USH'S STAR WARS GAME- CAMPAIGN II EPISODE III (DARK SIDE)- The Way Back

Started by Trickster170 pages

"I think somehow it would be better to not show interest in a generator. They are rare things, and doing so would mark us as either very wealthy or very dangerous. That, or stupid. And we'd be a target for all sorts of things we'd rather avoid. Perhaps posing as merchants wishing to acquire something on the planetary defense system, but not the extravagance of a shield.

"And Rand, you may only fly with me if you cease your immaturity."

"i agree" says Takuan
"gallador....seeing as they are not looking for us i see no need for any change in appearance.
first of all...once we get there, we need to find out where we can find such a device. and perhaps, the only way we can do that is to look interested in acquiring one."

Takuan may well have a point. As they are hardly marketstore items, you are going to have to push towards finding one at some point. The alternative is to find one covertly, which is entirely reasonable, just not actually safer than expressing interest one and being clever about it. Either way is a deceptive means to youe goal, how you do things is up to you.

The story now moves onto Newhaven. It's not just Dugs; like most worlds, there are a mix of people there, just it is run by Dugs- so it's a little wild and given to technological tinkering, and almost certainly not shy of the odd bit of corruption (to paraphrase Hitchhiker's, it is said that the Dugs are not above a bit of corruption in the same way the sea is not above the clouds).

However, this isn't Hutt space (nor the Serpent, which has mostly recovered by now), it is meant to be the last bastion of true Republican civilisation out this far- not to mention that Bureau office. Also as I say, it's recently gotten a reputation for clearing up this area of space. All in all, the opportunities are there to be found, but you are going to have to do your work.

Now, we'll sort out the exact nature of your ships soon, don't worry about that for now. Let's make everything clear:

PRIMARY OBJECTIVE- GET A NEW SHIELD GENERATOR

That's why you are here! Whole or assemblable, you need a new generator. To keep things simple, let's say you have two days to do it- any later and you won't get back in time to protect your base.

Obviously you are lacking the money to buy one when you find one, so you will have to steal it. Or steal the money needed to buy it. Regardless, you are going to be stealing something! This is a good ol' Dark Side heist- the equivalent of a Jedi criminal investigation, the 'standard' plot for you guys. There are no bonus points on offer for wiping out the natives on the way, and most likely the quieter you can keep it the better- though never be afraid to use violence, an option you always have that the Jedi are denied.

As well as finding it and stealing it, you also need a way to move it back to your ships! You'll want to put a lot of thought into this one.

SECONDARY OBJECTIVE- STAY CLEAN

This isn't a bonus but certainly worth your time bearing in mind. As you will be committing criminal acts on this world, chances are eventually this will become part of a record. But how bad this gets is up to you. Worst case scenario- other than being captured/killed, of course- is that the Bureau gets a positive read on your transponders. It is actually unlikely the Bureau will follow you to Epireus because they don't have the remit, but it means your ships can never enter the Republic again- the Bureau sensor net will detect you immediately*. That you currently have clean ships is your biggest advantage.

* That's an exaggeration- it wouldn't be immediate, not out on the Rim. But it would be a death clock hanging over you.

This is basically an exaltation to be professional, and hence be as low-key as possible. Waving around Lightsabres and Force powers near the Bureau office is risky. But this isn't an undercover mission- just don't be loud about it.

SECONDARY OBJECTIVE- ACQUIRE PARTS

This IS a bonus. As you have to take the risk of coming out here anyway, may as well make the most of it. You are in great need of technical spares. Steal enough, and not only does that problem lessen, I'll also throw in a bonus xp for you all.

You will be landing at the main starport (if anyone is thinking about trying to make a quiet landing out of it... remember the Bureau is an immigration service, and they are looking for that kind of thing). Do remember that you do not have adequate trvelling papers (equivalent of passports and visas), and this being a major world there is probably a check; that's your first obstacle.

What plans do you have for entry? You want to stagger landings, sounds fair enough. In what order, and what is your finally agreed cover story? (not quite as important as it was at the Citadel, but still nice)

Two notes:

1. This is the situation as it stands. Obviously, plot events may require a re-think of some issues.

2. I'm not going to help you with the Bureau. Players who have never met the Bureau before- this is the time to learn. Those who have- you got all your hints last story; remember them.

I was actually thinking about having someone grab extra parts I just thought that everyone would say it was stupid. 😆

"But if Bureau gets interested, they will check the old records, and know who are they dealing with. This is why I came with an idea to change appearances, it may confuse those bastards."

Ushgarak, are we aware of any criminal organization in Newhaven and this sector? Does Serpent have any influence or ties here( if Doon had some kind of database in his base, we should know it).

nope..i was thinking it also....

we could be going for an dientity such as merchants from outside the republic....they wouldn't need to check much with that.

one means to exit the starport would be to mind trick our way out...don't know if it would hold.

I just thought we could get in touch with local criminals, like pretending to be from Serpent.

neh..why complicate it like that....whenever we lie we have to consider the possibility of needing verification at one point or another....so the more we can do without, the better

Very good point dexx

A Serpent cell probably operates on Newhaven but you wouldn't have a clue how to get 'into' it, or impersonate it.

The Bureau MAY work out who you are eventually. I really wouldn't worry that much about it- the ships are the problem. If you are really worried about it, the Dark Jedi have more to fear than the Marauders, who might not be on record at all; Takuan used to work for Kuylen and is still directly wanted for crimes on Malastare, whilst Galder has all that also AND specifically has a criminal reputation. He's also given to sudden bursts of irrationality, which I may enforce, as he is going out of control.

You could Mind Trick past the starport guards easily, Takuan. It's only a risk if later on someone asks if they checked your records, in which case it will be "I think I did... though come to think of it, I can't remember what they looked like."

So my idea was not that bad after all, it seems.

The biggest problem here is the two day time frame.

which idea is that melkor...

yes, i figured that ush...but i don't see another way out of the starport. once we land in there...it is MADE so that everyone is checked.

I was saying it's a good thing- only a problem if someone has cause to double check on you. Just another note about care.

The idea about trying to change appearences, Dexx. Ushgarak admitted that we are in the records somewhere, so why make their job easier?

I don't think we will be out and about long enough to really get noticed as long as we stay smart and don't do anything to draw a large amount of attention on us.
The next thing is how do we get the generater back on the ship?

yep...besides...changing our appearance only fouls the naked eye...and they're not going to know us by heart. so we'd better stay low and not need any cover.

and bringing it to the ship is indeed a problem. i guess we first have to see what type of generator is it..how big, especially. if we can take it appart, and bring it in sepparate crates which are less suspicious that'd be nice.

or perhaps we can take the ships out of the starport after we acquire the generator and load it up someplace else..

Originally posted by Lord Melkor
The idea about trying to change appearences, Dexx. Ushgarak admitted that we are in the records somewhere, so why make their job easier?

But that will only happen if they have a reason to check us out, surely?

Originally posted by newjak86
I don't think we will be out and about long enough to really get noticed as long as we stay smart and don't do anything to draw a large amount of attention on us.
The next thing is how do we get the generater back on the ship?

I don't think we can plan that without knowing where we are taking it from, first.

Dexx, I doubt the Bureau would let that happen, to be honest. We'd have to come back into the starport, and then where would we be?

Better if we can just get all the stuff onto the ships at the starport.