Game Ideas

Started by jesse99927 pages

A really great idea if anyone can come up with a virtual reality strategy gameplay like starcraft.
instead of using controllers and keypads like now a days. the game will use holograms keypads for group selections and other shortcuts, motion detection for gameplay selections, and voice recognition to play the game.

Tekken vs. Dead or Alive

Now that's a game worth playing.

I really hope that Kasumi is added to the Queen's Gate Spiral Chaos, as it would mark the first crossover between Tekken and Dead or Alive.

I gotta say, I actually think Bro SMASH has a point. Those two games would mesh well.

Yeah, originally, I thought more about Tekken vs. Virtua Fighter.

But there's something about VF that just seems...missing, compared to TK and DOA. It may have more to do not knowing much about the characters. VF5 had no endings, no specific character dialogues, no detailed backgrounds for them, and of course, barely any story. Sega really needs to flesh them out a bit more.

So in the meantime, I'm more interested in the Tekken vs. Dead or Alive idea.

I want a Transformers RTS.

I had an idea. I kept thinking about it, and then told myself "why wouldn't it work?" Then I thought about it some more, then told myself "that could definitely work!" So here it is:

Street Fighter: Basketball!

Hugo, Zangief and T.Hawk can become centers, for example. They can use special moves to perform tasks. Like Ryu uses a hadouken to pass it to someone, for instance.

I think it's a cool idea, but that's just me.

They should make a power stone 3 idk if anyone remember power stone but it came out on dream cast back in the late 90s or early 2000s im not sure but my idea for power stone 3 would be bring back all the old characters from 1 and 2 and make new characters also keep the old maps but make new ones and keep the maps shifting into a whole new map thats what i loved about it cause the map would attack you also love that sudden death when the meteors hit that would be my idea and hopefully it can be an online game that would be awesome

They need to remake ShadowRun. The SNES and Megadrive/Genesis versions.
Greatest Cyberpunk RPG universe ever.

A great gaming idea would be for some company to make a fighting game, that has nearly every comic book character from Marvel, and DC squaring off. Not in traditional Street Fighter, Tekken, Mortal Kombat style combat, but more like Def Jam's Fight for New York.

I for one am tired of fighting games that you really don't have grappling, or when you do, it's just considered a lame throw move. You should have the option of distance fighting, while also being able to grab your opponent, and use their body to destroy the entire battlefield if it comes to it. There should also be a sort of Grand Theft Auto feel to the game, with an open world, and a leveling scheme, so that you can unlock more moves, become stronger, faster, more agile, and if your character is an energy wielding type, be able to level those powers up as well.

I realize, that there are games out there like DC Universe Online that are similar to what I just described, but they have left out the main thing that would drive home in every players heart... The ability to get in close, and grapple.

Strength meters would determine if your character is able to maintain a test of strength, with a tank like character, and if not, you will be dominated, and would need to fight them in a way that would allow you to win. Kind of like when Batman takes on guys way out of his league, but his gadgets, even things up.

Just a thought.

On a side note to my recent post.

Armor Class vs Physical/Energetic, Mental, and Spiritual/Mystical assaults.

I just wanted to add that armor class vs physical attacks which include energetic/spiritual/mystical ones would also have to be considered vs your, or your opponents output. Resistances in fighting games is something that has never truly been addressed. However, if they made a game that made it nearly impossible for a character like Batman to affect a diamond hard character like Thor with a punch, we would also measure Batman's chi output, which would ignore a percentage of body armor, and leave a character like Thor to defend such an attack with his spiritual resistances.

When all modifiers are calculated, we will get the amount of damage done per hit (in the unlikely case of Batman vs Thor).

Another thing that should be addressed in fighting games is reach.

in the case of David vs Goliath, let's take Batman for example, and pit him against a much taller character. Batman is approximately 6'1, and so if he were to get into a slugfest with an opponent that was 7'1, he would only do 75% damage if both he, and his opponent landed the blow at the same time, whereas the taller opponent would hit at 90-100%. This is how we would get a more realistic feel to fighting games.

Speed vs Strength

Characters that are speedy should hit 30% more than their slower opponents.

And let's not forget about your ability to block, and parry.

In my opinion, a game like that would be an all time best seller.

Originally posted by Stoic
On a side note to my recent post.

Armor Class vs Physical/Energetic, Mental, and Spiritual/Mystical assaults.

