Game Ideas

Started by Digi27 pages
Originally posted by Padawan Obi-Wan
But would it be reward to change the past, and would it matter when the game still rewards you at the end of the quest maybe by you ultimately finding success in what you are doing? I disagree there are lots of games that prevent you form doing stuff, whether its going somewhere or being able to do something. Gamers don;t get hung up on small stuff like that. If the game at the ending completely shits on all the effort you put into it, then that is something else.

You just said the game world thwarts the actual attempts to change the past. You're going to have to be more clear, because it seems like you just said differing things.

Originally posted by Padawan Obi-Wan
I still think it would be really cool. Just imagine; you know you need to prevent your previous actions to save the one you love. You travel back in time. You feel like you are literally in shouting distance of your past player. And no matter how hard you try to reach him, to catch his attention, to sotp him, tpo even slightly alter your original gameplay experience, the game uses something to stop you. Of course this is just a concept. It would be up to scenario designer to work out the details.

So you get to watch a tragedy happen, and are powerless to stop it? That just makes it essentially a movie, which kinda defeats the whole interactivity aspect of games.

The easy solution here is just to ditch your whole "the universe stops you" bit. Just make a time paradox-ish reason that you can't directly interact with your past self, but then let your character run amok in the past. Suddenly, you can change things that you've already played through, and it becomes instantly cooler. I could see a good action/adventure game coming out of that.

1. Yeah but that is just the story motive at the time. The game isn't punishing you just by taking you through a story that has its ups and downs. And lots of games apply limitations on what you can do or achieve. This is no different and it isn;t usually a problem.

2. Well it's basically interactivity in reverse, the shadow of interactivity. The scene you are viewing was itself itneractive, as you are watching your very own in game experience. And aside form you being unable to change it, your attempts at changing it itself can be done in a number of ways and the game will be utilising different circumstances to prevent you from doing it, which is also interactive. That you ultimately fail to prevent it cnnot change, but no game is fully interactive, and i feel this would be a good moment to perhaps communicate the theme of not being able to change time. Having it be your veyr own in-game activity that you cannot change could also speak a powerful message, and tie it more strongly to your character not being able to undo the past.

Originally posted by Padawan Obi-Wan
1. Yeah but that is just the story motive at the time. The game isn't punishing you just by taking you through a story that has its ups and downs. And lots of games apply limitations on what you can do or achieve. This is no different and it isn;t usually a problem.

But you're talking about doing nothing. "Limitations" doesn't mean "powerlessness" and most of game design revolves around trying to create satisfying achievements of some kind for the player. It will be quickly established that you can't do anything, which in itself will be somewhat frustrating because why plunk the player down in an environment only to watch something they already played through? At that point, it's just a redundant cutscene.

Again, since I don't seem to be convincing to you, find a game developer and run this idea by them. Even something that might seem interesting to you isn't necessarily good game design. Doing this once or twice in a game wouldn't affect it, but making it a large mechanic would be awful.

I kind of like the idea of time travel like this - where you can see your own in-game interactions as you try to alter the events. However, I'm with Digi in that you'd need some kind of reward for your objective of altering events you have already played through. This means you'd need to actually be able to manipulate situations and have essentially a butterfly effect on your own life/game.

Originally posted by Digi
But you're talking about doing nothing. "Limitations" doesn't mean "powerlessness" and most of game design revolves around trying to create satisfying achievements of some kind for the player. It will be quickly established that you can't do anything, which in itself will be somewhat frustrating because why plunk the player down in an environment only to watch something they already played through? At that point, it's just a redundant cutscene.

Again, since I don't seem to be convincing to you, find a game developer and run this idea by them. Even something that might seem interesting to you isn't necessarily good game design. Doing this once or twice in a game wouldn't affect it, but making it a large mechanic would be awful.

I wasn't saying that the entire game would be built about the idea at all. It could just serve as a powerful moment as part of the story to indicate that history really can't be changed, time travel or otherwise. Any intervention one might try and make through time travel already did in fact take place, and went side by side whatever else did. Obviously having the entire game built around travelling through time and making futile attempts at chaning it would be kind of pointless... but that is not what I was saying.

Originally posted by Blair Wind
I kind of like the idea of time travel like this - where you can see your own in-game interactions as you try to alter the events. However, I'm with Digi in that you'd need some kind of reward for your objective of altering events you have already played through. This means you'd need to actually be able to manipulate situations and have essentially a butterfly effect on your own life/game.

Thanks. 😄

Well the way I see it is that, on some level, the reward mechanism of videogame design in encouraging continuing enthusiasm for the game does work, in parts, but I don;t think you have to analyse every single component of a game in those terms to see if they would work. Sometimes it can just be a matter of playing through a storyline that can keep the player interested in the game, and as I was saying to Digi it wouldn't be what the entire game was about, but it could be a powerful message of the idea that you can't change history, in actually observing your very own former interactions, and then actively attempting to interrupt them, with the game setting up obstacles that prevent you from doing it.

