USH'S ORIGINAL TRILOGY STAR WARS GAME- Campaign intro and character creation

Started by Trickster32 pages

A question, Ush - does the Tie Homeworld come with staff?

For instance, if I want a pilot for my statesman/noble, can I instead use that tie? Or would that have to be an ally?

Edit - another question: Can we use Hair-trigger Neck Hairs as a gun trick?

What about my questions in my last post, Ush? I still find it illogical that I have the only Template in game that can`t start with Charisma 8, despite being socially oriented.

So Intelligence Officer as underling is a valid ally? She will be an expert on things like interrogation, data analysis, coding, tracking communication etc.- not a field agent . Maybe even my lover...

You could almost certainly use Ties to get yourself a pilot, yes.

And I am afraid at this point, HTNH is not considered very Star Wars.

Imperial Intelliegence is a bit cruddy, Mlek, but you can take some sort of General staff guy yes.

The Admin has little to complain about, stat-wise; he is way ahead of his contemporaries. Besides which, he is as much Intelligence and Perception orientated also.

Not Star Wars?

Damn.
Well I've got a plethora of characters together, now I have to decide which is best... 🙁

Hmm, doesn`t Administator have some basic staff as part of his status? Doesn`t Commisariat has support personnel as it can`t only rely on what military provides.?( especially that there is some rivalry). How many Merit points to spend for a basic support team: technical assistant( or Droid), interrogator( human or Droid Tarkin used in ANH, Data analysyst etc.?

I would like it if the Imperial side had either Provocateur or Assasin. I am considering taking one as Ally if there is no player character availible.

The Comissariat itself has plenty of staff, but military commissars get sent out on missions solo. Any Merits you buy to help you are your own; each of what you mention above is an ally.

If military Commisar is sent solo, some members of Imperial military might feel an urge to arrange for his death. I need to be careful...

So let`s say Intelligence Assistant as an ally. Somebody very skill oriented, but more towards technological and theoretical than social skills. Specializes in working with computers and Data, has some espionage knowledge, but not as much as field agent, more things like decoding codes . Acts as a Secretary to my character.

Trust me absolutely- NO-ONE is going to murder a Commissar. The Emperor always knows.

It would make no difference if you had a small staff; if the military wanted you dead, you'd need an army to prevent an accident.

I also think it would be good if the Empire had an Agent - just as I am certain it would be good for the rebels to have a statesman.

However, I'm torn between elder statesman and idealistic noble. I don't like the idea of having a character who cannot defend himself, thus I am running the risk of spending my merits solely on defence.

Thanks for reassuring. So Emperor is the only one I should fear?

Also, I noticed that Allies are based on Player templates, so they have similar general competence level, though I assume those are a bit weaker than player templates. Okay with my ally being a counterpart to Agent Provocateur that works more under the desk that on the field? Much lesser combat abilities, more technological skills.

Trickster, I believe Rebels have a Statesman, so you could try Idealistic Noble or Agent for variety.

Bounty Hunter- Rebels
Race- Human
Kai Jiku- Kai was born on the planet of Haruun Kal and was widely known on that planet as being a great warrior, who never stepped down from a fight. His reputation soon caught up with him, and a bounty hunter was soon knocking on his door to see if he was will to join his guild. Kai jumped at the opportunity of leaving his primitive planet, and went with the other bountty hunter to Alderaan, where they both sold their skills of murder to the highest bidder. But soon, Kai grew restless of being tied down and decided to steal his partner's ship, the Shirrka, to find a new place to sell his services. Hev first decided to find his home planet and see how his brother was doing with his restrictions. But, as he tried to land, three stormtroopers started firing on him with a E-web. Kai was only able to get away from his brother's sacrifice. His brother jumped on the stormtroopers and pulled out his vibrosword. He slashed back and forth, distracting them long enough for Kai to get to a safe position. But, he was shot in the back by another stormtrooper who had heard the comotion. Kai's experience was fresh in his mind when two mysterious people came to him for a chance to fight for the Rebel Alliance. Kai said yes almost instantly to this chance to get revenge.

PHYSICAL
Strength 5+2=7
Agility 5+2=7
Dexterity 5+1=6
Speed 5+2=7

MENTAL
Charisma 5+3=8
Intelligence 5+2=7
Willpower 5
Perception 5

FORTUNE 3

Add seven points to either physical or mental. Then add seven points among all other stats. Fortune may not exceed 3.

Guns= 14
Combat= 13
Heavy Weapons +4
Languages +1
Pilot +2 (max 13)+2=4
Intrusion +4
Lying +3
Fix-it +3
Intimidation +4+2=6
Savoir-Faire +2
Medicine +2
Observation +2+2=4

Add 6 points among these skills. Your maximum in these is 11.

