Game Ideas

Started by ragesRemorse27 pages

there needs to be a game on cunnulingus

Originally posted by ragesRemorse
there needs to be a game on cunnulingus

PFFT! That would fail because it is gay idea. 🙄

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Originally posted by dadudemon
PFFT! That would fail because it is gay idea. 🙄

but, there would be penises in the game too. 😱

I always thought it would be cool to have an MORPG.... basically imagine WoW but about half the size so that the graphics could be improved considerably. Then add on some improved gameplay elements (you know, aiming instead of pressing numbers) and smaller sized realms and wha la.

Most people never played the underated game "Just Cause" but oddly enough its actually half the size of the original WoW, and the graphics look awesome. Just imagine that but completely online

Originally posted by dadudemon
PFFT! That would fail because it is gay idea. 🙄

That was rude.

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Originally posted by Stalker 360
please could we have original game ideas please

My brother and I do game design and development and I was tossing around some ideas and thought, "Why doesn't SOMEONE in the gaming idustry impliment something like an attributed mission system?"

Let me explain. In a game such as an MMORPG, they have you choose specific details to help define your character such as your character name, your gender, your race, and other things. Well, then you start the game and you walk around and talk to whoever and then you get your first in-game mission or quest. Slay the dragon and save the princess and we'll reward you! That's all fine and dandy, but the thing is, IT'S THE SAME QUEST EVERYONE ELSE HAS ALREADY DONE!!! You saved the town, your a hero! Yeah. Just like all the oher noobs and shmucks and nobodies who play this game. Not to be all pessimistic or rude or anything, it just aggravates me. So I thought, why not implient a system where you choose personality traits at the beggining when building your character and then have those determine what quests you recieve! There would be plenty, then. But there are a few things. We wouldn't be able to make too many varrying missions or else those who like group battles and teams and/or who like company on missions wouldn't want to play because they would have too much trouble finding other people with the same quest. Not to mention it would take forever to perfect too many different kinds of missions. Not that it would be difficult (I don't think it would be, but that's if I were doing it because I have ideas spilling out my pours) but it would take such a long time to develop all of the different quests to go with all the combinations of personality traits. Whether someone has already done it or not I don't know, but I do know that I am yet to see it if it has.

What do you guys think?

Oh I forgot the most important part. Perhaps, depending on the details you chose, you could have attributes specifally for your quests? Then each time you complete a quest, your skills and stats are raised abit, depending on which one you did which would be determined by your personality choices which would determine what attributes and missions you get lol. That's confusing.

Hmm... Mass Effect did something like that, where the background you choose at character creation determines a few missions later on that are directly related to your personal history.

Originally posted by General Kaliero
Hmm... Mass Effect did something like that, where the background you choose at character creation determines a few missions later on that are directly related to your personal history.

then I think they had the right idea. As a role player I don't want to be just another player and complete all the same missions a million other people have already done. My brother is working on a gossip system for our current project, Malkuth. It's a MUD.

Is it okay to make some ideas for game series that are already made?

Originally posted by BackFire
I really want them to make a MMOG within a world overrun by zombies.

I was just reading from the start of this thread and that would be an awesome freaking idea. I'm not even a big zombie fan, but that could make a ridiculously cool game

if i had the money and the right connections i'd like to have mortal kombat vs killer instinct. i already wrote a story for it 3 years ago.

You'd have to have a lot of connections and a very convincing design doc 😛

very convinvcing?
it'd have to be bloody flawless 😂

Originally posted by JKozzy
You'd have to have a lot of connections and a very convincing design doc 😛

im actually trying to get a meeting with midway games. i live in chicago and there north chicago

Every idea I have for a game is in Elder Scroll 4 Oblivion. There are things about the game that I would change like the dungeons, I would make them with a more epic feel, kinda like Zelda dungeons, with a wicked boss' at the end of most dungeons, and definately give it the triumphant end of dungeon music when you discover an epic or unique weapon. Elder Scrolls has it all, but it needs to be polished.

is mah idea bish

Mah Idea is hasn't got a name yet I just call it Project: Bounty because thats what it is basically about.

