Originally posted by dAngEr_Is_gO!
That's interesting. I never had any real complaints with the camera in NG. Actually now I think about it, at close quarters in confined spaces it sometimes went a bit askew but I think that's because Ryu moves so fast.
I would like to back up ragesRemorse here with my opinion on Ninja Gaiden: the camera did suck.
A game which forces you to manipulate the camera so that the damn thing is playable is not good game design.
God Of War wasn't as "hardcore" as Ninja Gaiden, but God OF War was ten times more enjoyable, and more memorable because of the functional camera. I never got attacked off screen by some hidden enemy in God Of War. In Ninja Gaiden, I was constantly fighting the camera in order to get a view where I wouldn't end up with an exploding shuriken wedged in my spine, thrown by a mystery assailant off screen.
Ninja Gaiden was also cheap. It masquerdaded as hardcore, when it was anything but. It favoured cheap spawn points (putting waves of enemies just before save points in a "screw you" way, annoying respawn areas etc). The bosses were a joke, and once figurred out, had all the awe and intimidation of a wet puppy. God Of War at least kept things fun and tight.
Everytime I was killed in Ninja Gaiden, it was always down to a camera issue, bad design, or just downright cheap AI, which suffers from severe trial and error gameplay, over and over, and leaves very little room for explanation due to the fact invention usually gets you killed, while sticking to tried and tested formulas usually previals. Boring. In God Of War, everytime I get killed, I know it's because of my own stupidity/ineptitude and therefore I know where to build on, and there is tons more room for invention and fun. There are trial and error moments, sure, but not at the frustrating extent of Ninja Gaiden.