Street Tourney: General Discussion Thread

Started by jinzin53 pages

no.... VENOM

oh yeah...remember that pic you wanted me to draw? well..... happy birthday...

Oh, shit dude. That's awesome.

It's even got the toon version. sweeeeeeeeeeeeeet!!!

I'm going to have to scale it down to fit in my sig, huh?

Originally posted by long pig
Oh, shit dude. That's awesome.

It's even got the toon version. sweeeeeeeeeeeeeet!!!

I'm going to have to scale it down to fit in my sig, huh?

yep...but at least it's done....

Nothing good comes fast.

But, it's awesome. I'm trying to scale it down without losing anything as we speak.

it's gonna be hard.. I won't be surprised if you have to do some major cropping to the body I tired to resize it last night...and I just gave up and was like "the hell with it, I'll let long pig decide what to do with it."

I'll fix it, don't worry.

It'll take a little bit of work, though.

Originally posted by Khellendros
Yo Digi! Something just occured to me. If one of our characters has flight , even if they can't use it to get into the air, can they use the ability to, say, fall faster or land in a different place than they would if they had simply fallen?

Nah. No flight is no flight. Can't have situational flight aiding those people when we said it would be completely banned.

Originally posted by DigiMark007
Nah. No flight is no flight. Can't have situational flight aiding those people when we said it would be completely banned.

🙁

Originally posted by Sentry
It looks like I'm cussing you out. Stop trolling.

😆

digi.... I'm not trying to be nit-picky of anything but how far can laminators amalgam BAMF upwards into the sky?

I've seen Nightcrawler teleport 2 miles straight up before. It's a good thing Lam teleported back down immediately before he started to fall and build momentum. The momemtum stays with him even if he teleports. So in essense he would still splat if he didn't teleport right away.

Originally posted by 8bitChris
I've seen Nightcrawler teleport 2 miles straight up before. It's a good thing Lam teleported back down immediately before he started to fall and build momentum. The momemtum stays with him even if he teleports. So in essense he would still splat if he didn't teleport right away.

Actually, he can do this nifty thing where, just before hitting the ground, he teleports again, somehow reversing himself so that when he reappears, all the downwardmomentum is now pushing him back up. Gravity ensures he doesn't rise too high and the maneuver lets him drop down to the ground relatively unscathed. But what Lam did works too.

Alright, damnit, I can't resist any longer. Here's my guy.

Midnighter:
Mind, abilities, skills, body (with all its enhancements), weapons.

Blink:
Powers/abilities (including agility), skills/memories of effective use of her powers, javelins.

Grail:
Symbiote, powers(chi), skills/memories.

Codename: Grailnighter

Real name: Joel Alonday Ferguson

--Abilities:
Grailnighter has been called the embodiment of melee/close quarters combat. He is a highly trained martial arts expert who has had the opportunity to put his years of training into real life practice fighting alongside Sabretooth and in Wetworks. Along with martial arts and extensive weapons training training, Joel is experienced in infiltration and sabotage as a former member of a black ops team of super beings. To maintain his deadly edge, he dedicates himself to his training in the hopes of elevating his physical performance beyond its current limits. The methodologies Joel has put to use range from the most basic tenets of the Zen monk to radical procedures- including electrical muscle stimulation.

--Powers:
Joel is a mutant artificial enhancile. He's tough and very fast, with carbons reinforcing his muscles and bones. He has also had memory induction and neural implantation along with sophisticated scanning technology; in his head, a fight can be run from a million different angles before one punch is thrown. He has demonstrated that he can move in short bursts of speed, faster then the eyes can see. It's also
known that he can go at least four months without eating and still survive as well as exist in an anaerobic environment without the aid of the symbiote.

Like all members of Wetworks, Grailnighter is bonded to a symbiote which normally hides inside him, but can flow out to coat his skin with a golden (or, in his case, pale blue) armour. As well as increasing his durability considerably, this enhances his strength and reflexes. He also has a telepathic link with the other symbiote wearers, the rest of Wetworks.

Grailnighter was a martial arts expert, whose "chi" was enhanced by his symbiote - after a while his Gold began to glow with a blue-white light, called a Chi-State, which enhanced his durability even further, allowed him to charge hand-to-hand weapons with chi, fire destructive chi blasts, burn organic matter on contact with his energy, create forcefields that protect him from all directions, create containment fields around others, and create various energy containment and jamming fields. In addition to enhancing strength and invulnerability, the symbiotes will take active steps to prevent injury to their wearer, including darkening or closing off the eyes and
ears, forming a hard, airtight carapace for space survival, and even thickening itself in places where more protection is needed.

