You're kidding me... You're basing the technology off of the Star Wars series off of one line from a novelisation? Nice.
Never mind the SW technical manuals, etc. I like how you assumed fusion also meant neccessarily hydrogen fusion.
In any case, your points are mute. Federation gets owned. Give it up.
Let's put it that way: the ISD reactors produces a quantity of energy roughly equal to 10,000 TJ per second, if the novelization lines implies that the ISD reactors are hydrogen fusion-based, then 200 kg of hydrogen per second would be consumed. The Voyager antimatter reactor can produce 5,000 TJ per second as a lower limit. Then if the 10,000 TJ per second off an ISD was true, it couldn't power up a large quantity of weapon emplacements.
And to answer that claim that a single mortar can kill Federation soldiers, then stormtrooper armor are nothing but environmental suits! As per ROTJ, in the battle of Ewoks versus the Empire, we see a stormtrooper being killed by a prehistoric arrow. If prehistoric arrows can kill stormtroopers encased in armor, then mortars will do it too.
Yes, but Stormtrooper armor is designed as "laser resistant". BTW, the sheer nature of the federation means that any war on the part of the two sides will be a defensive war fought in Federation space, against overwhelming firewpower. My money is simply on the Federation going bell up the minute a planet gets destroyed or a sun imploded.
Let's put it that way: the ISD reactors produces a quantity of energy roughly equal to 10,000 TJ per second, if the novelization lines implies that the ISD reactors are hydrogen fusion-based, then 200 kg of hydrogen per second would be consumed. The Voyager antimatter reactor can produce 5,000 TJ per second as a lower limit. Then if the 10,000 TJ per second off an ISD was true, it couldn't power up a large quantity of weapon emplacements.
Jeez. More of this.
Sublight Drives
There are several examples which can be used to explore the performance characteristics of Imperial sublight drives:
ANH: Battle of Yavin
X-wing starfighters easily traversed a 400,000km distance in less than five minutes before the Battle of Yavin, suggesting accelerative capabilities on the order of at least 17,000 m/s² (1700 g's). The DS1, easily the slowest vessel in the fleet, circumnavigated partway around the 200,000km diameter gas giant Yavin in 5 minutes, as seen in the console in the baseon Yavin.
In general, the canon films tend to indicate much higher hyperdrive speeds than the official novels. Travel from Outer Rim systems such as Tattooine, Hoth, and Yavin to core systems like Coruscant and Alderaan takes hours rather than days, as described above. Also, it should also be noted that the hyperdrive-capable X-wing fighters of the Rebel Allliance have no bathroom facilities, thus further indicating that there are strict limits to how long one is expected to spend in transit. The Behind The Magic CD contains a speed chart which appears to agree with most of the official sources as well as the canon ANH film:
We can see that travel times are strongly influenced by location. In the above chart, it can be seen that a typical starship can travel from Coruscant in the Galactic Core to Bespin, Dagobah, Dantooine, Endor, and Tatooine (all located in the Outer Rim, as seen in the galactic map, also from the BTM CD) in times ranging from 19 hours to over 22 days. The reason for this range is that hyperspace routes can force slow travel if they pass through regions of the galaxy with numerous navigational hazards. A starship traveling from Coruscant to Dantooine is traveling at an average speed of more than 18 million times c, while a starship traveling from Coruscant to Tatooine is traveling at an average speed of only 600,000c. The best route for a traveler would therefore be to jump to Dantooine first, and then take the 20-hour trip to Tatooine from there. This would cut the total trip down from more than 22 days to less than 2 days.
Warp drive uses a matter/antimatter-powered space-time continuum distortion process to drive a ship forward at many times the speed of light. The warp speed table is as follows (taken from the TNG TM and the Star Trek Encyclopedia): Warp Factor Speed in multiples of c
1 -------------------1
2 --------------------10
3---------------------- 39
4 -------------------------102
5------------------------------ 214
6 ----------------------------------392
7 -------------------------------------656
8 ---------------------------------------1024
9 -----------------------------------------1516
9.6 -----------------------------------------1909
9.9 -------------------------------------------3053
9.99 ----------------------------------------------7912
9.9997 -----------------------------------------------200,000
Much slower than the MF's average speed of millions times c.
The TM indicates that the propagation rate of subspace transmissions is "about sixty times faster than the fastest starship, either existing or predicted", and we know that Warp 8 is the highest warp factor that can be maintained for long cruising durations. Therefore, a ship attempting to cross a 120,000 light-year wide galaxy would have to be ready for a 117-year journey, to go from end to end. By dividing the speed of subspace by sixty, we find that the maximum speed of any starship is roughly 3333c. This is consistent with the pilot of Star Trek: Voyager where Captain Janeway said the Voyager would take 75 years to cover the 70,000 light year distance back to the Alpha Quadrant "at maximum warp."