Genre: MMORPG

Setting: In a world not too different to our own with advancing nano-technology, but with sixty style cars, and those old dial phones and juke boxes oh and in stores the cashregister is one of those old ones that has those things that tell you the money you have to pay.

Gameplay: In character creation you just basically make a character and play as him. The jobs you can pursuit are Bounty Hunter which requires a licence or a criminal which dosent require anything unless you want to be a fancy b**** or something. If your a bounty hunter you travel the world hunting criminals and stuff. To get a job you can either be hired which will be more common when you get better or you can take a wanted poster from an bar or the local Bounty Office. But if your a criminal it dosent matter what you do. You can make explosives which can have special designs or weapons, masks, capes, you name it. EVEN HENCHMEN. So you can make your own little syndicate.

-created this since its a game idea of mine, wondering if anyone could add to it, give me so ideas etc, but I think personalyl a modern day game like this would be most interesting.

Global combat: the War to end all Wars

Story

The year is 2032 and the World once again is at war, the third world war. Due to their interest in becoming once again a superpower Russia have increased in their resolve and taken to attacking small neighbouring countries at first, then further out. The constant warnings from the USA and EU that constant aggression would not be tolerated and soon it was obvious Russia had no interest in peace, they wanted war and the USA would give them one.

The first strike was when US spies were found in Moscow, their mission it was found out was to gain information on a defence satellite that would defend Russia from Nuclear attack, the spies were executed for all the world to see on television and was broadcast across the world, this was the first step to the World war. Matters escalated quickly afterwards, Russia were grouping their tanks, enormous formation lines were seen forming across the south yet by now there were few reporters who could get the footage since many were shot by Russian forces. It was made clear that Russia had allied with Korea and China. They had been tired of watching USA as they used their great wealth to foolish effect, on more weapons to steal resources from other countries for their own gain, insulting other nations by dubbing it “anti-terrorism”.

With the launch of the Russian defence satellite the war had started, it was obvious that all nations had their own defence weapons against nuclear attack, Russia first nuclear use was in 2027 when they launched many submarine based warheads to the UK, USA and Germany only to have them halted by either USA ground based laser emplacements or by the new EU defence which was one of the results from their Hadron collider projects ATLAS and CMS allowed them access to a counter missile field that could distort time fabrics for a moment, covering much of the EU in a “Chrono dampener” that slowed the nuclear attack to a crawl allowing fast aircraft to destroy them, although massively high power cost to use such a technology it provided the survival of the EU.

Knowing they could not simply wipe out major cities of the west by nuclear means the “Eastern confederation” which was known as the major combined force of China, Russia and Korea decided to take the war to the EU, pushing up, while the Russian and Chinese forces used their navy to attack the USA secretly, using jamming techniques and moving up ground forces on transports to assault the homeland of the Americans.

This was going to be a long war, perhaps the War to end all wars, whether that was a good thing or a bad thing time would only tell as the Major Nations of the world clashed across the globe.

Basic overall plot

Simply it’s a game set in the near future where a confederation of Russia, China and Korea are going to war against the west, the EU and USA in a massive war to end all wars one way or another, the main incentive for the war is simply a hunger for the eastern nations to destroy the United states and overall western peoples idea of superiority and to claim the world as their own by force. Although each nation has their own ideals in the battle, China wants to expand its already rapidly growing economy and increase its power in the world while the Russians wish to become the Superpower they used to be and defeat the USA as a victory for their great and powerful Motherland.

Gameplay:

The gameplay would be a slightly larger scale of Company of heroes; Company of heroes combined with World in conflict was the basis. Simply the player would pick one of three main nations/groups. The choices would be the Eastern Confederation (Russia, China, Korea), the USA and the EU (United Kingdom, Germany, France etc) and to play the war from their point of view, the gameplay of what actions the nations would take would be greatly different, varying from aggressive Russian tactics, Chinese numerical superiority and wise philosophies for the Eastern Confederation to the more technological side of the western forces including defensive operations for the UK and offensive operations as the USA. This would be the single player experiences of the campaigns.

Multiplayer would be slightly different, there would be similar types of gameplay ranging from capture and hold types to simple last man standing, grouped matches involving team play. Similar styles would be found in a single player skirmish game using A.I opponents.

