Power Ratings Out Of 10

Started by Fishy 5005 pages

Originally posted by Mindship
What I like about your system is that it attempts to describe levels without mentioning specific tonnage...a task unfortunately made necessary by comic writers' unintended insistence on not being consistent with a character's strength level. Your system encourages an intuitive appreciation of what a character can or should be able to do.

Part of me says, however, "Damn those writers, let's assess each character as we see fit!" In which case perhaps a little more specificity might be kinda nice. For example, you do say "Somewhere around 100 tons" for Level 6; why not suggest ballpark figures for the other levels (or at least some of them). Hey, you know me, I like my numbers, if for no reason other than it lends that "dash" of realism. Just a suggestion. 🙂

There are two problems with that:

This pretty much summarises the first Problem (taken from level 8)

"Immense fluctuations has make it difficult to define their accurate strength level ."

Few characters ever show any consistency with their strength levels (which is maybe a good thing, as the marvel and DC 'earths' would have long since been exstinct). My system allows the writers to vary the characters strength levels while keeping within its guildlines.

For example, character A maybe able to lift a 200 billion ton mountain, while character B may struggle with 200 tons. The numerical values imply that character A is a billion times stronger than character B. This strength difference is comparable of a flea to a Rhino. IMO this isn't going to be a good fight, and im sure most writers will concure. When you introduce my FLEXIBLE sytem, one finds a level 6 character fighting a level 8 character. My guild lines make it clear that the Level 8 character should win, yet it should not be as unrealistic as a flea fighting a Rhino.

The main problem with numerical values is there too exact !They enforce too many restrictions upon the charcters and writers,(especially if they are going to be consistently used). I.e. readers have a good idea which character will win the fight, before the fight begins ! This is the problem DBZ had when it assigned its characters with numerically defined power levels ! The shows inflexibilty lead to the extreme power inflation, which innevitably lead to its demise in popularity. (Who cares about characters who can blow up the niverse.) It also meant that show had dificulty re using previous characters.

Originally posted by Fishy 500
There are two problems with that:

This pretty much summarises the first Problem (taken from level 8)

"Immense fluctuations has make it difficult to define their accurate strength level ."

Few characters ever show any consistency with their strength levels (which is maybe a good thing, as the marvel and DC 'earths' would have long since been exstinct). My system allows the writers to vary the characters strength levels while keeping within its guildlines.

For example, character A maybe able to lift a 200 billion ton mountain, while character B may struggle with 200 tons. The numerical values imply that character A is a billion times stronger than character B. This strength difference is comparable of a flea to a Rhino. IMO this isn't going to be a good fight, and im sure most writers will concure. When you introduce my FLEXIBLE sytem, one finds a level 6 character fighting a level 8 character. My guild lines make it clear that the Level 8 character should win, yet it should not be as unrealistic as a flea fighting a Rhino.

The main problem with numerical values is there too exact !They enforce too many restrictions upon the charcters and writers,(especially if they are going to be consistently used). I.e. readers have a good idea which character will win the fight, before the fight begins ! This is the problem DBZ had when it assigned its characters with numerically defined power levels ! The shows inflexibilty lead to the extreme power inflation, which innevitably lead to its demise in popularity. (Who cares about characters who can blow up the niverse.) It also meant that show had dificulty re using previous characters.

I figured as much; hence, the opening paragraph to my suggestion.
In any event, keep up the good work.

TOAA/Presence
10
10
10
10
10
10
10
10

Originally posted by Wild Cowboy
TOAA/Presence
10
10
10
10
10
10
10
10

If the scarlet witch can pose a threat to him and his Fecking white Room, then his stats need lowering ! 🙂

here's my new set...

Intelligence 1 - Non-Sentient: instinctual behavior only
2 - Learning Impaired: major mental deficiencies
3 - Below Normal: minor mental deficiencies
4 - Normal: possessing an intelligence quotient that is approximately average
5 - Above Normal: possessing a significantly higher than average IQ
6 - Gifted: possessing a significantly higher than average IQ and creative talents
7 - Genius: possessing an extremely high IQ
8 - Gifted Genius: possessing an extremely high IQ and creative talents
9 - Extraordinary Genius: possessing genius in multiple intellectual areas
10 - Superhuman: possessing genius in virtually all intellectual areas
11 - Alien: possessing knowledge of extra-terrestrial technology
12 - Gifted Alien: possessing mastery of extra-terrestrial technology
13 – Extraordinary Alien: possessing vast knowledge of virtually all extra-terrestrial technology
14 – Cosmic: possessing an intellect of cosmic proportions. Inherently “knows” things.
15 - Beyond: omniscient

