Marvel Vs Capcom 2 Vs Spiderman and Wolverine

Started by dvampire10 pages

Where's the Guile and Cap love! They were good in MVC2 especially Guile (one of my favorite characters in this game).

Actually guile was a GREAT character, better than charlie, and arguably ken, ryu, and akuma....

You see the sig?

Originally posted by EvilCap America
Two words-Damage Scaling

Infinites now drop to almost no damage after a few reps and the more hits you have in a combo the less damage it does[One reason why ACs dont see much use]

Your also SERIOUSLY underestimating the depth of MvsC2.Have you ever even seen a vid of high level play?Do you know the kind of stuff that goes in in a tourny level MvsC2 game and ALL that you have to take into account?The very LEAST SF3 is equal to it in depth and even THAT game comes down to Chunny and Ken.Sure being able to parry every hit Chunnys super then ground combo into DP then manually cancel into a super is pretty impressive[Im sure you know what i mean] but the complexity of Magnetos play is easily on par as in the 1 pixal Cable comeback

................and Never ever compar SC to a good game again 😠

You sir, are amazing.

I don't claim to be the best at MvC2, hell, I can't even do infinites regularly (Then again, I don't practice them) but I can assure you, it is one of the most deep games around. If you play like me and my friends, you're about as good at MvC2 you can get without using infinites and seriously insane tricks, like flight cancel combos and shit.

Have you ever tried to get out of a Cammy/Doom AAA corner lock? It's ridiculous!

If you define depth by timing, MvC2 requires more timing than any other game.

If you define it by the choice of moves you have to use, MvC2 has more combinations of moves and more variations due to partners then most games.

If you define depthy by speed, GG X2 is faster, but when you throw in partners, and the amount of chaos caused by most MvC2 characters, there is much more happening on screen in a MvC2 game at any given moment than a GG x2 game.

As for Wolvie vs Spidey-

One of the wolvies can dash through his opponent with qcb+hp, which, if used properly, can be very effective. As for the spidey web, it's useless anywhere except almost ontop of them, because if you hit them as it breaks, they auto-block, and you have to use the heavy version. A good Wolvie player will cancel their dash, block and then use his launcher kick as you fall, which has higher priority and hits where Spidey can't reach. Of course, spidey can also use web swing with almost any assist to break up an attack by wolverine, and there goes a ton of his HP.

Wolverine is just a harder character to use, because he takes mega damage. Hell, I use Akuma, the trick is just to take AAA Doom and let the rocks cover your ass so you can keep them corner locked.

Originally posted by CorderaMitchell
Actually guile was a GREAT character, better than charlie, and arguably ken, ryu, and akuma....

You see the sig?

Guile and Akuma are amazing. Akuma can HK through S.Samurai's hyper shurikens if timed correctly. Ken is also great, Ryu and Charlie suck somethin' fierce tho.

Originally posted by Nataku8188
You sir, are amazing.

I don't claim to be the best at MvC2, hell, I can't even do infinites regularly (Then again, I don't practice them) but I can assure you, it is one of the most deep games around. If you play like me and my friends, you're about as good at MvC2 you can get without using infinites and seriously insane tricks, like flight cancel combos and shit.

Have you ever tried to get out of a Cammy/Doom AAA corner lock? It's ridiculous!

If you define depth by timing, MvC2 requires more timing than any other game.

If you define it by the choice of moves you have to use, MvC2 has more combinations of moves and more variations due to partners then most games.

If you define depthy by speed, GG X2 is faster, but when you throw in partners, and the amount of chaos caused by most MvC2 characters, there is much more happening on screen in a MvC2 game at any given moment than a GG x2 game.

As for Wolvie vs Spidey-

One of the wolvies can dash through his opponent with qcb+hp, which, if used properly, can be very effective. As for the spidey web, it's useless anywhere except almost ontop of them, because if you hit them as it breaks, they auto-block, and you have to use the heavy version. A good Wolvie player will cancel their dash, block and then use his launcher kick as you fall, which has higher priority and hits where Spidey can't reach. Of course, spidey can also use web swing with almost any assist to break up an attack by wolverine, and there goes a ton of his HP.

Wolverine is just a harder character to use, because he takes mega damage. Hell, I use Akuma, the trick is just to take AAA Doom and let the rocks cover your ass so you can keep them corner locked.

I pretty much agree here, there are 2 types of people ones that played great without the infinites and such and such( I don't care for them).
And those who use them to hell...............

In tourney's you better bet they pack those infinites like, a bunch of secret rares in a Yu Gi Oh tourney.

