Originally posted by Mindship
What I like about your system is that it attempts to describe levels without mentioning specific tonnage...a task unfortunately made necessary by comic writers' unintended insistence on not being consistent with a character's strength level. Your system encourages an intuitive appreciation of what a character can or should be able to do.Part of me says, however, "Damn those writers, let's assess each character as we see fit!" In which case perhaps a little more specificity might be kinda nice. For example, you do say "Somewhere around 100 tons" for Level 6; why not suggest ballpark figures for the other levels (or at least some of them). Hey, you know me, I like my numbers, if for no reason other than it lends that "dash" of realism. Just a suggestion. 🙂
There are two problems with that:
This pretty much summarises the first Problem (taken from level 8)
"Immense fluctuations has make it difficult to define their accurate strength level ."
Few characters ever show any consistency with their strength levels (which is maybe a good thing, as the marvel and DC 'earths' would have long since been exstinct). My system allows the writers to vary the characters strength levels while keeping within its guildlines.
For example, character A maybe able to lift a 200 billion ton mountain, while character B may struggle with 200 tons. The numerical values imply that character A is a billion times stronger than character B. This strength difference is comparable of a flea to a Rhino. IMO this isn't going to be a good fight, and im sure most writers will concure. When you introduce my FLEXIBLE sytem, one finds a level 6 character fighting a level 8 character. My guild lines make it clear that the Level 8 character should win, yet it should not be as unrealistic as a flea fighting a Rhino.
The main problem with numerical values is there too exact !They enforce too many restrictions upon the charcters and writers,(especially if they are going to be consistently used). I.e. readers have a good idea which character will win the fight, before the fight begins ! This is the problem DBZ had when it assigned its characters with numerically defined power levels ! The shows inflexibilty lead to the extreme power inflation, which innevitably lead to its demise in popularity. (Who cares about characters who can blow up the niverse.) It also meant that show had dificulty re using previous characters.