And I think the main problem with actually being able to alter events in this way is that it takes away from the idea of witnessing your very own in-game actions, as when you itnerrupt them they would then proceed to be AI controlled, unless you just kill them on sight or something, but anything where your past character would react to what you're doing wouldn;t really work.

I do agree time travel is a potentially cool game mechanic, to be clear. More games should utilize it.

Originally posted by Padawan Obi-Wan
I wasn't saying that the entire game would be built about the idea at all. It could just serve as a powerful moment as part of the story to indicate that history really can't be changed, time travel or otherwise. Any intervention one might try and make through time travel already did in fact take place, and went side by side whatever else did. Obviously having the entire game built around travelling through time and making futile attempts at chaning it would be kind of pointless... but that is not what I was saying.

I realize it wouldn't be the whole game, but you played it up as a major sticking point. 1-2 times, fine. Any more than that, you might as well be making cut scenes.

a GTA style Blade video game.
with a combat system like assassins creed titles
variety of vampire killing weapons/guns

but most importantly i want Blade to be acrobatic and good with parkour & freerunning .but work it so that most of the time you'll chose to drive rather freerun like say for instance chasing someone who's in a vehicle thats slightly faster than you can run. you can chase them down on foot. but chasing someone down who's in a vehicle much faster than you can run. you'd chose a vehicle.
chasing groups of vampires across rooftops & such to show off his speed & nimble - ness lol

Marvel Fighting Game.

The Roster. 40 heroes 10 villians. (Playable)
Unlocked by doing challenges
1.Hulk
2.Ironman
3.Thor
4.Captain America
5.Spiderman
6.Wolverine
7.Silver Surfer
8.Gladiator
9.Sentry
10.Beta Ray Bill
11.Cyclops
12.Colossus
13.Iceman
14.Deadpool
15.Namor
16.Black Panther
17.Ms Marvel
18.Thing
19.Mr Fantastic
20.Invisible Woman
21.Human Torch
22.Dr Strange
23.Quasar
24.Nova
25.Ronan
26.Ghost Rider
27.Starlord
28.Groot
29.Rocket Racoon
30.Drax
31.Gamora
32.Storm
33.Blackbolt
34. Vision
35.Rulk
36.War Machine
37.Nate Grey
38.Vulcan
39.Jean Grey
40.Ant Man
41.Loki
42.Dr Doom
43.Magneto
44.Ultron
45.Green Goblin
46.Super Skrull
47.Venom
48.Mandarin
49.Red Skull
50.Juggernaut

Gameplay:
It will be a fighting game but not like MvC or Mortal Kombat.
More Like DBZ or Marvel Nemesis. (Dynamic, Not one sided)
However since some characters can fly and some cant it would be uneven so to help balance it out, while a character is flying shields or blocking cannot be used and grounded characters can dodge easily.
Each character would have special abilities(iron man can absorb 10% of energy attacks for example)

Maps: Some big, some small. Based on marvel locations; asgard, stark tower, wakanda, attilan, shield helicarrier.

Game Modes:
Story Mode: Just like MK, with cut scenes inbetween matches for the story
1vs1, 2vs2!
Survival: pick up to 4 characters and fight waves of enemy's until you die
Boss Fights: pick up to 4 characters and fight powerful Enemys (Thanos, Destroyer, Fin Fang Foom, etc)

HUD: you'll have a stamina bar which runs low from using physical attacks. Recharges
Energy bar runs low from using energy attacks. Recharges
Health: runs low from taking damage.

Any ideas or adjustments?
I tried to balance the roster with well known+unknown characters.

Blade game assassins creed 3 style with cars, gta style open world

Originally posted by armedforbattle
Any ideas or adjustments?
I tried to balance the roster with well known+unknown characters.

What about Psylocke?

I was wondering if anyone could help me. I remember recently seeing a trailer for a game but I can't recall the name.

It was first person, in space, you were a bounty hunter chasing this alien through a dark metropolis. When you finally catch up to him, a disk is attached and he seems to be teleported, then you get a pop up saying bounty delivered or what not.

That sound familiar to anyone?

Are you sure it was first person? The bounty systems sounds a lot like Star Wars: Bounty Hunter.

Originally posted by Rage.Of.Olympus

It was first person, in space, you were a bounty hunter chasing this alien through a dark metropolis. When you finally catch up to him, a disk is attached and he seems to be teleported, then you get a pop up saying bounty delivered or what not.

That sound familiar to anyone?

Sounds like a trailer for Prey 2.

Originally posted by Kazenji
Sounds like a trailer for Prey 2.

Yup that's the one thanks.

Been really busy with school/work lately so I didn't have time to dig for it myself.

Sandbox in prison. Who's with me?

Originally posted by Rage.Of.Olympus
Yup that's the one thanks.

Been really busy with school/work lately so I didn't have time to dig for it myself.

I think its been delayed or something

should'eve been released last year.

They announced Thief4, team who made new Deus Ex working on it! Wooot! Its the best game idea in my mind 😱 😱 😱