Joel is a mutant able to create teleportation warps. He can use these warps on himself or other objects. He will sometimes imbue small javelins with his teleportation powers and throw them at his targets, disrupting them on a molecular level.

Strength-wise, without the symbiote, Joel's strength is rated at the 3 ton level. The other "normal" humans in Wetworks, when bonding with symbiotes, experienced a strength increase of approximately 20 times. Meaning that a human with a lifting strength of 500 pounds (the original pre-symbiote Grail) would be able to lift up to five tons. Joel, experiencing this same proportionate increase, is rated at the 60 ton level.

Though his running speed is impressive, what really makes Grailnighter deadly is his reaction speed. Before the neural induction, Joel was fast enough that Hyperion admitted he matched him in that one area, though he (Joel) was outclassed in all others. With the enhancements, Grailnighter is able to dodge laser blasts at point blank range from expert marksman, dodge attacks from multiple directions, and even outmaneuver legitimate speedsters.

--Weapons:
In adition to a collapsible staff made of unknown but incredibly strong material and a pair of Escrima sticks, Grailnighter also carries a supply of his serrated razorwheels and a quiver of javelins.

Oh well. I left a couple things out, like Midnighter's durability, but I can use scans to speak to that so I'm not worried. There's my guy. Newjak, if you still wanan post yours now that I've posted mine I'd be very interested.

AWESOME!!!

You are an artist....

Originally posted by Khellendros
Alright, damnit, I can't resist any longer. Here's my guy.

Midnighter:
Mind, abilities, skills, body (with all its enhancements), weapons.

Blink:
Powers/abilities (including agility), skills/memories of effective use of her powers, javelins.

Grail:
Symbiote, powers(chi), skills/memories.

Codename: Grailnighter

Real name: Joel Alonday Ferguson

--Abilities:
Grailnighter has been called the embodiment of melee/close quarters combat. He is a highly trained martial arts expert who has had the opportunity to put his years of training into real life practice fighting alongside Sabretooth and in Wetworks. Along with martial arts and extensive weapons training training, Joel is experienced in infiltration and sabotage as a former member of a black ops team of super beings. To maintain his deadly edge, he dedicates himself to his training in the hopes of elevating his physical performance beyond its current limits. The methodologies Joel has put to use range from the most basic tenets of the Zen monk to radical procedures- including electrical muscle stimulation.

--Powers:
Joel is a mutant artificial enhancile. He's tough and very fast, with carbons reinforcing his muscles and bones. He has also had memory induction and neural implantation along with sophisticated scanning technology; in his head, a fight can be run from a million different angles before one punch is thrown. He has demonstrated that he can move in short bursts of speed, faster then the eyes can see. It's also
known that he can go at least four months without eating and still survive as well as exist in an anaerobic environment without the aid of the symbiote.

Like all members of Wetworks, Grailnighter is bonded to a symbiote which normally hides inside him, but can flow out to coat his skin with a golden (or, in his case, pale blue) armour. As well as increasing his durability considerably, this enhances his strength and reflexes. He also has a telepathic link with the other symbiote wearers, the rest of Wetworks.

Grailnighter was a martial arts expert, whose "chi" was enhanced by his symbiote - after a while his Gold began to glow with a blue-white light, called a Chi-State, which enhanced his durability even further, allowed him to charge hand-to-hand weapons with chi, fire destructive chi blasts, burn organic matter on contact with his energy, create forcefields that protect him from all directions, create containment fields around others, and create various energy containment and jamming fields. In addition to enhancing strength and invulnerability, the symbiotes will take active steps to prevent injury to their wearer, including darkening or closing off the eyes and
ears, forming a hard, airtight carapace for space survival, and even thickening itself in places where more protection is needed.

Joel is a mutant able to create teleportation warps. He can use these warps on himself or other objects. He will sometimes imbue small javelins with his teleportation powers and throw them at his targets, disrupting them on a molecular level.