Merits: 3

Starship= the Shirrka
Contacts= Alderaan Mercenary Guild

Combat Tricks: 4

Parry
Twin Attack
Quick Attack
Cut and Roll

Gun Tricks: 4

Gunslinger- Level 2
Flurry Fire- Level 2

Pilot Tricks: 4

Dogfighter- Level 2
Bombadier- Level 2

Devices: 5

Not sure what these are.

Fearsome Reputation: The Bounty Hunter gets +3 on all interrogation rolls, and +5 on any social roll at all with criminals.

Hum.

I think I am going to be an Elder Statesman. If someone else wants it, I'll back down - and be something else.

Senator Zacharias Caritiran
Elder Statesman
“We can't let a thousand years of democracy disappear without a fight.”

Zacharias Caritiran was born a second son into the ruling house of the planet Culate Prime, in the Rentern system. Destined never to rule, Zacharias instead got huge political and legal training, and often went among the people of his planet. He went to an academy on Alderaan to better his social skills – as the second son, his traditional duty was to represent his people off-planet, whilst his elder brother Tonrae ruled the planet itself.

Zacharias’ first act as diplomat was during a visit to the planet Rentern, an occasion in which the people of Rentern were supposed to meet him. In practice, this meant he met with the leaders of the planet – elder members of the small, but dominant, psychic race who ruled the other shortlived people as Gods. Whilst he was present, a commotion flew up as a mutated and dangerous psychic attempted to capture Zacharias’ ship and escape with it. Although the mutant was then arrested, the potential for a war had grown up between the two planets, as several of Zacharias’ escort had been killed during the fiasco. This was made worse because the killer was a member of the leading family of the planet, and Zacharias had to quickly smooth the situation over.
He did this with the minimum of fuss, the Renterns faking an exile of a younger and less important member of their species and the two dead men being hailed as heroes who fought for the life of their leader. In fact, the youngster wished to leave anyway, and so no friction resulted as a cause of his action. Since then he has contacted the young Geful several times, and has used his criminal organisation on occasion to undertake missions for him.

It was only two years after the Rentern incident when the senator for Culate Prime announced his retirement, and Zacharias flew to Coruscant to take up the position. He quickly climbed to a powerful position, and the entire Rentern system profited from his political skill. No less than thirteen times he was called upon to settle disputes between planets, and once narrowly averted a war between systems by forcing a peace treaty, aided by the Jedi. When Palpatine became chancellor, Zacharias and his acquaintances quickly became alarmed at the gaining power Palpatine’s office had. When a fellow senator was arrested for trying to point the illegality of one of the Empire’s actions on the neutral planet of Cynelline, Zacharias joined the rebel alliance and quickly became a leading figure in the organisation, though few other rebel groups know his identity. His fame as a fair, but hard, man has spread across the empire so that he is often contrasted with the dark Administrators that are the Emperor’s right hand. This contrast has lead to subtle conflict with the Administrators on a number of occasions, and no doubt will again.

PHYSICAL
Strength = 5
Agility 5
Dexterity 5
Speed 5

MENTAL
Charisma 9 (7+2)
Intelligence 9 (8+1)
Willpower 7
Perception 9 (8+1)

FORTUNE 7 (6+1)

Guns +4 (max 13)
Savoir Faire = 15
Persuade = 15
Languages +3
Lying +4 (2+2)
Law +7 (4+3)
Observation +3 (2+1)
Leadership +8 (4+4)
Warfare +2 (0+2)

Merits:
Ties (Imperial Senate), Ties (Homeworld), Contacts (Imperial Commiserat), Contacts (Lord Geful – Empire of Pity), Starship, Ally (Ace – Roan Lower), Haven (orbiting station)

Trickster, you can`t have Charisma and Intelligence of 9, I believe.

Interesting character, my character is too young to be his equal.... but who is more determined?

I can't?

Is that because skills max out at 12? Actually, thanks for pointing that out - A leadership and law value that high is frankly ludicrous!

I think Zacharias is determined when it comes to his values... Not power-hungry as Melkor!

I think that it was always 8 as normal maximum. And yes, your Template has really good skills, you can have some as 15 unlike me, but I represent higher Power than Senate.

Originally posted by Ushgarak
As I mentioned above, a skill maxes out at 12 unless otherwise stated; your Intelligence makes your Warfare 15!

So... I may as well change my stats and stuff as well as work on the skills. Bit of twinking to do!

Oh, you are correct about the 8 being maximum too, Melkor.

Thanks a lot!

Hey, Ush, is it correct that I can max out all the Elder Statesman skills (as in to 12)?

This includes Guns, even if I don't increase Dexterity.
In fact, if I do increase Dexterity, and have all mental stats on 8, then I have a skill point left over.

EDIT - I have to learn to bloody read! Ignore this post.

Trickster, I think your max for skills is 15. Told you your Template is very strong. 😗

Heh, yup...

But note he has no combat skills he can buy up. Hence he is a very strong support character.

However, Trick, you may notice that someone has already built one.