It is noteworthy that in ST5, the Enterprise-A apparently traveled to the galactic core over a fairly short time duration (a few hours, or a few days). This would be a trip of many tens of thousands of light years, which would seem to suggest that the warp drive speed of the Enterprise-A is comparable to an Imperial warship using hyperdrive. However, this interpreted travel speed is completely inconsistent with every single episode of Voyager (which wouldn't even exist as a series if it weren't for the speed limitations of warp drive). Some Federation cultists have chosen to simply assume that ST5 is indicative of true warp speed, and that every other incident of poor speed is due to an anomalous condition. However, this is obviously a ludicrous assumption: if one incident contradicts literally hundreds of other incidents, then the one incident must be the anomaly. However, it still must be explained. There are a few possible explanations:
Sybok knew of a wormhole that led to the galactic core from near their starting location. This wormhole must have been unstable, but it might have remained stationary long enough for Sybok to pass through and for the crew to return to Federation territory afterwards.
Sybok might have been speaking figuratively when he said that they were headed toward the centre of the galaxy. Coruscant is invariably described as the centre of our galaxy and sometimes even the centre of the universe, yet it is thousands of light years away from the physical centre of the galaxy and extremely far from the centre of the universe. The "Great Barrier" that he spoke of was similar to the "Great Barrier" seen in TOS, which was actually at the outer edge of the galaxy. In fact, the physical appearance of the planet, and the barrier itself, indicated that it could not have been the centre of the galaxy. The small planet in ST5 bore no resemblance whatsoever to the massive collection of stellar matter, nebular gases, and antimatter fountains which have been observed at the centre of the Milky Way galaxy.
Regardless of which explanation we choose, it is clear that ST5 cannot be used as "proof" that every other film and episode in Star Trek history is incorrect in its portrayal of warp drive speed.
The Federation DS9 TM specifies that the maximum speed which can be maintained for as long as 12 hours is warp 9.9 for upgraded versions of the Galaxy-class and Nebula-class starships. Maximum 12-hour speeds are listed as warp 9.2 for the Miranda-class, warp 9.7 for the Norway-class and Saber-class, and speeds between warp 9.55 and 9.75 for various other sundry ship classes. Their fastest starship appears to be the Defiant-class, which is rated for a maximum of warp 9.982 for 12-hours. This represents a significant strategic advantage over other groups in the area such as the Romulans, Klingons, Cardassians, Jem'Hadar, etc. According to the DS9 TM, no starship from any of those groups has been observed exceeding warp 9.6.
Using this information, we can conclude that the average Federation, Romulan, Klingon, Cardassian, or Jem'Hadar warship is capable of approximately 2000c cruising speed, with high-end ships being capable of 3000c, and a handful of exceptional vessels being capable of roughly 6000c. This is, of course, insignificant compared to the speed of hyperdrive which ranges into the millions or tens of millions of times c, but it nevertheless represents a significant improvement over previous efforts from the Federation.
And to answer that claim that a single mortar can kill Federation soldiers, then stormtrooper armor are nothing but environmental suits! As per ROTJ, in the battle of Ewoks versus the Empire, we see a stormtrooper being killed by a prehistoric arrow. If prehistoric arrows can kill stormtroopers encased in armor, then mortars will do it too.
Again, an example of low-end feats really on both sides. Mine was in jest, but you're obviously mistaken. And really, if you believe that Star Trek can beat Star Wars, you don't know science and you have no common sense.
I said if infantry of both sides can be stalled by simple mortars, and the phasers of the UFP can vaporize AT-STs ans AT-ATs (or at least their weapons), then UFP rules the surface.
But hyperdrives need star maps to work. If you don't have any star map of Federation worlds, how can you take them? Turbolasers are too destructive to effectively cripple ST ships, if I take your viwepoint.
Originally posted by Twilight Janick
I said if infantry of both sides can be stalled by simple mortars, and the phasers of the UFP can vaporize AT-STs ans AT-ATs (or at least their weapons), then UFP rules the surface.
Did you realize that the Empire has serveral 100 Millions of ground troopers not to mention ground assault vessels that can take hits from canons having more firepower than phasers (AT-ATs in ESB) ? UFP is getting outnumbered and outclassed heavily. Not to mention that the Empire doesn't even need ground battles: "Look a federation planet" - "Glass it" or "Blow it up".
But hyperdrives need star maps to work. If you don't have any star map of Federation worlds, how can you take them? Turbolasers are too destructive to effectively cripple ST ships, if I take your viwepoint.
There was an exploration of hyperspace routes - so people were obviously using hyperspace engines without having star maps of the regions they went to. That's the way they first discovered the Sith Empire.
Phasers-3 set to the maximum setting can vaporize 3,000 tons of solid iron. The Federation can field millions of those ensigns. Since the AT-AT's cannons can only fragment the anti-infantry and the anti-vehicle turrets, one can wonder if Federation infantry can actually destroy these.
TIE fighters are unshielded, phasers-1 can destroy these quite easily.