Strength 1 - Weak: unable to lift own body weight
2 - Normal: able to lift own body weight
3 - Athlete: able to lift from one's own body weight up to double one's own body weight
4 - Peak Human: able to lift double one's own body weight to 800 pound range
5 - Enhanced Human: able to lift in the 800 pound to 10 ton range
6 - Superhuman Class 1: able to lift in the 10 to 50 ton range
7 - Superhuman Class 2: able to lift in the 50 to 100 ton range
8 - Superhuman Class 3: able to lift in the 100 to 500 ton range
9 - Superhuman Class 4: able to lift in the 500 to 1,000 ton range
10 - Superhuman Class 5: able to lift in the 1,000 to 50,000 ton range
11 - Metahuman Class 1: Strength sufficient to move/destroy asteroid sized masses
12 - Metahuman Class 2: strength sufficient to move/destroy moon-sized masses
13 – Metahuman Class 3: strength sufficient to to move/destroy earth-sized masses
14 – Class Omega: strength sufficient to move/destroy large planetary masses
15 - Beyond: No known limit to strength

Speed/Flight Speed 1 - Below Normal: cannot attain 3-5 miles per hour
2 - Normal: peak range: 6-10 miles per hour
3 - Athlete: peak range: 11-20 miles per hour
4 - Peak Human: peak range: 21-35 miles per hour
5 - Enhanced Human: peak range: 36-65 miles per hour
6 - Superhuman: peak range: 100-200 miles per hour
7 - Subsonic: peak range: 250-500 miles per hour
8 - Speed of Sound: able to reach Mach 1: 770 miles per hour at sea level
9 - Supersonic: peak range: Mach 2 to Mach 10: 25 mp/m to 130 mp/m
10 - Hypersonic: peak range: Mach 10 to Mach 30: 130mp/m to 385mp/m
11 - Escape Velocity: Mach 32.7: 7 miles per second
12 – Sub-light Speed .1-1% light speed: 186 miles per second to 1,860 miles per second.
13 - Sub-light Speed: 1-99% light speed: 1,860 miles per second to 184,140 miles per second
14 - Light Speed: 186,000 miles per second, cannot be attained by physical beings within Earth's atmosphere
15 - Warp Speed: able to enter and traverse through warp space by transcending light speed

Stamina 1 - Impaired: Unable to fully exert self
2 - Below Normal: unable to sustain for 1 minute
3 - Normal: able to sustain for 1 minute
4 - Athlete: able to sustain for several minutes
5 - Superior Athlete: able to sustain for half an hour
6 - Peak Human: able to sustain for up to an hour
7 - Enhanced Human: able to sustain for several hours
8 - Superhuman: able to sustain for up to a day
9 – Enhanced Superhuman: able to sustain for several days
10 – Metahuman: able to sustain for weeks
11 – Enhanced Metahuman: able to sustain for months
12 – Demi-Godlike: able to sustain for a full year
13 – Godlike: Able to sustain for many years
14 – Cosmic: virtually inexhaustible
15 - Beyond: never tire due to self-generating energy

Durability 1 – Impaired: vulnerable
2 - Normal: average resilience
3 - Athlete: conditioned metabolism enabling efficient healing
4 - Peak Human: conditioned metabolism enabling extraordinarily efficient healing
5 - Regenerative: body retains human durability but body is able to regenerate to a moderate degree
6 - Enhanced Human: bullet proof
7 – Enhanced Human Regenerative: stone-like body tissue, as well as moderate regenerative capabilities
8 - Superhuman: able to withstand all earthly ballistic weapons
9 - Superhuman Regenerative: Steel-like body tissue, as well as high-speed regenerative capabilities
10 - Metahuman: able to withstand ballistic missiles and other high-grade explosives.
11 - Demi-godlike: able to withstand a nuke
12 - Godlike: able to withstand planet destroying attacks
13 – Cosmic: able to withstand the conditions of the sun
14 – Virtually Indestructable: can withstand super novas
15 – Beyond: impossible to harm.

Agility 1 - Impaired: physically disabled
2 - Poor: clumsy
3 - Normal: Average
4 - Athlete: gymnastic abilities
5 - Peak Human: amazing gymnastic abilities
6 - Enhanced Human: beyond limits of human body
7 - Superhuman: constraints of human form
8 - Metahuman: beyond constraints of human form
9 - Godlike: Near-unlimited movement
10 - Beyond: Beyond physical constraints
Reflexes 1 - Impaired: very delayed
2 - Poor: slow
3 - Normal: Average
4 - Athlete: quick reflexes
5 - Peak Human: amazing reactions
6 - Enhanced Human: 2-5 times peak human
7 - Superhuman: 10-35 times peak human reactions
8 - Metahuman: 35-100 times peak human reactions
9 - Godlike: Near-instantaneous reactions
10 - Beyond: Instant reactions

