Unhosted: Virtua-Soul
The year is 20X7 but years don't matter in this world. The world is The Hub - a world that we would consider almost reality. An entirety of realities in one conscience. In this place, human beings have a variety of lives to choose to live. The Hub acts as reality, for all intense and purposes, it is the real world. However, it is much smaller, roughly the size of Manhattan. Though this world is hardly kept together, it may be mostly clean but it is run solely by it's inhabitants - no government exists. It is a Free-Zone.
The bulk of humanity lives inside the worlds that the Hub is connected to. After the scientific breakthrough of Virtua-Souls, humans have flocked to a variety of different realms - all entered cybernetically. Human beings are broken down into data and inserted into a false reality based solely on imagination. A person who longs for a life of adventure in a medieval magic world can instantly be inserted. A space operatic fantasy sound more to your liking? Instant space travel. The only problem however, is that once inside each of these worlds, you become hosted. Unable to leave that world, your body forever remains inside that reality. It's a small price to pay really, and there are few who argue.
But there are some.
Years ago, one human being was able to jump between worlds.
After becoming Unhosted this person was martyred. The official story from each world's Host was that their was no such person. Who could prove it? The government here is run by The Host - a supreme being (near god-like) that hosts the reality themselves. They also have the ability to leave their world, and even communicate with other Hosts.
Eventually...the hosts turned. They run their worlds with iron-fists, and endless resources. And who could stand up to their might? Those who were inside the worlds were left Hosted - no abilities to fight back truly. And then they became awakened. Humans who could jump worlds, could change the system. The revolution began from the shadows. A complete group of these heroes even took one final stand against the forces of The Hosts.
But they were beaten in battle, across all worlds.
The survivors of this band mostly disassembled. Leaving their worlds for hidden corners, or even jumping back into the Hub. Some chose to stay and continue the resistance, deeming it an important goal - to free All-Worlds. Now however, the remaining unhosteds must gather as many of their old allies (and some rivals) together again. Why now? To rescue one of their own.
-------------------------------------
The game itself will be based on all of us. If you've been at KMC for awhile now (consistently) then you'll be one of the Unhosteds (yourself) that are recruiting their old members. If you've recently returned - like [b[ESB[/b] and myself, then we'd be the old veterans. Virtua-Soul will have plenty of in-jokes and nods to KMC itself, to former members, and old games. If you're interested in playing, please say so. Although I do like to keep a solid grasp on plot progression, so don't expect mindless battles.
Quincy, consider me in for Unhosted.
Originally posted by iKinneas
The UnforgivenEnter the world of Lysandria, a world at war for the past 368 years. Countless lives have been lost, countless more families destroyed. In a matter of moments, however, the tides of the war may be turning. Lysandria holds a legend... A legend of individuals who lived countless centuries ago who possessed certain unique abilities. Some consider these legends nothing more than fairy tales, urban myths created to give hope to the hopeless, and to put fear in the fearless. Some consider them a religion of sorts, praying to the spirits of the warriors to return to the world, in hopes that they might end the struggles of the people. Some hunt them for redemption, and some for personal gain. Certain factions wish to recruit them, and others, to destroy them. However, this legend may be more than meets the eye. A young girl in Calrania, the capital province of Lysandria, has been having visions as of late. Visions of the "heroes" of legend... And of many misdeeds that may have been committed in their lifetimes. Hunted by the religious sects, who view her visions both as witchcraft and blasphemy, the girl is taken hostage, meant to be executed by year's end, to quell these rumors and put an end to the unbelievers. But the girl has not given up faith. For in her darkest hour, she calls out to the spirits in desperation, making a blood oath with them... "Save me," she cries forth, "and not only will I join you in freeing this land... I will aide you in cleansing the evils from your souls, redeeming you as the heroes that you are thought to be by countless souls throughout this land."
Meanwhile, several hundred miles away, a group of people are drawn to meet one another at a clearing in the Forests of Rysendia. Their purpose is unknown, however fate has brought forth a grand scheme... One that these few have been written into, whether they are appeased by it or not.
So, I hope you've all enjoyed the introduction to this tale, short as it may have been. I assure you, it looked much longer on notepad as I was typing it up. Players will take control of whomever they like within the world of Lysandria, whether it be the religionists, the non believers, the girl to be executed (who I'm going to go ahead and call a blood mage, or the equivalent therein), or the Unforgiven themselves. The different factions of the world are as follows......
The Almsmen -- Those who have come to view the legends of the Unforgiven as a sort of religion, worshipping the tales of their past battles, and revering them as the saviors of the world.
The Calranians -- Those who live in the Calranian Province, most of whom follow the Almsman faith. In the war, they are a tactical lot, thinking ahead every move before acting upon it. They are the most technologically advanced people of Lysandria, though it has proven to be a downfall on more occasions than they care to admit.
The Wildlings of Rysendia -- A primal race, by the standards of Lysandria. Their technology rivals what we would consider modern, though in this world, it is inferior to most. They have a primal belief in a single God, whom they believe will deliver the world from its pain by destroying all those who bring forth misery upon the world and its people.
The Freyans -- A war-like race, their technology not quite as superior as the Calranians', although it is nowhere as inferior as the Wildlings'. They believe that there is no conflict that cannot be resolved by violence, and they enforce this belief by crushing the skulls of any who disagree with them.
The Unforgiven -- (Known to the religious faith as the Almsmen of Yore) Beings of legend. It is said that they once walked this land, freeing the oppressed and destroying the conquerors. No one knows how true these legends are, nor do they know what became of these individuals. Recently, a young girl has come to claim that she has seen visions of their past, and that they were an impure sort, destroying the world rather than saving it.
