Marvel Vs Capcom 2 Vs Spiderman and Wolverine

Started by The MISTER10 pages

Does anyone think that changing the six button format was unneccesary?

I love the six button format, and myself don't like the high/low type.

SFA3 in my opinion is still on of the best fighting games to date, with excellent technichality and speed, it is fun to play, but doesn't like button mashers, and even if you played it alone, it would still be ecough to keep you busy for hours on end.

Originally posted by CorderaMitchell
I love the six button format, and myself don't like the high/low type.

SFA3 in my opinion is still on of the best fighting games to date, with excellent technichality and speed, it is fun to play, but doesn't like button mashers, and even if you played it alone, it would still be ecough to keep you busy for hours on end.

Actually I remember reading previews in game magazines where they (Capcom) admitted reducing the number of buttons to make the combos easier for those with no skill.

SFA3 is a great game and one of fighting games finest. (the GBA version is outstanding.)

And as far as technicality goes there are NO games that don't have a technical aspect to explore. Pac-Man, Asteroids, Frogger, and Space Invaders each had VERY detailed STRATEGY GUIDES! ( I was shocked the first time I saw one ) so MVC2 technical aspects aren't THAT impressive to me. (Especially when they DUMBED DOWN the buttons)
But I LOVE the amount of characters available and that makes up for the button config. It's damn fun to play with the coolest characters from comics and video games.

I think I read that too.

lol

Kens the best of the shoto 3 in this game.His Hurricane Kick in ACs does Brutal damage[It may be a glitch] and the extra hit he gets compared to Akumas version beats out Akumas ability to cancel it into his air fireball super.The totally Invincbile AAA Ken has and MUCH higher stamina also gives him an edge over Akuma

Technically Ryu is the worst of the 3 BUT his Tiger Kneed Shinkuu Hadoken is actually a great counter and starts up with near AHVB quickness [/B][/QUOTE]

I think he's the best of the three. Ryu is pretty much blanced in this game and can put some hurt on anybody in the hands of a skilled player with his good dash. Ken doesn't have any good distance attacks like he did in MVS, but his air Tasumaki Senpukyaku can do as much as a super combo. Akuma I thought was the weakest of the three because he takes to much damage. 🙂

akuma always takes too much damage................
of course for balance

Originally posted by dvampire
I think he's the best of the three. Ryu is pretty much blanced in this game and can put some hurt on anybody in the hands of a skilled player with his good dash. Ken doesn't have any good distance attacks like he did in MVS, but his air Tasumaki Senpukyaku can do as much as a super combo. Akuma I thought was the weakest of the three because he takes to much damage. 🙂

Ryu's dash sucks.

Ken doesn't need a distance attack.

Akuma is faster and stronger than Ryu. You can hurricane kick, crouching l.kick, hurricane kick, cancel to hyper air fireball, hyper cancel, hyper cancel. If you pick the right team, that combo can get 100+ damage, easy.

For the record, if you dash, hop, lp, c.lp, c.hp, jump, lp, lk, hurricane kick, air fireball hyper, you do anywhere from 60-90 damage, depending on the timing of the fireball.

Also, for the record, here is the damage of all three shoto's moves;

Hadoken -
Akuma- 14
Ken- 12
Ryu- 14

Shoryuken -
Akuma- 24
Ken- 26
Ryu- 20

Hurricane kick-
Akuma- 23
Ken- 22
Ryu- 16

Hypers-
Shoryuken-
Akuma-41
Ken- (Not sure which one, I didn't specify with my notes) 46
Ryu- 37/80 (80 for 3 meters)

Hadoken-
Akuma- 30-52
Ken- 43 (Think thats his invincible shoryuken hyper)
Ryu- 26-46

Hurricane kick-
Akuma- 45
Ken- 46
Ryu- 49

As for priority, Akuma's priority beats Ryu by a mile, and most of his moves are higher than Ken. He also has the Ashura warp, which when used with the proper assist, can be a mega bastard. If you use Doom like me, when they call in their assist, call Doom AAA, warp through them, hurricane kick -> hadoken hyper aerial to punisher their partner, and possibly them if the rocks caught them.

Synposis-
Depending on your style of play, Akuma or Ken are pretty much equal. Ryu, on the other hand, is absoloutly horrible, and has no place in MvC2 except as my ragdoll during training.

That AND the fact that Cyclops is a much better substitute for ryu, sorry d.

Cyclops plays a little looser, and his projectile is a beam type(though weak),his supers cover more range, and Cyclops makes a decent assist, though I still cant resist a good juggernaut punch after all of these years.

Originally posted by Nataku8188
Ryu's dash sucks.

Ken doesn't need a distance attack.

Akuma is faster and stronger than Ryu. You can hurricane kick, crouching l.kick, hurricane kick, cancel to hyper air fireball, hyper cancel, hyper cancel. If you pick the right team, that combo can get 100+ damage, easy.

For the record, if you dash, hop, lp, c.lp, c.hp, jump, lp, lk, hurricane kick, air fireball hyper, you do anywhere from 60-90 damage, depending on the timing of the fireball.