Strength-wise, without the symbiote, Joel's strength is rated at the 3 ton level. The other "normal" humans in Wetworks, when bonding with symbiotes, experienced a strength increase of approximately 20 times. Meaning that a human with a lifting strength of 500 pounds (the original pre-symbiote Grail) would be able to lift up to five tons. Joel, experiencing this same proportionate increase, is rated at the 60 ton level.

Though his running speed is impressive, what really makes Grailnighter deadly is his reaction speed. Before the neural induction, Joel was fast enough that Hyperion admitted he matched him in that one area, though he (Joel) was outclassed in all others. With the enhancements, Grailnighter is able to dodge laser blasts at point blank range from expert marksman, dodge attacks from multiple directions, and even outmaneuver legitimate speedsters.

--Weapons:
In adition to a collapsible staff made of unknown but incredibly strong material and a pair of Escrima sticks, Grailnighter also carries a supply of his serrated razorwheels and a quiver of javelins.

Oh well. I left a couple things out, like Midnighter's durability, but I can use scans to speak to that so I'm not worried. There's my guy. Newjak, if you still wanan post yours now that I've posted mine I'd be very interested.

Nice very nice let us do battle and trust me my guy can beat yours so don't get to cocky. Bring your A game your gonna need it. 😈

God damn...class 60?

lol son of a *****, dude.

My guy's strength is hard to measure in "lifting" power, but if I were forced to guess, it'd be around 30tons. But lifting power doesn't matter, punching power does.

Well let's just say I'm not gonna be a slouch in the strength department either my friend.

Originally posted by jinzin
digi.... I'm not trying to be nit-picky of anything but how far can laminators amalgam BAMF upwards into the sky?

I always thought the limit for a NC'er teleport was around a mile.

But Spider-Man has used webbing as a parachute quite a few times, so Venom could probably do that too...shouldn't really be much of an issue to use as a battle tactic.

Name: Mauler
Mauler possessed superhuman strength, speed and intelligence; all abilities he gained from taking an experimental adrenocorticotropic hormone. He was a master strategist he also blended with an alien being who has lived to be around a thousand years old from a warrior race of Predators. This along with his battle field abilities gives him amazing fighting and tracking and stealth skills far beyond anyone else.
Strength Level: 3-5 tons after Super soldier serum then being payed $10,000 to Mac Gargan as the subject of the experiment, and the creation of a super-powered criminal menace. This experiment further augmented the super soldier serum and gave him roughly 40 times his abilities since the super soldier serum pushing his strength to the 100 ton mark.
Powers: Enhanced strength, pincer grip
Abilities: Scorpion is able to climb vertical surfaces using the pincer grip powers of his hands. By combining his own strength and the power of his tail, he is able to leap significant distances.
Equipment: Costume, and electro-mechanical tail. The pieces of the Light Hunting armor are forearm bracers, lower leg bracers, shoulder plates, belt, armored briefs with groin-cup, belt and sandals. There are six hangers on the basic belt for other assorted items.
Medium Hunting Armor is essentially the standard suit, but includes an integral heater, chest and back plates (light grade), the knees are better protected, and quadricep (thigh) plates.
He carries Medium armor which covers the places specified above.
HUNTER MASKS or HELMETS
This is the basic Mask worn by lower caste warriors. It does not offer the radical spectrum viewing seen from upper caste warrior helmets but only head protection and atmospheric support (gas filter to adjust atmosphere gases to a breathable buffer substance). This respirator is also capable of being used underwater similar to scuba gear.
The Yautja's homeworld was very similar to earth conditions, The primary exception is the high levels of methane in the air. This breather provides the hunter with a trace supply of the gas, filtered in with the air from earth like worlds. This pressurized system also keeps the mask firmly attached to the hunter's head. The system provides a one-month supply of methane.
They can change their vision, using the buttons on their left gauntlet. A Yautja operates the mask by pressing buttons with its tusks. The controls are customized by the individual hunter, and can be changed in a few minutes.
The helmet records all events in a 360-degree view, enabling the predator to see playback video in all directions. When the predator is under water, it can use its helmet with Sonar technology, seeking all sound events tracked, and directing itself to the point of origin.
The mask is not only a functional piece of protection, but also a personal identifier. Each mask is customized by its owner in some way, and is presented with their first set of armor. The helmet has several integral functions.
AUDIO WAVEFORM ANALYZER
A function of the bio-helmet that is usually separate, the Waveform Analyzer reacts to changes in the audio environment. A flux in the displayed waveform indicates the presence of an enemy that may or may not be in a Warriors line of sight.
Sound analyzer - can break down sounds into a raw phonetic pattern, allowing the Hunter to learn how to speak any language, even if it takes him longer to understand it.
Audio booster: can pick up a whisper at 500 feet.
BIO HELMET
This helmet can filter through five settings: Infrared, Ultraviolet, Thermal Imaging, Low-Light Amplification, and Air Density Pressure (movement). It can also have switches for X-rays and Microwaves. It has a built it Magnetometer and a Geiger Counter. These offer almost unlimited viewing scale to see anything in almost any environment. It also works with the Laser Sight to lock onto targets. The Helmet also offers more protection than the basic and is acid resistant.
Some hunters occasionally use ultrasound, but the audio buffers need to be kicked up to full or the sound will injure the Yautja's hearing. Note that the Yautja cannot see in the visual spectrum at all. Since he is a Elder Pred he gets the very best.
It also includes the laser site. It will lock unto any target at or within 3000 feet. It can also be used to heat things up to a small bonfire temperature.