The overview of the game would be on fairly large battles like World in conflict, in Company of heroes you may battle in a small countryside or part of a village whereas in World in conflict you could have the entire village as your battlefield or a chunk of a city, in “Global combat” there may even be scenarios taking place in an entire city. The game would have base building elements, you would need to build varying factory types or clear ground for aerial drops and airport facilities to call in vehicles which would include as many types and classes as the army you control has from light jeeps and helicopters to attack gunships and heavy main battle tanks and in some cases naval activity. Off-map support could be called in in the form of reinforcement boosts, an especially powerful attack (nuclear, high ordinance burst etc etc) or perhaps Special Forces like the SAS for the EU. Each building in your base would require manpower costs and upkeep which would be a type of resource, (more on resources later). The Company of hero’s part of the game would be of course the base building but also the advanced unit A.I and detail to units, infantry will find their own cover as well as crawl or go prone as the battle heats up, the realism would be high meaning no real paper/scissors style, more simulated combat where gun shots can kill infantry quickly, advanced properties such as what the infantry group are equipped with comparing to their real world counterparts will be made meaning accuracy, penetration and overall training of forces will be important.

Vehicles will also be detailed like in CoH where tanks are more vulnerable at various sides, once again real world counterparts taken into consideration, armour and ranges as well as penetration of weapons are calculated.

Breakdown of gameplay points

Resources:

Resources will be important; there would be similar resources as there are in CoH, Manpower, fuel and munitions as well as Upkeep/supply to keep an eye on. Manpower you gain by building barracks facilities, these also create soldiers but are also resource buildings, creating an income of manpower, fuel such as oil will be collected through oil derricks, points of oil will be dotted around the map and will be a finite resource, although later in the game all factions will have difference ways of gaining a steady income even after all points on the map are exhausted an early game hold on oil can give your nation the victory. Munitions are gained by building supply Warehouses and supply drops, the Warehouses hold the munitions while aircraft (helicopters at first, large cargo planes with upgrades) drop the supplies, these will be used to buy certain weapons mostly upgrades but also for supply trucks to provide nearby forces with ammunition, these trucks would have to load up and bring them to the front lines, tasks like this could be automated where you could attach a truck to a group of units or a designated ctrl+(any number) group to supply them automatically and follow the group only leaving them to re-supply.

Oil trucks would have a similar use as Munitions trucks, pumping up with oil at stations and following the military in battle to pump up and refuel vehicles.

Upkeep/supply is yet another resource in a way since every unit in the battle costs a certain amount of resources to continue its use, this is to represent the fact that not everything lasts forever so some vehicles wheels may need changing etc etc, the upkeep cost will be minimal but when you have a fleet of a 100 tanks it will build up.

Currency: This will be your currency in the game, whether it is Dollar, Pound or Euro. The currency will be present in most of your dealings, whether it be upgrades or else, the most expensive currency uses will be technologies/research and powerful map call-ins. Currency can be gained simply by selling other resources or upgrading “states” buildings (simply main headquarters buildings) whereby your mainland will send you funds for your military effort giving you a steady stream that will increase as you kill enemy units. This will make the gameplay more hectic since sitting back and doing nothing is not likely to win you the game, although you could just upgrade your building if you are a defensive minded player and survive for a while players increase their overall income from all their other resources including Currency by defeating enemy units, each unit defeated is an example of how your military group is a higher contributor to the war effort than other groups across the globe and so your mainland will give you more resources because of it.

Base construction

Base building will be fairly simple in “Global combat” where you would begin with a couple of construction vehicles and perhaps a small balanced group of starting units in a regular skirmish/multiplayer game. The first idea would be to construct the “states” building which would be the HQ, you would on average have a fair number of resources to create fledgling operation, expanding into outlying territory by capturing fuel points and building derricks on them would help your fuel supply, while one construction vehicle would be building munitions drop off points, warehouses and derricks the other would be building airports for vehicle drop-off, Barracks, factories. Base building would be a combination of a slightly more advanced CoH and the game Act of War (if anyone has played) where you have several types of building but nothing too much, buildings will be unlocked in different ways as will units depending on Nation but usually it will be based around constructing basic buildings to unlock more advanced buildings, research may also be required as well as an overall “kill” quota for the most advanced weapons which was explained earlier in “resources” section, simply put, if you’ve proven your operation is worthy, you may build more advanced weapons. Eventually your base would consist of many Barracks and supply economical buildings as well as military vehicle buildings for calling in/building armour.

