Red Superfly
You creepy little stalker
God Of Wars "hype" had nothing to do with me buying and enjoying it.
I thought I made that pretty clear. I DON'T CARE who hyped it up, who made it over-rated or who says it was hyped. Didn't I say I had barely heard of the game when I bought it? I read a review, it said it was good, simple as that. Not a case of Emperors new clothes at all. I enjoyed it, it was well rounded and does what it does well, without frustration setting in and keeping the difficulty curve spot on. Subjective opinion.
As for Resident Evil 4, I've said all I wanted to on the matter. The AI is rather simple. Enemies follow path nodes until they get to you, or they kill you. They see you once and they all flock to where you are. Every enemy follows the same script. It's no different to the likes of Unreal Tournament 2004 bot AI. The AI in Resi 4 is an illusion. Where Capcom have innovated in this area is the level design. It's impeccable.
What I mean is, the AI is following strategically placed paths. I studied bot paths while I was at Uni and Resi 4 uses the same idea as most AI. The level design determines where they go. It's so flawless, that the AI SEEMS like its outwitting you, flanking you, when in actual fact its the amazing level design which gives that illusion. Resi 4 has the best level design I've seen in a long time, but the AI is pretty simple stuff.