Yes webbing isn't totally reliable and should be used to annoy, the fast "dash" attack by wolverine is VERY effective and damaging, but I like the effectiveness of a semicircle reverse p, move against wolverine, considering a 1on1 match, with assists in and out its useless, I use the web swing, andspidey sting while jumping to get maximum effectiveness against a wolverine player. 😮‍💨

Originally posted by CorderaMitchell
Actually guile was a GREAT character, better than charlie, and arguably ken, ryu, and akuma....

You see the sig?

Guile is only ok.Hes got good priority and his AAA has a kinda upwards firing projectile so he can be effective against Sentinel in Fly mode and Runaway Storm but his damage is limited to short ground combos into Sonic hurricane.Charlie pwnz him because he has more damage on his combos into supers and his Moonsault slash is great for rushdown with the right assist[Doom AAA or Sentinel ground]

Kens the best of the shoto 3 in this game.His Hurricane Kick in ACs does Brutal damage[It may be a glitch] and the extra hit he gets compared to Akumas version beats out Akumas ability to cancel it into his air fireball super.The totally Invincbile AAA Ken has and MUCH higher stamina also gives him an edge over Akuma

Technically Ryu is the worst of the 3 BUT his Tiger Kneed Shinkuu Hadoken is actually a great counter and starts up with near AHVB quickness

Yea in technical aspects ryu is the weakest, but thats my point the tiergaps here are much larger than in most games.

Why do you hate soul calibur? I'd probably agree with you on most accounts, but I'm pretty game tolerant myself...

Originally posted by CorderaMitchell
Yea in technical aspects ryu is the weakest, but thats my point the tiergaps here are much larger than in most games.

Why do you hate soul calibur? I'd probably agree with you on most accounts, but I'm pretty game tolerant myself...

I actually just enjoy poking fun at certain fighting games maybe a bit more than they actually deserve here and there.Im actually a former SC Tourny champ but i got tierd of the game eventually.Low-mid level in SC2 is just too overly simplistic[A bit masher friendly too] and higher level play just involves iveruse of screwy defense systems built into the game and reduces it too an UBER pokefest

Anyways im mostly playing the Budokai fighters[Cheap plug for my FAQ] now and the thinking about the GC Nauto game.They are pretty udnerrated and real innovative

You are playing "Budokai", hmmmmmmmmm you aren't as picky as I thought. Though I myself don't like high, low games.

I'll check out some reviews and faqs of yours.

Who was your mainSC character?

Originally posted by CorderaMitchell
You are playing "Budokai", hmmmmmmmmm you aren't as picky as I thought. Though I myself don't like high, low games.

I'll check out some reviews and faqs of yours.

Who was your mainSC character?

Keep in mind it was never my main game and i stopped playing SC1 back around 2002 when i won a tourny i rightfully should have lost at Sugoicon[My only hit in round 3 was a ringout 💃 ] but i played Kilik

The Budokai games actually alot of fun and B3 can hang with damn near anything in depth.

B3 is an improvement.

If only capcom wasn't so lazy.

Originally posted by dvampire
That game suck. The controls was very bad in that game. 🙁 It's the worst SNK fighting game I ever played. But some of the characters endings I liked. 🙂

You're completely insane.

Guile is king in SvC chaos. They finally made his moves as they were inteded to be. All the charge times are dramatically reduced (they equal the time that an other character is vunerable after firing a projectile.) So someone with some technique can go fire ball to fire ball with your other projectile happy characters. Plus, there's even some leway as to when you can push the button after pushing foward, so your sonic booms are even more unpredictable. SvC chaos rules all!

The game is great for diehard fans, it had good characters and moves, but the game wasn't made as well, there's some odd hit boxes and such, but its probably from a alack of money.

odd hit boxes? explain and give examples please.

In SOME instances, a hit that you perform that would normally mis, and ones that shouuld would connect, a flying HK may aim for the high hit box,( unguardable by a low block) but hit the low hit box,(unguardable by high blocks), or if it missed it would hit anyway, thats all, I'm sorry.

hmmm, I think that's pretty rare thuogh, I've played quite a bit and can only remember it happening once or twice.

I never said it was bad, especially if you are an SNK fan, but it is just slightly inferior to CvSNK, though the characters are a breath of fresh air.

Either way how do you feel about MvC2

Love how it's over the top. Don't like how all the combos are the same. Hate the jams. But other than that it was my favorite till Chaos came out.

lol

I don't care for the high low type games in serious play, but it is stillvery fun.