I just wanted to add that armor class vs physical attacks which include energetic/spiritual/mystical ones would also have to be considered vs your, or your opponents output. Resistances in fighting games is something that has never truly been addressed. However, if they made a game that made it nearly impossible for a character like Batman to affect a diamond hard character like Thor with a punch, we would also measure Batman's chi output, which would ignore a percentage of body armor, and leave a character like Thor to defend such an attack with his spiritual resistances.

When all modifiers are calculated, we will get the amount of damage done per hit (in the unlikely case of Batman vs Thor).

Another thing that should be addressed in fighting games is reach.

in the case of David vs Goliath, let's take Batman for example, and pit him against a much taller character. Batman is approximately 6'1, and so if he were to get into a slugfest with an opponent that was 7'1, he would only do 75% damage if both he, and his opponent landed the blow at the same time, whereas the taller opponent would hit at 90-100%. This is how we would get a more realistic feel to fighting games.

Speed vs Strength

Characters that are speedy should hit 30% more than their slower opponents.

And let's not forget about your ability to block, and parry.

In my opinion, a game like that would be an all time best seller.

Question: I am purchasing this game in the next few weeks. I always play through RPGs the optimal way the first time through. What is the best combination for a player build if you are just starting out? I do not want this answered from a place like IGN or something because they will spoil stuff. Are there classes? Are their armor classes (meaning, you have to be a certain class to wear a certain armor)? And so forth. Is there a particularly useful spell/ability that I should focus on from the beginning? Multiple ones I should focus on? (Meaning, will I regret it, later, if I do not try and master them as quickly as possible because shiiit will be locked out or not "explorable" unless I have certain abilities). For instance, I like upgrading my persuasion in RPG games from the beginning. It makes solving some hard quests better because you can solve them in an optimal way (for all parties) with a high enough speech check.

But to your post: yes, there are games like that. If you have twice the speed rating as your opponent, you get to make twice the strikes. Those are turn based and also use dice roles but, still, it is almost like you describe. Additionally, in Fallout 3 and New Vegas, you can set your character's speed and strength and actually increase your hit rate with melee weapons. The "cheat console" is one of the reasons people like the Fallout games so much.

Originally posted by dadudemon
Question: I am purchasing this game in the next few weeks. I always play through RPGs the optimal way the first time through. What is the best combination for a player build if you are just starting out? I do not want this answered from a place like IGN or something because they will spoil stuff. Are there classes? Are their armor classes (meaning, you have to be a certain class to wear a certain armor)? And so forth. Is there a particularly useful spell/ability that I should focus on from the beginning? Multiple ones I should focus on? (Meaning, will I regret it, later, if I do not try and master them as quickly as possible because shiiit will be locked out or not "explorable" unless I have certain abilities). For instance, I like upgrading my persuasion in RPG games from the beginning. It makes solving some hard quests better because you can solve them in an optimal way (for all parties) with a high enough speech check.

But to your post: yes, there are games like that. If you have twice the speed rating as your opponent, you get to make twice the strikes. Those are turn based and also use dice roles but, still, it is almost like you describe. Additionally, in Fallout 3 and New Vegas, you can set your character's speed and strength and actually increase your hit rate with melee weapons. The "cheat console" is one of the reasons people like the Fallout games so much.

For your first question, I would begin raising my armor stats and physical ones, in many conversations you may have other options outside of persuasion, like intimidation. Keep in mind persuasion won't help you that much if your in an open field, and have to defend against some mindless beast. I'd work quests, that suit your play style though.

Fallout, has no grappling, and the combat leaves a gamer feeling flat after pulling off the same recycled move. Remember my whole thing is that they should make combat in RPG/Fighting games, more like Def Jam's Fight for NY. If you haven't played it, you need to, in order to understand what I mean. Even Batman Arkham City, the combat is great, but they left out the part where you grapple an opponent to the ground, and break certain body parts, or if your character is a wrestler/dirty fighter, taking them down and slamming their heads into the pavement (Hulk-like moves) is non existent.

Also no turn base, this has to be real time, and the system will just have to crunch the numbers.

I would make Marvel Ultimate Alliance 3. I would make it bearable,however. I think they should make it first person,so you can see from your hero's eyes. There would be 40 playable characters. The already unlocked characters would be Captain America,Deadpool,Daredevil,Gambit,Green Goblin, Human Torch,Iceman,Invisible Woman,Iron Man,Jean Grey, Luke Cage, Mr.Fantastic,Ms. Marvel, Nick Fury, Penance,Songbird,Spider-man,Storm,Thing,Thor, Venom, and Wolverine. The unlockable characters would be Black Panther,Blade,Cable,Carnage,Cyclops, Iron Fist,Juggernaut, Magneto,Psylocke, Sentry, and She-Hulk.

