risk of coming out here anyway, may as well make the most of it. You are in great need of technical spares. Steal enough, and not only does that problem lessen, I'll also throw in a bonus xp for you all.
You will be landing at the main starport (if anyone is thinking about trying to make a quiet landing out of it... remember the Bureau is an immigration service, and they are looking for that kind of thing). Do remember that you do not have adequate trvelling papers (equivalent of passports and visas), and this being a major world there is probably a check; that's your first obstacle.
What plans do you have for entry? You want to stagger landings, sounds fair enough. In what order, and what is your finally agreed cover story? (not quite as important as it was at the Citadel, but still nice)