Fighting 1 - Impaired: cannot fight
2 - Poor: no experience fighting, very low natural ability
3 - Normal: average
4 - Trained: some training or natural ability
5 - Peak Human: high natural ability and training
6 - Enhanced Human: superhuman ability
7 - Superhuman: superhuman ability and training
8 - Metahuman: superior superhuman ability
9 - Godlike: superior superhuman ability and training
10 - Beyond: transcendent abilities and/or training
Intuition 1 – Impaired: mentally deficient
2 – Poor: slow
3 – Normal: Average
4 – Trained: eye for detail
5 – Enhanced: above-average intuition
6 - Peak Human: trained detective
7 – Superhuman: enhanced senses, intuition
8 – Metahuman: superior senses, intuition, and training
9 – Godlike: In tune with surroundings, strong hunches
10 – Beyond- In touch with Universe.

and here's my damage scale for attacks😄estructive Force
Levels/Energy in Joules/Detonated mass of TNT/Frame of Reference
Level 1 / 0 to 4.6 kJ / 0 to 1 g /Handgun bullet (0.13 g of TNT)
Level 2 / 4.6 to 46.1 kJ / 1 to 10 g / Rifle bullet (1.4 g of TNT)
Level 3 / 46.1 to 461.2 kJ / 10 to 100 g / Large bullet (55 g of TNT)
Level 4 / 0.46 to 4.6 MJ / 0.1 to 1 kg / Hand grenade (0.2 kg of TNT), Bazooka shell (0.6 kg of TNT)
Level 5 / 4.6 to 46.1 MJ / 1 to 10 kg / Tank gun shell (5.8 kg of TNT)
Level 6 / 1.0 GJ / 217 kg / One Large Bomb
Level 6-II / 1.0 GJ x ? / 217 kg x ? / Large Bomb x (<= 4,610)
Level 7 / 69.1 TJ / 15 metric kilotons / Atom bomb
Level 7-II / 69.1 TJ x ? / 15 metric kilotons x ? / Atom bomb x (<= 135)
Level 8 / 9.2 EJ / 2 metric gigatons / Antimatter Torpedo
Level 8-II / 9.2 EJ x ? / 2 metric gigatons x ? / Antimatter Torpedo x (<= 1000)
Level 9 / 9.2 ZJ / 2 metric teratons / Large Antimatter bomb (enough force to destroy Earth)
Level 9-II / 9.2 ZJ x ? / 2 metric teratons x ? / Large Antimatter bomb x (<= 1000)
Level 10 / 9.2 YJ / 2 metric petatons / Antimatter Destroyer
Level 10-II / 9.2 YJ x ? / 2 metric petatons x ? / Antimatter Destroyer x ???

Well i have been Looking over the directory, and if you ignore the numerical values associated with it (E.G. If you ignore the rule Class 80 characters can lift only 80 tons,) you end up with a great strength hierarchy system.

IMO these are following bench pressing estimations for various classes

Class 50 means some where around 100 tons, e.g. visions body weighed nearly 90 tons)

Class 70 means over 100 tons e.g. She hulk and Sasquatch have both shown they can lift over 100 tons, even in their original forms.

Class 80 means beyond of the most powerful weigh lifting devices, or over 900 tons e.g. Thing has lifted various objects in this weight region and Colossus was able to 'brace' that aircraft in the secret wars.

Class 90 means consistently beyond the Class 80 but are known to have limits. E.G. Wonder man has lifted Skyscrapers, but has struggled in doing so.

Class 100 means the character is just below those with incalculable strength, but have yet to show defined limits to their strength, E.G. Namor, Abomination and Atlas

incalculable : As strong as the story requires, Thor, Immortal Herc, Hyperion, Gladiator

Immeasurable : Those with incalculable strength but with near limitless energy sources to amp them. Sentry Galactus, King Thor

What do you think ?
🙂

Pretty good, although I think that Wonder Man is stronger then Namor...

By the new ratings by hoorayforpeepee, I would rate Namor:

Intelligence: 8
Strength: 11
Speed/Flight Speed: 7
Stamina: 8
Durability: 8 (also regenerative when in water)
Agility: 7
Reflexes: 8
Fighting: 7
Intuition: 5

I don't know if I would put Sentry in the top tier list yet. He has not done anything amazing with his strength yet that I am aware of.

Originally posted by snoopdogg
I don't know if I would put Sentry in the top tier list yet. He has not done anything amazing with his strength yet that I am aware of.

The Void is Sentry .... and he broke every bone in Hulks body ! 🙂