Originally posted by Padawan Obi-Wan
But would it be reward to change the past, and would it matter when the game still rewards you at the end of the quest maybe by you ultimately finding success in what you are doing? I disagree there are lots of games that prevent you form doing stuff, whether its going somewhere or being able to do something. Gamers don;t get hung up on small stuff like that. If the game at the ending completely shits on all the effort you put into it, then that is something else.
You just said the game world thwarts the actual attempts to change the past. You're going to have to be more clear, because it seems like you just said differing things.
Originally posted by Padawan Obi-Wan
I still think it would be really cool. Just imagine; you know you need to prevent your previous actions to save the one you love. You travel back in time. You feel like you are literally in shouting distance of your past player. And no matter how hard you try to reach him, to catch his attention, to sotp him, tpo even slightly alter your original gameplay experience, the game uses something to stop you. Of course this is just a concept. It would be up to scenario designer to work out the details.
So you get to watch a tragedy happen, and are powerless to stop it? That just makes it essentially a movie, which kinda defeats the whole interactivity aspect of games.