Trickster
True KMC Jester
Yeah. If you want, too, you can choose to increase the level of a gun trick. Have you checked out this thread?
Tricks are about 6 posts down. For instance, with your current allocation you'll be level one in the tricks you chose, but you could drop Flurry Fire and go to level two in Gunslinger, getting +1 to hit with your pistol.
I'm not saying to do that, just giving an example.
Also, looking at your base stats, you seem to have overspent by one point. You've put all your points in mental stats, which is interesting - but unfortunately, 8 is the upper limit. Also, leaving your physical stats at 5, as you're a general, means you're just an average person physically - and generals do occasionally get into physical confrontations. I quote Ush from the first page (which you really should read well):
To set your stats, simply add the amount your template allows you to between physical and mental stats. 5 is the average for a being in the Galaxy, 6 a better average for trained people like yourselves, 7 is the exceptionally fit/clever level- and 8 means you are actually at the limit! Impressive.
It's also worth checking your skills: as the upper limit on skills is 12 (including stat), then having a leadership of 7 and a charisma of 8 is a little pointless, since that totals 15. The skills and their base stat are also on the first page of this thread.
It does seem pretty complicated, and somewhat time consuming, but it's easy to get the hang of. If I was you I'd just wait to see if there's room in the game, first, though.