Weapons: His tail can be used as an highly effective weapon. His original tail was equipped with a bio-electric sting. Later enhancements to his tail included an increase in length from 4' to some 20', addition of a lethal spike which can also release tear gas or acid.
wielded a power staff that shot deadly bolts of concussive force. A Promethium Sword. He also carries grenades. He carries a shoulder mounted cannon on his right shoulder The Shoulder Cannon, the most powerful aid in a Warrior's arsenal, is a mounted and lightweight weapon capable of firing multiple long-range blasts of super heated plasma. It has a 180 degree firing arc horizontally and 90 degrees vertically and fired the Predator's lower mandible (tusk), as the fire controls are located on the inside of the mask/helmet of the Predator's armor.
The destructive power unleashed by these bursts is immense. The weapon tracks with the head movement of the firer. The weapon must be attached to a Hunter's Mask or a Bio Helmet for this to work. It can be used with the Laser Sight to increase the targeting capacity. It is powered by the power pack of the suit.
It is one of a Yautja's most powerful weapons, and is used only in hunting prey with similar capabilities. This weapon is often discarded by older warriors.
It weighs five pounds and has a range of 1200 feet. The batter running the laser rack can run up to 10 years, and the battery generating the rounds is effective for up to 8 months, but can be recharged with a special kit.
He also carries indestructible weapons such as a Spear called the combi stick. The Combi-Stick is self powered, telescoping spear that is merely one meter at its shortest length. The CombiStick extends by two meters at each end, making it a formidable weapon for close range attacks. Made of nearly unbreakable alloys, sharpened tips on either end produce electrical charges as it slices through any surface.
Once thrown, it will maintain a 99% straight trajectory until it runs into something, or until it goes 1000 ft, when it will fall to the ground. When this happens, it retracts into its travel form and waiting to be found by the hunter that threw it. Also an excellent pole-arm for whirlwind Bo-style attacks.
By twisting the grip and pumping the shaft like a shotgun slide, the hunter can send up to a dozen skewers into his prey. It weighs 6.5 - 10 pounds. Its battery lasts 2 years.
A net launcher The Net Launcher is small and usually reserved for when a Hunter is planning to enter a major combat area and the temporary incapacitation of a subject is necessary. The net launcher is not a kind weapon. The net usually pins a victim to the floor or a wall with razor sharp wire that viscously cuts into the flesh, making an escape a painful experience. It has several high penetration spikes around its outer rim.
The net is only large enough to entrap one creature roughly Yautja sized, but it fires with enough force to pin a creature against a wall or thick column. The force of this projectile can also lift a 100 kilogram target off the ground and throw him up to 12 feet and flies at 200 mph to 500 mph, depending on the thickness of the oxygen in the immediate area. The net needs a blade to be cut. This keeps up until the subject is released or is killed. The net can also release on a trigger from the weapon.
The projectile launching device is hand held by the Yautja, and the trigger is hit by the thumb on the top thumb support. The launching device is carried inside of a holster that can be attached on either the backpack, or one of the kneepads.
Length is six inches, weight is 6 oz.
A hand gun version of the shoulder cannon.
A smart disk The Smart Disk is thin and ultra light. This internally powered airborne weapon is crafted of materials that produce the Combi-Stick, easily slicing through an opponent with its devastating razor edges. The blades extend when drawn, bringing it from an oval configuration to a circular one. When thrown, it will leave the thrower's grasp and do severe harm to anything living in its flight path. (It creates a disruptive field around itself, which can cut through the hardest of metals.) Much like a boomerang, it returns loyally to the hand of the thrower, but this is due to electronics, not aerodynamics. The disc will burn out its power core if not picked up by someone within thirty minutes.
The diameter is 7 inches when sheathed, 11 inches diameter when in use. Weight is 3.5 pounds.
The Elders decree that the concentration needed to retrieve a combat standard disk is not present in minds of young Yuatja, therefore disks are not given until proven they can use it wisely.
A two wrist blades which one is placed on his tail so he can have an indestrucatable blade on it.

