Originally posted by android217
Superhero rpgThe city of Metropolis has lost its greatest superhero Superman. Metropolis has fallen to its knees due to crime, prostitution, and drugs. All the police forces are corrupt, or blackmailed, stopping any one from trying to stop the gangs and villains. Recently a super-villain known as "Kingpin" has united all the gangsters in the city under one banner called "The Black Legion." The city is desperate for help.
Recently a nuclear plant was broken into, and it is suspected the Black Legion is behind it. Inside the nuclear plant was a fully tested biochemical bomb. The government is abducting random people to mutate them into a new order of heroes to stop Kingpin and his armies from detonating the weapon. Will you sign up to stop them, or join them?
Any powers go, except for invulnerability and teleportation
no godmoddingMore details if people join...
android217
vathu
Originally posted by Red Spartan
WWII: Last Bridge to FreedomIt's the last few weeks of the war and a key bridge has been targetted as a possible weak point in our line. Mainly meaning that this bridge could allow German Panzers to get up behind our infantry and cut a hole to the let the Germans in. To solve this, the brass has ordered A, and B companies to hold the bridge until relieved, three days later. They would give us more to work with but due to heavy pockets of resistance, most of the troops are fighting in rural villages. It's up to you and your soldiers to keep the German forces from advancing, the war depends on you and, more importantly, the lives of countless American soldiers depend on you.
Mission Objectives: Move into the small town, secure the bridge and do a perimeter sweep of the entire area. Afterwards you will set up a defensive and hold until you are releaved. Only retreat if you have lost your hold on the bridge and have no possible way to regain it. Destruction of the bridge is not an option.
Character Sheet:
Name:
Age:
Height:
Side: (Axis or Allies)
Weight:
Blood Type:
Rank:
Company:
Weapon: (I'll list some out later)
Class: (Will also list later)
Brief Background:
Special Gear: (Only one thing and keep it single, it's only 1945)
Lucky Charm: (Ace card or Lighter. Something like that)Anyone think this will be interesting?
Enlisted:
1. Red Spartan
2. Fardin Vassisk
Interested?
Originally posted by Fardin Vassisk
Im just bringing this forward so others can read it by Red Spartan. This is a really cool idea and i made slight alteration to the bio info part: putting in the "Sides: (Allies or Axis)" option. And adding the enlisted bit. Anyhoo this is a great idea.
I'm interested. Sniper ftw.
Death of Fate. Killzone RP.
At the end of the first pre-emptive strike by the Helghast on Vekta the ISA celebrate a victory. But it is short lived. As the remaining Helghan forces commanded by General Tarc V'hal re-takes the slumbs in an attempt at retribution against the ISA troops.
Mission:As the Helghans you must kill any ISA and civilians and attack the strongholds. As the ISA you must defend like hell. More soon....
Killzone RP anyone?
Originally posted by Wolf_Girl15
Black AngelBlack Angel is an organization started by a power hungry human. The human started by testing on some humans, trying to give them powers, when they finaly did succed, he turned it into a large organization Shortly after it became a large organization, a powerful demon turned his own people against him, before taking control of the organization experimenting on kidnapped humans, trying to improve on the original owners methods, to make the humans into the most powerful army in the world. He often either kills or abandons the experiments that either fail or refuse to join him, He has his agents leave them with no memories, and no knowledge of how to survive. Though, on rare occasions one of the abandon experiments are found by other humans who take them in, and help them survive. When the leader finds out about them, he sends out skilled agents to do away with them, no one has survived after being a failed experiment. Not yet anyway. The demon leader plans to strengthen and enlarge the army, until no one can stand against him, at that time, he will expand his control to take over the world, one country at a time. though they are failures, If too many are allowed to survive, they could team up, and possibly stop him, simply because of the fact If you have tons of them running all around you all the time, you wont know a traitor from a loyal experiment
Roles:
Normal people - helping the abandon experiments
"Traitor" Experiments
Loyal experiments
Leader for Black Angel
Leader for the experiments who survived being leftRules:
All experiments have somekind of power, most of the ones who are left to die have talents that seem useless, or other problems, (such as like being blind but being able to phase through things, or being able to replicate any voice. Something like that)
No god moding, and other basic rules
WWII: Last Bridge to Freedom
It's the last few weeks of the war and a key bridge has been targetted as a possible weak point in our line. Mainly meaning that this bridge could allow German Panzers to get up behind our infantry and cut a hole to the let the Germans in. To solve this, the brass has ordered A, and B companies to hold the bridge until relieved, three days later. They would give us more to work with but due to heavy pockets of resistance, most of the troops are fighting in rural villages. It's up to you and your soldiers to keep the German forces from advancing, the war depends on you and, more importantly, the lives of countless American soldiers depend on you.
Mission Objectives: Move into the small town, secure the bridge and do a perimeter sweep of the entire area. Afterwards you will set up a defensive and hold until you are releaved. Only retreat if you have lost your hold on the bridge and have no possible way to regain it. Destruction of the bridge is not an option.
Character Sheet:
Name:
Gender:
Age:
Height:
Weight:
Blood Type:
Rank:
Company:
Weapon: (I'll list some out later)
Class: (Will also list later)
Brief Background:
Special Gear: (Only one thing and keep it simple, it's only 1945)
Lucky Charm: (Ace, card, something like that)
Alligence:
Enlisted:
Myself
Fardin Vassisk
Wild Cherry