I think it suffices itself to say that the girl will be a character we require in order to play out the story, though if no one would wish to volunteer, I'll probably kill her off early on, to be honest.
Unforgiven
Myself
ESB
Big O
Unbias3d
Anyone else for Unforgiven? 4 won't be enough, folks!
Originally posted by QuincyI am not quite sure what we are supposed to do in it. Defeat the Gods?
[b]Unhosted: Virtua-SoulThe year is 20X7 but years don't matter in this world. The world is The Hub - a world that we would consider almost reality. An entirety of realities in one conscience. In this place, human beings have a variety of lives to choose to live. The Hub acts as reality, for all intense and purposes, it is the real world. However, it is much smaller, roughly the size of Manhattan. Though this world is hardly kept together, it may be mostly clean but it is run solely by it's inhabitants - no government exists. It is a Free-Zone.
The bulk of humanity lives inside the worlds that the Hub is connected to. After the scientific breakthrough of Virtua-Souls, humans have flocked to a variety of different realms - all entered cybernetically. Human beings are broken down into data and inserted into a false reality based solely on imagination. A person who longs for a life of adventure in a medieval magic world can instantly be inserted. A space operatic fantasy sound more to your liking? Instant space travel. The only problem however, is that once inside each of these worlds, you become hosted. Unable to leave that world, your body forever remains inside that reality. It's a small price to pay really, and there are few who argue.
But there are some.
Years ago, one human being was able to jump between worlds.
After becoming Unhosted this person was martyred. The official story from each world's Host was that their was no such person. Who could prove it? The government here is run by The Host - a supreme being (near god-like) that hosts the reality themselves. They also have the ability to leave their world, and even communicate with other Hosts.
Eventually...the hosts turned. They run their worlds with iron-fists, and endless resources. And who could stand up to their might? Those who were inside the worlds were left Hosted - no abilities to fight back truly. And then they became awakened. Humans who could jump worlds, could change the system. The revolution began from the shadows. A complete group of these heroes even took one final stand against the forces of The Hosts.
But they were beaten in battle, across all worlds.
The survivors of this band mostly disassembled. Leaving their worlds for hidden corners, or even jumping back into the Hub. Some chose to stay and continue the resistance, deeming it an important goal - to free All-Worlds. Now however, the remaining unhosteds must gather as many of their old allies (and some rivals) together again. Why now? To rescue one of their own.
-------------------------------------
The game itself will be based on all of us. If you've been at KMC for awhile now (consistently) then you'll be one of the Unhosteds (yourself) that are recruiting their old members. If you've recently returned - like [b[ESB[/b] and myself, then we'd be the old veterans. Virtua-Soul will have plenty of in-jokes and nods to KMC itself, to former members, and old games. If you're interested in playing, please say so. Although I do like to keep a solid grasp on plot progression, so don't expect mindless battles. [/B]
Originally posted by Quincy
[b]Unhosted: Virtua-SoulThe year is 20X7 but years don't matter in this world. The world is The Hub - a world that we would consider almost reality. An entirety of realities in one conscience. In this place, human beings have a variety of lives to choose to live. The Hub acts as reality, for all intense and purposes, it is the real world. However, it is much smaller, roughly the size of Manhattan. Though this world is hardly kept together, it may be mostly clean but it is run solely by it's inhabitants - no government exists. It is a Free-Zone.
The bulk of humanity lives inside the worlds that the Hub is connected to. After the scientific breakthrough of Virtua-Souls, humans have flocked to a variety of different realms - all entered cybernetically. Human beings are broken down into data and inserted into a false reality based solely on imagination. A person who longs for a life of adventure in a medieval magic world can instantly be inserted. A space operatic fantasy sound more to your liking? Instant space travel. The only problem however, is that once inside each of these worlds, you become hosted. Unable to leave that world, your body forever remains inside that reality. It's a small price to pay really, and there are few who argue.
But there are some.
Years ago, one human being was able to jump between worlds.
After becoming Unhosted this person was martyred. The official story from each world's Host was that their was no such person. Who could prove it? The government here is run by The Host - a supreme being (near god-like) that hosts the reality themselves. They also have the ability to leave their world, and even communicate with other Hosts.
Eventually...the hosts turned. They run their worlds with iron-fists, and endless resources. And who could stand up to their might? Those who were inside the worlds were left Hosted - no abilities to fight back truly. And then they became awakened. Humans who could jump worlds, could change the system. The revolution began from the shadows. A complete group of these heroes even took one final stand against the forces of The Hosts.
But they were beaten in battle, across all worlds.
The survivors of this band mostly disassembled. Leaving their worlds for hidden corners, or even jumping back into the Hub. Some chose to stay and continue the resistance, deeming it an important goal - to free All-Worlds. Now however, the remaining unhosteds must gather as many of their old allies (and some rivals) together again. Why now? To rescue one of their own.
-------------------------------------
The game itself will be based on all of us. If you've been at KMC for awhile now (consistently) then you'll be one of the Unhosteds (yourself) that are recruiting their old members. If you've recently returned - like [b[ESB[/b] and myself, then we'd be the old veterans. Virtua-Soul will have plenty of in-jokes and nods to KMC itself, to former members, and old games. If you're interested in playing, please say so. Although I do like to keep a solid grasp on plot progression, so don't expect mindless battles. [/B]
I could maybe give it a try