Originally posted by newjak86
Name: Mauler
Mauler possessed superhuman strength, speed and intelligence; all abilities he gained from taking an experimental adrenocorticotropic hormone. He was a master strategist he also blended with an alien being who has lived to be around a thousand years old from a warrior race of Predators. This along with his battle field abilities gives him amazing fighting and tracking and stealth skills far beyond anyone else.
Strength Level: 3-5 tons after Super soldier serum then being payed $10,000 to Mac Gargan as the subject of the experiment, and the creation of a super-powered criminal menace. This experiment further augmented the super soldier serum and gave him roughly 40 times his abilities since the super soldier serum pushing his strength to the 100 ton mark.
Powers: Enhanced strength, pincer grip
Abilities: Scorpion is able to climb vertical surfaces using the pincer grip powers of his hands. By combining his own strength and the power of his tail, he is able to leap significant distances.
Equipment: Costume, and electro-mechanical tail. The pieces of the Light Hunting armor are forearm bracers, lower leg bracers, shoulder plates, belt, armored briefs with groin-cup, belt and sandals. There are six hangers on the basic belt for other assorted items.
Medium Hunting Armor is essentially the standard suit, but includes an integral heater, chest and back plates (light grade), the knees are better protected, and quadricep (thigh) plates.
He carries Medium armor which covers the places specified above.
HUNTER MASKS or HELMETS
This is the basic Mask worn by lower caste warriors. It does not offer the radical spectrum viewing seen from upper caste warrior helmets but only head protection and atmospheric support (gas filter to adjust atmosphere gases to a breathable buffer substance). This respirator is also capable of being used underwater similar to scuba gear.
The Yautja's homeworld was very similar to earth conditions, The primary exception is the high levels of methane in the air. This breather provides the hunter with a trace supply of the gas, filtered in with the air from earth like worlds. This pressurized system also keeps the mask firmly attached to the hunter's head. The system provides a one-month supply of methane.
They can change their vision, using the buttons on their left gauntlet. A Yautja operates the mask by pressing buttons with its tusks. The controls are customized by the individual hunter, and can be changed in a few minutes.
The helmet records all events in a 360-degree view, enabling the predator to see playback video in all directions. When the predator is under water, it can use its helmet with Sonar technology, seeking all sound events tracked, and directing itself to the point of origin.
The mask is not only a functional piece of protection, but also a personal identifier. Each mask is customized by its owner in some way, and is presented with their first set of armor. The helmet has several integral functions.
AUDIO WAVEFORM ANALYZER
A function of the bio-helmet that is usually separate, the Waveform Analyzer reacts to changes in the audio environment. A flux in the displayed waveform indicates the presence of an enemy that may or may not be in a Warriors line of sight.
Sound analyzer - can break down sounds into a raw phonetic pattern, allowing the Hunter to learn how to speak any language, even if it takes him longer to understand it.
Audio booster: can pick up a whisper at 500 feet.
BIO HELMET
This helmet can filter through five settings: Infrared, Ultraviolet, Thermal Imaging, Low-Light Amplification, and Air Density Pressure (movement). It can also have switches for X-rays and Microwaves. It has a built it Magnetometer and a Geiger Counter. These offer almost unlimited viewing scale to see anything in almost any environment. It also works with the Laser Sight to lock onto targets. The Helmet also offers more protection than the basic and is acid resistant.
Some hunters occasionally use ultrasound, but the audio buffers need to be kicked up to full or the sound will injure the Yautja's hearing. Note that the Yautja cannot see in the visual spectrum at all. Since he is a Elder Pred he gets the very best.
It also includes the laser site. It will lock unto any target at or within 3000 feet. It can also be used to heat things up to a small bonfire temperature.