Also, for the record, here is the damage of all three shoto's moves;

Hadoken -
Akuma- 14
Ken- 12
Ryu- 14

Shoryuken -
Akuma- 24
Ken- 26
Ryu- 20

Hurricane kick-
Akuma- 23
Ken- 22
Ryu- 16

Hypers-
Shoryuken-
Akuma-41
Ken- (Not sure which one, I didn't specify with my notes) 46
Ryu- 37/80 (80 for 3 meters)

Hadoken-
Akuma- 30-52
Ken- 43 (Think thats his invincible shoryuken hyper)
Ryu- 26-46

Hurricane kick-
Akuma- 45
Ken- 46
Ryu- 49

As for priority, Akuma's priority beats Ryu by a mile, and most of his moves are higher than Ken. He also has the Ashura warp, which when used with the proper assist, can be a mega bastard. If you use Doom like me, when they call in their assist, call Doom AAA, warp through them, hurricane kick -> hadoken hyper aerial to punisher their partner, and possibly them if the rocks caught them.

Synposis-
Depending on your style of play, Akuma or Ken are pretty much equal. Ryu, on the other hand, is absoloutly horrible, and has no place in MvC2 except as my ragdoll during training.

Ryu is a good character in this game with decent power and speed. Maybe you need to play with him more. His shoryuken is the best out of the three, Akuma and Ken may take more damage, but they have to fully make contact with theres, when Ryu hits you with his it knocks them back no matter what. His dash is one of the best in the game, it's quick and you can fool alot of players with it. A Shinkuu Hadoken after a successful Aerial Rave deals good damage,or a Shinku Tatsumaki Senpukyaku after a down and two short kick, then strong kick does alot of damage. 🙂 And all of three of there air Tatsumaki Senpuukyaku is good to use to keep people out of the air. 🙂

I didn't see too many problems myself with the dash.

Honestly I still use ryu, but it just isn't a good choice for the infinity scrubs ( no offense), who force you to use higher end characters, not that these are invincible. People foolishly lose many a time trying to set up a one shot pony tactic.

P.S that sagat pic and the constant smilies don't work together lol, a creepy big guy, with a friendly smilie.. Makes me shudder.

Originally posted by CorderaMitchell
I didn't see too many problems myself with the dash.

Honestly I still use ryu, but it just isn't a good choice for the infinity scrubs ( no offense), who force you to use higher end characters, not that these are invincible. People foolishly lose many a time trying to set up a one shot pony tactic.

P.S that sagat pic and the constant smilies don't work together lol, a creepy big guy, with a friendly smilie.. Makes me shudder.

😆 😆 😆

Whats up. Yeah I know his not the best in the game but he can hold his own especially if you team him up with the right team. I'll lay off the smilies.

nonono, I like them I liike being creeped out,lol

Originally posted by CorderaMitchell
nonono, I like them I liike being creeped out,lol

💃 💃 💃

go to the even more list, by using edit or quote, and find the super dancing banana💃💃💃

i'm the best at this game. unless one of you is named justin wong or sanford kelly.

oh i thought he was actually making a point silly me 😛

Originally posted by CorderaMitchell
I didn't see too many problems myself with the dash.

Honestly I still use ryu, but it just isn't a good choice for the infinity scrubs ( no offense), who force you to use higher end characters, not that these are invincible. People foolishly lose many a time trying to set up a one shot pony tactic.

P.S that sagat pic and the constant smilies don't work together lol, a creepy big guy, with a friendly smilie.. Makes me shudder.

What is this "Infinity scrub" thing that you speak of?

Akuma is faster and stronger than Ryu. You can hurricane kick, crouching l.kick, hurricane kick, cancel to hyper air fireball, hyper cancel, hyper cancel. If you pick the right team, that combo can get 100+ damage, easy.

For the record, if you dash, hop, lp, c.lp, c.hp, jump, lp, lk, hurricane kick, air fireball hyper, you do anywhere from 60-90 damage, depending on the timing of the fireball.

[Cant bother with quotes sue me]

That first combo is rollable thus totally useless not to mention any combo DHCed 2X can do that much and more if you have a partner like Storm.The 2nd one has the same problem all the shotos suffer from a launcher that has virtually no horizontal range[since it was meant as an AA in old school games] which limits the effectiveness of their only good combo[Except Ryu can cancel a ground HK combo into a Shinkuu Hadoken].Thing is Ken has the same thing but IIRC he does about the same damage because his HK gest an extra glitched hit so he has equivalent damage for no super meter cost

No infinity scrubs are people who use those and only those in any match, notice isaid no names.

I already agreed akuma is a better choice over ryu, he's faster, stronger, and more versatile. Cyclops is a bettre choice, ryu simply has the short end of the stick here.. 😉

Originally posted by CorderaMitchell
No infinity scrubs are people who use those and only those in any match, notice isaid no names.

I already agreed akuma is a better choice over ryu, he's faster, stronger, and more versatile. Cyclops is a bettre choice, ryu simply has the short end of the stick here.. 😉

1 There are 2 characters that use infinites as part of their overall strategy.Ironman who lacks a little in the speed/mobility department and Magneto who eats 95% of the cast alive if you master his ungodly complex rushdown

2 Ryu doesnt really ave anything special to pevent getting into a infinite from these characters.IM he can stalemate all he has to do is try to keep from getting hit with Psylockes AAA[Best set-up] or getting launched into an AC that leads to the infinite[not many people pull this off between the complexity and the short range of IMs launcher].Magneto is another story if anyone had answers for a good Magneto player it would be all over SRK by now.The best counters to Magneto are CapComs AAA or Trons projectile and to HOPE you nail him a few times and cause too much damage for him to compensate for[He does have slightly bwelow average stamina fortunately].I myself find i can use BlackHeart and mix demon spamming pretty well to try and lug the gaps Magz tends to go through[using boomeranging HP demons here and there] but that still takes alot of work