Veterancy

Veterancy will be acquired by different means for each nation, from buying an overall training program to increase effectiveness to individual combat experiences improving rank of soldiers giving them auras of command increasing effectiveness of other troops or simply giving them access to different weapons.

Units

There would be a vast selection of units available from aircraft including jets for bombing/air superiority to bombers and helicopters, all planes for different roles may be present. There would be naval units like destroyers and aircraft carriers, tanks, armoured APC and of course soldiers. All units will be realistic and different according to the country that is using them; having different stats and unique attributes for example the USA will have their Abrams tank while the UK would be using Challenger 2 armour, each with different strengths and weaknesses realistically evaluated from real modern weapons. Units will be gained through call-ins, technology upgrades, produced in factories or trained.

The Nations:

“Global combat” involves the “Eastern Confederation”, European Union and the United States of America. The player will choose from among these sides yet each side will have different ways of play, different weapons and tactics as well as ideals. The following describes basically what they are and how they affect the player.

Each nation is a side in the third world war, each with their own views, the player first chooses a national overall for example “EC, EU and USA” but then chooses a nation that’s part of that area or in the case of USA, a military main force doctrine (like in CoH) .

United States of America

The USA have a large army that can access anywhere in the world within a short amount of time for both protection and defence, they are allied with the EU however have their own main directives such as securing the east and putting an end to the threat from the East. They use high technology like most western countries and are very well supplied, having one of the largest countries in the world as well as one of the richest nations, the United States can push forwards its war machine while keeping its soldiers well equipped throughout. The military of the united states is numerous, having the highest vehicle to soldier ratio in the world and the largest navy by far however as rich as they are their financial position is often unsteady at best and its enormous nationalist pride and interfering in affairs of other countries can cause other countries to frown upon the USA.

Doctrines:

Naval and Infantry Doctrine

The Naval/Infantry doctrine allows the player access to Super carriers, powerful Naval weapons as well as the best the united states infantry can offer such as Delta force special forces and marines, they also have access to cruise missiles and large groups of fast attack carrier born aircraft. The play style of this doctrine would be based around gaining beachheads on maps (all maps have a fair water level for balance) and calling in groups of amphibious support vehicles and large transports. These can only be called in from sections of the map where you have naval power present such as a destroyer or aircraft carrier. This attack on a beachhead especially near an enemy stronghold combining ground forces, attack aircraft and cruise missile support from nearby cruisers can be devastating.

Weaknesses of this doctrine can be that there is a lack of heavy armour and superior combat aircraft considering such aircraft do not have the ability to take off from carriers.

US army doctrine

The US army is built around ground combat roles. The idea behind the US army is to build up a large force of heavy armour like Abrams tanks and to go in for the destruction of enemy emplacements, using artillery bombardment from MLRS and Paladin vehicles to soften up targets as the heavy weapons move in covered by gunships such as the apache helicopter. The army doctrine also has access to Chinook helicopters that can ferry large groups of units and some heavy weapons around the battlefield quickly allowing for flexible tactics.

US Air force

The US Air force is as the name applies built around powerful air combat units, the air force can field F-22 air superiority craft being one of the most powerful aircraft today it is a powerful asset on the battlefield. The Stratotanker and other air refuelling vehicles allow the Air force less time between strikes from their planes. The Air force also have access to the most nuclear weapons and bombers, using MOAB bombs and tactical nukes dropped from B-2 sprits or carpet bombing from lancers.

(thats all for the moment, but theres ofc more)

I would like an elder scrolls game where you travel to every plane of oblivion and you could do diffrent quest for all of the lords as well as tons of side quest in each plane

Must say I loved this trailer: http://www.gametrailers.com/player/40750.html

Fun thing is,

Spoiler:
all the games are fake, there's never been any Matt Hazard series, his first game will be this one,
and it's supposed to have a "satirical" view on other games like Doom, Duke Nukem, Terminator (character) etc

(Decided to post it here since it might be a bit early for it's own thread)