Weapons: His tail can be used as an highly effective weapon. His original tail was equipped with a bio-electric sting. Later enhancements to his tail included an increase in length from 4' to some 20', addition of a lethal spike which can also release tear gas or acid.
wielded a power staff that shot deadly bolts of concussive force. A Promethium Sword. He also carries grenades. He carries a shoulder mounted cannon on his right shoulder The Shoulder Cannon, the most powerful aid in a Warrior's arsenal, is a mounted and lightweight weapon capable of firing multiple long-range blasts of super heated plasma. It has a 180 degree firing arc horizontally and 90 degrees vertically and fired the Predator's lower mandible (tusk), as the fire controls are located on the inside of the mask/helmet of the Predator's armor.
The destructive power unleashed by these bursts is immense. The weapon tracks with the head movement of the firer. The weapon must be attached to a Hunter's Mask or a Bio Helmet for this to work. It can be used with the Laser Sight to increase the targeting capacity. It is powered by the power pack of the suit.
It is one of a Yautja's most powerful weapons, and is used only in hunting prey with similar capabilities. This weapon is often discarded by older warriors.
It weighs five pounds and has a range of 1200 feet. The batter running the laser rack can run up to 10 years, and the battery generating the rounds is effective for up to 8 months, but can be recharged with a special kit.
He also carries indestructible weapons such as a Spear called the combi stick. The Combi-Stick is self powered, telescoping spear that is merely one meter at its shortest length. The CombiStick extends by two meters at each end, making it a formidable weapon for close range attacks. Made of nearly unbreakable alloys, sharpened tips on either end produce electrical charges as it slices through any surface.
Once thrown, it will maintain a 99% straight trajectory until it runs into something, or until it goes 1000 ft, when it will fall to the ground. When this happens, it retracts into its travel form and waiting to be found by the hunter that threw it. Also an excellent pole-arm for whirlwind Bo-style attacks.
By twisting the grip and pumping the shaft like a shotgun slide, the hunter can send up to a dozen skewers into his prey. It weighs 6.5 - 10 pounds. Its battery lasts 2 years.
A net launcher The Net Launcher is small and usually reserved for when a Hunter is planning to enter a major combat area and the temporary incapacitation of a subject is necessary. The net launcher is not a kind weapon. The net usually pins a victim to the floor or a wall with razor sharp wire that viscously cuts into the flesh, making an escape a painful experience. It has several high penetration spikes around its outer rim.
The net is only large enough to entrap one creature roughly Yautja sized, but it fires with enough force to pin a creature against a wall or thick column. The force of this projectile can also lift a 100 kilogram target off the ground and throw him up to 12 feet and flies at 200 mph to 500 mph, depending on the thickness of the oxygen in the immediate area. The net needs a blade to be cut. This keeps up until the subject is released or is killed. The net can also release on a trigger from the weapon.
The projectile launching device is hand held by the Yautja, and the trigger is hit by the thumb on the top thumb support. The launching device is carried inside of a holster that can be attached on either the backpack, or one of the kneepads.
Length is six inches, weight is 6 oz.
A hand gun version of the shoulder cannon.
A smart disk The Smart Disk is thin and ultra light. This internally powered airborne weapon is crafted of materials that produce the Combi-Stick, easily slicing through an opponent with its devastating razor edges. The blades extend when drawn, bringing it from an oval configuration to a circular one. When thrown, it will leave the thrower's grasp and do severe harm to anything living in its flight path. (It creates a disruptive field around itself, which can cut through the hardest of metals.) Much like a boomerang, it returns loyally to the hand of the thrower, but this is due to electronics, not aerodynamics. The disc will burn out its power core if not picked up by someone within thirty minutes.
The diameter is 7 inches when sheathed, 11 inches diameter when in use. Weight is 3.5 pounds.
The Elders decree that the concentration needed to retrieve a combat standard disk is not present in minds of young Yuatja, therefore disks are not given until proven they can use it wisely.
A two wrist blades which one is placed on his tail so he can have an indestrucatable blade on it.

Pushing his strength into the 100 ton mark... Isn't that kinda high?