There will be eight DLC's. THey will be War Machine, Cloak, Silver Surfer, and Hercules as the hero download pack. The villain download pack would be Magneto,Electro,Quicksilver, and Grim Reaper.
Act 1
The story is that after the civil war, Baron Zemo starts World War three by invading Wakanda. You start out with Captain America, Wolverine,Human Torch, and Spider-Man. They enter Wakanda to defeat the Latverian forces led by Zorba. You free Wakandan people until you reach the temple and fight Zorba. You then free the outer Palace and fight Dread Knight. Then you go into inner palace and defeat forces and battle Mordred.
Act 2
Next you invade Russia where Radioactive Man is the ruler. You defeat the Red army and battle Scorcher. You enter Moscow and battle Grim Reaper. You enter Kabul Palace and defeat spies of Russia. Then you battle Radioactive Man. You then go to help defend Atlantis. You fight the Latverians and Unicorn. Then you fight in the palace against Attuma and Tiger-Shark. You then defend Namor from Captain Barracuda.
Act 3
Then you defend New York from H.Y.D.R.A. led by Baron von Strucker. U defeat the hydra forces and Baron von Strucker.
Act 4
You then assault H.Y.D.R.A. headquarters. You defeat the guards and fight Silvermane.
Act 5
You then invade Latveria. You cross the villages of Latveria defeating soldiers and Doombots. You then end up fighting Wizard. After you defeat him you cross a bridge, escaping from Fin Fang Foom. Once you cross the bridge, you fight him. Then you travel to the new Castle Doom. You fight the Red Ghost. You travel across a bridge, defeating snipers and Doom-Bots. You then enter the palace where Baron Zemo is waiting. You defeat him and beat the game.

I want to see Toy Story in a Kingdom Hearts game already. Too bad Woody and Buzz got cut from Kingdom Hearts 2 Final Mix.

Maybe they can have Soul Calibur characters in a Warriors Orochi game?

A proper sequel to def jam fight for NY. That was one of my favorite games of all time and it's sequel, Icon, was garbage.

Hell I'd kill just for fight for NY on Xbox live as a downloadable title.

A decent Vampire Sim besides Bloodlines!!!!!!!!!!!!!!!!!

Street Fighter Rpg/beat Em Up?????

I've been thinking about this idea for quite sometime now. Tell what you guys think about a (MARVEL ULTIMATE ALLIANCE STYLE) Beat em up for the Street Fighter (or perhaps Capcom) franhise? Also tell me what characters you think should make the cut, who would be bosses, how the storyline should go etc.........

Originally posted by pea55
I've been thinking about this idea for quite sometime now. Tell what you guys think about a (MARVEL ULTIMATE ALLIANCE STYLE) Beat em up for the Street Fighter (or perhaps Capcom) franhise? Also tell me what characters you think should make the cut, who would be bosses, how the storyline should go etc.........

I thoroughly dislike the overhead view that Marvel Ultimate Alliance has in its games. If they made a Street Fighter RPG it would be better in an open world type setting like Skyrim. As for boss characters it would probably be best to go with Bison as the main story line game boss, but to keep the good times rolling by leaving the game open ended.

A modern day setting would work best to keep the mythology as close to the anime as possible. in an open world type of setting the best fight engine for the game would likely be the one used in Fight for NY. It would also be good to have a lock on system that would allow for you to battle it out with multiple characters. Winning any fight should improve the player characters chi. Once you have beaten enough opponents to fill up your chi bar you should be able to go to a dojo and spend them of different fighting styles or moves, but if you gain the fighting style that you want to stick with you should have the option to increase your base stats. Currency would also play a huge part in this game, which would allow you to buy anything from clothing, weapons, food, a house, and even your own dojo that would allow for every member that takes up you style to give you a certain amount of money at the end of every month.

The way that your dojo would grow from a small dilapidated shanty, to a world class dojo, would depend on how well you did in martial arts tournaments that would take place three times per game year. Well those are my thoughts on how a Street Fighter game should go. I also believe that it would be a good idea if you had the choice of whether you want to build up an unknown street fighter instead just of going with the well known ones making the choice yours as to how you want to play. Magic, telepathy, chi, and brute strength should be well emphasized in this game concerning character builds.